204 ratings
Ravens Loft
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9.416 MB
May 9, 2012 @ 12:50am
Jan 6 @ 6:57pm
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Ravens Loft

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Description
**Please Note: This Mod is incompatible with the Hearthfire DLC (hope to fix sometime this Summer).**

Player home on a mountain side just NE of Clear Spring Tarn. Based on/for the Sneaky Types, but decent home for anyone.

Look CHUM...here's the deal,

The Guild told me they would only be sending one of our own to crash at my pad for awhile...supposedly Mercer came up with this plan! Believe me, it's only temporary, when I get home you better clear out fast!!!

I am out on all these stupid assignments, you know, every time I walk into the Flagon it's either Delvin or Vex buggin the crap out of me...Hey, you need some coin, hey, you want some extra work. Nag Nag Nag Nag Nag Nag Nag! Like I have a choice...and they keep sending me all over this 8-gods forsaken country to pick someone's pocket, or mess with a business ledger...really! On top of that all these freakin dragons are on me like stink on sh....well...you get the idea. Plus...Brynjolf is always like...I can't talk to you now lass... like he is 007 or somethin, and Frey...that dude is a serious jerk! (take my advice, don't go out on a mission with him...he's so full of himself like he is Talos' answer to the almighty warrior, and he is a total backstabber!).

Look...all I'm sayin is be cool with my crap, and it all better be here when I get back! If Karliah stops in, tell her I want my stilettos back!

-Raven

p.s. Don't drink all my FRICKEN BEER!


This was my second attempt at a home that had everything I wanted...cozy, but enough room to spread out in....basically....a single cell dwelling.

Major updates:
- added a bath room (does nobody crap in Skyrim? Ysolda does...shes in there right now!).
- changed bedroom for better use of space.
- added 4 more bookshelves.
- few more weapon racks.
- got rid of the bladesword rack...shoot, just download the blade-smithing mod if you want them.
- added some insects...if they are out of control please let me know!!!
- added Raven Armor, also craftable.
- added Raven Weapons, also craftable.
- Respawn is significantly less than normal.
- Changed outside entrance stairs.

New fixes as of 7/10/12
- Hope to have fixed all of the weapon plaques/cases from regurgitating weapons onto the floor when the cell respawns (q. 10 days game time).
- Ysolda was kicked out of the bathroom...should now be Lydia...WOOT!

Fixes as of 7/22/12
- Exterior/Interior NavMesh should be corrected for follower access and entry.
- Raven Hood 3rd person visual should be corrected.
- Redguard bodies are visible again.
- Ulfrics gag is back in place during game intro.

Fixes as of 7/25/12
- Raven Armor is now visible in 3rd person.

Fixes as of 7/29/12
- Exterior navmesh corrected from Clearspring Tarn to front entrance.
- Spouse can now move in with the "Spouses Can Live Everywhere" mod (http://skyrim.nexusmods.com/mods/11370).
- Raven armor and gear (including craftable) now has the correct armor rating.

Update as of 8/4/12
- Portal from Ragged Flagon back to the loft has been made visible. Find it on the right hand wall (headed towards the pub) between the vendor stalls.

Fixes as of 8/14/12
- Raven Bow critical effect changed from mass-paralysis to invisibility.

Fixes as of 12/25/12 (Merry Christmas!)
- Raven's Hat should now be working normally.
- Doors should not open into bricks.
- Bathroom clipping should be fixed.
- Deleted girl in bathroom due to constant insults, and that she goes on walk-about if you move a spouse in, or refuses to let your spouse move in....jealous little....
- Added more cabinets.
- New book and satchel on the alchemy table...enjoy!
- Reset all manequins.
- Reset the cell respawn rate back to normal. This was causing way to many issues including manequin issues, and weapons falling off of walls, etc.

Fix as of 12/30/12
- Map marker to home should now be visible on the world map. Also loaded updated pics of the interior.

Please let me know if you are experiencing bugs as I will be monitoring and making fixes. Overall lighting needs a bit of work....that will come. Please let me know if your mannequins are buggy...not sure how to fix it but it is based on the respawn rate (I believe). Also, let me know if the respawn is to fast for you.

Thanks all....please star if you enjoy. Also, please check out my other mods:
- A Summers Home (Player Home)
- Breezehome by Toothcutter (Player Home)
- High Hrothgar Express (Game Play Help)
- Thieves Guild Mission Door (Game Play Help)

Also...a shout out to mattcm919 for all the inspiration :)

- Toothcutter
267 Comments
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ravenwolf2 Feb 28 @ 9:00pm 
i'v com across a slight issue. this mod make's the wrists & ankles disappear, when not wearing the the gloves & boots... for nightingale armor in general, not just raven.
ravenwolf2 Feb 15 @ 11:15pm 
i have 2 bosmer characters already, one half breton, but i could go for a 3rd.
Toothcutter  [author] Feb 15 @ 7:12pm 
She is a woodelf sneakster all the way! Keep trying to fix the dam wall, no matter what I do I cannot seem to get it replaced.
ravenwolf2 Feb 15 @ 6:39pm 
by the way... a portion of the wall is missing in the bedroom. and where's the bathroom? can't find it.
ravenwolf2 Feb 15 @ 6:34pm 
i'm having technical issues with nexus, so this mod check will require turning the game on & off. i'm thinking it's my additional morrowind mods though. a few are in haalmarch. also, what's raven's race, or have you thought of one yet? i'm always making characters with that name & i'd like to make one that better fit's the RP of this house. judging from a few remarks in the note, i'm guessing she's not a nord, nor stormcloak friendly. is she imperial or an elf of some kind?
Toothcutter  [author] Feb 15 @ 10:31am 
Do you use the Nexus Mod Manager? What I would do is park your character outside the structure that has the float elevator and make a new save. Then log out and shut off all of your house mods. Then log back on and check the elevator to make sure it is working. That will tell you if it is a house mod. Then log out and turn on one house mod and recheck the elevator. Make sure you use the same start ouside the building (cell). If you save in front of the elevator the cell may not update, so you have to be outside and re-enter each time. Do this for each house mod until you find the one that is affecting the elevator. This is a pain in the butt, nexus mod manager can make it easier to turn mods on and off, but you can do it through the start screen as well. Good luck!
ravenwolf2 Feb 14 @ 5:20pm 
*concerned
ravenwolf2 Feb 14 @ 5:09pm 
it has to be a house mod. i have some other house mods on, mostly dunmer homes.. like tel yagrum, ebonheart, remus & for gnisis. also the morrowind boarder trading shack. not sure what happened to the AAWhiterun Manor2 but who owned it must have shut off they're account. everything's working again, but now i'm dependent on the raven home till i figure the root of the issue. well, that's skyrim modding for you. long as my quests work, that's all i'm really concairned about.
Toothcutter  [author] Feb 14 @ 10:07am 
Hey ravenwolf2, my best guess is that some other mod is causing the conflict as I can't seem to replicate your problem in my game.
ravenwolf2 Feb 13 @ 9:10pm 
i just turned this mod back on after the AAWhiterunManor2 got shut off & the floatevator's working again. in fact, it wouldn't work without this mod for some resin. not sure what other mod i have on to cause the dependency of this one for these functions to run, but i do have other house mods active.