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Aperture Employee of the Moment Award
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Description
The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. An unfair head start? You bet. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day.

In fact, one of the beta testers made so many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. Congratulations, Mevious! Enjoy it while it lasts.

Those of you interested in checking out Mevious' terrific maps can get them all at once by subscribing to them on this Collection page. Make sure to also Follow Mevious on his Workshop author page, so you can keep track of what he makes in the future.

http://steamcommunity.com/profiles/76561197970484475/myworkshopfiles?appid=620

Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Dethrone the tyrant Mevious! He's been on top for too long. He's getting soft, and you're hungry. Be like Rocky in all the Rocky movies. Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Or Rocky VI, where it was a show fight and didn't count. In fact, just focus on Rocky IV. The last half.

Dun.

Dun dun dun.

Dun dun dahhhhhhh...
Items (12)
Gate
Created by Mevious
An introduction to funnels and their applications in the field of cube transportation...
Transfer
Created by Mevious
Put your faith in light....
Preservation
Created by Mevious
Conserve your energy....
Simplified
Created by Mevious
Intermediate cube transportation techniques...
Suspended
Created by Mevious
A test of spacial reasoning... and lasers...
Crawler
Created by Mevious
Don't get too attached to your cubes. Inspired by some of Gig's maps....
Patience
Created by Mevious
Coordination is key. Unfortunately there's only one of you....
Tracer
Created by Mevious
Cube levetation and descension techniques...
Traverse
Created by Mevious
Lenses, polarity, and their application to advanced cube transportation techniques...
Height
Created by Mevious
Apply blue gel thoroughly. Pray that you aren't part of the control group....
Rendezvous
Created by Mevious
Advanced funnels and their application to not-letting-you-through-stuff...
Industrial
Created by Mevious
Use/abuse what you have learned so far....
150 Comments
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quaternary Mar 29 @ 6:05pm 
In this comment thread: people butthurt that these are hard maps. I've solved exactly one of them so far, but love every one.
nice maps
TairikuOkami[SK] Jan 29 @ 11:45am 
It is not about puzzle solving, you know how to solve it, you just have to find the right spot to place a portal. If you read comments, they confirm it, 1 min map takes hours, it is no fun.
Riku Dec 28, 2013 @ 4:08am 
well done
Razor-Naitor Oct 19, 2013 @ 1:58pm 
Sooo many testsss
AD_79 Sep 26, 2013 @ 8:10pm 
@ANYONE WHO HATES THESE MAPS: You all deserve to be slapped multiple times in the face. Portal is all about puzzle solving, and these are the best puzzles you will find in the workshop.
don't see me. because you can't. Aug 25, 2013 @ 1:30pm 
levels really smart. nothing to say more i like it.
rawpie2 -bed- Aug 17, 2013 @ 8:13am 
bad. horrable fuck it
Portallink Jul 13, 2013 @ 8:50pm 
Extremely quick levels... once you spend hours figuring what the heck is going on. Sorry but these levels were not fun, and made you feel like an idiot once you actually figured out each level and completed it in 10-15 seconds. On the bright side the difficulty does not come from nonsense platforming and quick reflexes like other hard maps. Bottom line, playing these maps made me feel like I wasted my time, giving little sense of accomplishment.
Rosswell Jul 4, 2013 @ 10:50am 
These are the best maps I've played, difficulty enough to be satisfying but easy enough that I could finish them without getting fed up. Well done!