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Towns and Villages Enhanced: Villages
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0.546 MB
May 7, 2012 @ 3:00pm
Jul 2, 2012 @ 3:42pm
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Description
This is a mod that adds new levels of detail to the towns and villages around Skyrim, Immersing you in stunning scenery, and adding functionality to the rather boring and useless villages. This is to compliment my other mod, --------------------------------------------------------------------------------------------------------------which will change city exteriors (Currently only Whiterun, check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=68135774)

Follow me on twitter for News on my upcoming Mod, The Rocky Isles (It's pretty massive! :D)
https://twitter.com/#!/AplestormyMods

Shors Stone is Done! Check it out! Pics are up! :]

Towns Changed:

Rorikstead - Done: Now looks much better, a shrine of Talos was added along with a statue, and a mill. Many foliage items and rocks have been placed, along with new light sources around the city (Shown in pictures!) CHICKENS! And a cow...

Riverwood - Will probably leave this place alone :(

Dragon Bridge - Done: A heck of a lot more detail, guards, buildings, rocks, trees, shrubs, flowers, effects, animals, archatecture, lighting etc. This is probably the most "Rescource Heavy Town." Many more light sources have been added, as the town seemed quite dull and dark (Especially after the Pines....) There are also more guards, and checkpoints, to make it seem more like an Imperial Village, which it is.
(You cannot access the building at the moment, It's on the cliff edge near the bridge, some new NPC's will be coming to Live inside it, and maybe even a quest) Secret Chest ;)

Karthwasten - Done: Many more plants, re-textured the town, added a forge, general enhancement :) Didn't put as many trees, as it didn't really fit Karthwasten very well..

Ivarstead - Done: Looks way better now, new guard towers and guards, tonnes of trees, shrubs, rocks, new bridge, More BlackSmithing tools, including workbench, anvil, grindstone (No forge as of yet) extended the road, added new light sources, etc :D Next up, Dragons Bridge!

Shors Stone - General Enhancement for this tiny village :) Plus a new merchent coming soon... :D Lights are everywhere, as well as forests, shrubs, rocks etc. Also lots of ingrediants usefull for alchemists! Looks much better :)

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Issues:
Some bugs have been found :[ Incompatability with More village Animals (But don't worry, I've added quite a few myself :D) Incompatabilities with Mods that extend villages such as Ivarstead Expanded (Causes CTD) For the most part, you're fine, and the different mods just merge the Cells together. FPS drops of 1-5 Fps are expected, depending on you're PC specifications, due to the increased number of items in rendered cells. I had a maximum drop of 4 Fps in Rorikstead with a Phenom II X4 965 and 560ti. Recommended Mods: I recommend the Sexy Towns mod (Seen in the pic) for best results with mine, any lighting mod (Im using the RNB Pure Mod) or foliage mod will greatly benefit too. NOT COMPATIBLE WITH LANTERNS MOD! As I have added many myself. ----------------------------------------------------------------------------------------------------------------------- Please comment, rate and favourite! :) And report any bugs found in the comment section below! I read every post :D On the Nexus too: http://skyrim.nexusmods.com/downloads/file.php?id=17406 ============================================================ NOTICE: This mod is being deleted soon, I will be slowly replacing "Whiterun Exterior Enhanced" and "TAVE Villages" The reason for this is various errors and crashes both mods are causing. They will be replaced with much more game friendly versions, that should keep the same style, and apply more advanced modding techniques. Look out for them soon.
279 Comments
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MrLiaMx95 Jul 27 @ 10:19am 
Is this compatible with Skyrim Flora overhaul.
Dr. Mrs. The Monarch Jul 25 @ 7:20pm 
BOSS reported this for your mod:

tavevillages.esp Active
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here: http://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html
Storm_at_Sea Jul 25 @ 4:46am 
How about Kynesgrove?
ladysedim Jul 21 @ 8:14pm 
ive been using a lot of this guys mods for over a year, never had any problems and they VASTLY beautify Skyrim. Ignore that clueless babbling about "dirty" and jsut try it, its a fantasztic mod!
Milk0fTheSun Jul 18 @ 12:39pm 
I think i've found a texture glitch in ivarstead with the mill iincase you are going to fix it
Duchess_Gummybuns Jul 2 @ 2:03pm 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
Dovahquinn Jun 30 @ 2:28pm 
I already have to disable the grass when I play because of performance issues on lowest graphics settings, not sure how bad this is going to impact performance but i'm guessing it will take more than a small toll.
Kayla Silverfox Jun 30 @ 12:28pm 
Really nice! I totally forgot that I subscribed to the mod and was completely surprised when I came to Dragonbridge again :)
BasedGod_Dewey Jun 24 @ 3:34pm 
How badly does this affect performance?
Mathematical Potato Jun 20 @ 1:02pm 
GET ALL OF THEM!!!!!!!!!!!!