84 ratings
Four Rooms, One Puzzle

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In 1 collection by Muerte
Muerte's Puzzles
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Can you make it past the four rooms that are holding you prisoner? It will require thinking efficently to maximize your resources.

-Update: Added area to show status of funnels.
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Muerte  [author] Jun 20, 2012 @ 12:20pm 
True on both accounts. This was one of my first puzzles, so I was still figuring out my best practices. I basically started with the premise of two puzzle rooms and two easy rooms. I decided to go ahead and include it with my others since it was a tricky puzzle, and everything seemed to work, unlike some of my other expirments. Also, in a way they do have to solve a puzzle in the rooms or else the funnel will reverse.
I have an idea on a way to keep it like it is and give feedback. When I have a chance, I will see if I can put it into place.
[XIRP]Gyoro Jun 20, 2012 @ 10:44am 
Shouldn't the player receive feedback on what they've done? It would take a giant rework, so I understand if you don't want to do it, but couldn't you make it so the player has to reverse each of the funnels in each room one at a time?
Muerte  [author] Jun 19, 2012 @ 10:06pm 
If you are refering to the laser terminals, just try and skip them, then you will quickly realize what they are for.
[XIRP]Gyoro Jun 19, 2012 @ 8:28pm 
There were switches that I engaged to which I do not know the function. That doesn't sit well with me. I feel like I should know why I have to do something. The last room was pretty cool though.
Muerte  [author] Jun 14, 2012 @ 11:35pm 
There really wasn't a purpose to them being there, I just put them there for fun and so you can dunk them in the goo.
hackulator Jun 14, 2012 @ 11:20pm 
I liked it, although I'm confused about the purpose of the two turrets in the box in the corner of the last room.
Panahasi Jun 9, 2012 @ 11:01pm 
That was cool