27 ratings
Over we go!
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5.735 MB
May 8, 2012 @ 12:25pm
May 8, 2012 @ 12:47pm
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Description
A fairly simple map, with gels, deadly goo flippy panels and jumpy things!
5 Comments
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Pogo May 8, 2012 @ 3:02pm 
Jump was a pain in the ass, pick a timed jump or a time pressure jump - not both. Countless deaths in the water because the platform was gone. The paint element was remedial by comparison
YM May 8, 2012 @ 1:51pm 
It's less of a puzzle and more of a twitch reaction test. I'd ask for relocation of the slanted pannel so it's visible for a higher portion of the jump time and some solid ground to land on if you miss (repeatedly) since it's faster than dying and reloading the autosave.

I like the paint mechanism but it wasn't exactly complex. (Do you need to take a run-up in the orange-room or can you just take it from entrance level, I did a run up)
smash.mn  [author] May 8, 2012 @ 12:47pm 
Thanks for the comments, fixed the door problem with an update, Tab.
Edvinas B. May 8, 2012 @ 12:42pm 
So far my favorite map from all of those I played. Good job!
Tab May 8, 2012 @ 12:35pm 
I'd give it a 3/5. -1 for it's FPS-like required shooting and -1 for a lack of polish and that moving platform. Moving the exit 1 back would have been better if so players wouldn't get stuck on top of the door.

Good idea though, it got my heart pumping at the end. I didn't see the answer right away either, which is good. I had to think about it. Overall a +1 for sure.