44 ratings
Think Outside the Cube
A tricky test involving funnels, turrets and pretty much everything you can think of. Get ready to think outside the cube.
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Eagleshadow May 10, 2012 @ 1:07pm 
Hehe, okay :D funny since the second unintended solution was harder to find for me than the first one. Keep up the gr8 mapping!
Eedo Baba  [author] May 10, 2012 @ 12:58pm 
The solution for the laser-cube chamber is so creative I think I'll have to leave it in. The other one I'm taking out, because it really does bypass the whole point of the puzzle.
Eagleshadow May 10, 2012 @ 12:50pm 
hi there fellow redditor, loved the map! Found unintended solutions for pretty much everything (I wonder if that's why I loved it, I love finding unintended solutions), it's up to you if you want to fix it or not :) I made you a youtube video demonstrating them, enjoy! http://www.youtube.com/watch?v=JuCexZpfOwY
ps. I notice now you updated the map recently, I'm not sure if I played the updated version or not.
Eedo Baba  [author] May 9, 2012 @ 2:46pm 
Took some of your ideas into consideration and updated the chamber.
Spoony Bard May 9, 2012 @ 2:29pm 
I agree with bernardolv, the reflecting cube dropper being in the way of the laser if you set the portals right suggests the possibility of using it to quickly manipulate the beam by destroying the laser cube at the right time, to make the dropper block and unblock the laser. Move the dropper up out of the way.

The right chamber is a little frustrating just because it's hard to tell what depth everything is at. Putting it behind glass and letting the player get closer to it might help.
Struggles May 8, 2012 @ 11:05pm 
Decent, i would rather have to think then to time though.
GNRL_KID May 8, 2012 @ 10:06pm 
that was a great puzzle dont change anything.
bernardolv May 8, 2012 @ 9:36pm 
Could do without the reflecting cube in the way of the laser beam, makes it a bit confusing and people might think they're doing it wrong. Maybe make that roof higher? All friendly suggestions, great chamber!
mishagale May 8, 2012 @ 7:41pm 
Basically two chambers stuck together, but the "glue" was rather neat. Requires some precision timing to complete, but I was able to do it and I am rubbish at that kind of thing, so can't have been too hard. Did take me a long time to figure out exactly what to do though.
A_GIANT_SMURF May 8, 2012 @ 5:51pm 
the part with the bridge was a tad tricky, otherwise fun chamber :D