Stellaris

Stellaris

1,055 ratings
Svafa's Expanded Species Traits
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306.426 KB
May 12, 2016 @ 4:25pm
May 16, 2020 @ 1:13am
52 Change Notes ( view )

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Svafa's Expanded Species Traits

Description
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion.

Latest Changes
It should be compatible with 2.7. I believe I fixed the issue people were seeing where traits wouldn't display for them.

Compatability
This mod does not overwrite any base files, so should be compatible with all other mods. I've also done my best not to create any overlap with other traits mods, so that you shouldn't have duplicate traits if used together.

SilentK1tt3n's Traits & Ethics mod expands the number of trait points you start with, as well as a few other features, and is compatible with mine.

thief has created a patch for my mod and the Planetary Diversity mod. I've received a number of requests for compatability with the mod, so please check it out. I know I will be.

ExNihil has provided me with the compatibility files necessary to work in conjunction with their !Core Game Mechanics: Buildings mod. It's a overhaul mod that makes a number of changes to the base game, and they've really put a lot of effort into getting other modders involved to ensure compatibility and the best experience.

Thanks to:
NordikaMan for the awesome icon graphics he created for the mod. Without his icon art, the mod would just look bland and boring!
Kasu por su traddución al español.
Spillik for their Russian translation.
Granhyt and salvadore for the work they did on using events with traits, which helped me resolve issues with several of my own traits. And saved me numerous headaches I'm sure. Check out Granhyt's mod Additional Traits. I've tested the newest version of the mod alongside theirs to make sure the two are compatible.
All the commenters for the ideas, input, and help tracking bugs on traits. You guys are great! :D
Popular Discussions View All (1)
8
May 5, 2020 @ 6:59pm
PINNED: Complete List of Added Traits
Svafa
590 Comments
Mosstone Nov 23, 2023 @ 3:32pm 
Finally, you can recreate stardew valley with the Lithovore trait
SAM May 17, 2023 @ 1:24pm 
update Galactic Paragons 3.8.2??
0l' Teska Sep 28, 2022 @ 2:28pm 
Dead mod is dead.
Ruggedgolem Sep 28, 2022 @ 2:23pm 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming Sep 23, 2022 @ 6:13pm 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 Aug 25, 2022 @ 9:20am 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 Dec 12, 2021 @ 1:21pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen Nov 23, 2021 @ 7:40pm 
PLZ UPDATE
Rolhn Oct 22, 2021 @ 8:15am 
Update when?
Retheri Aug 30, 2021 @ 6:50am 
For those asking for update, despite the dated version this mod works surprisingly well, events are fired and effects are applied correctly. During my test I haven't found any malfunctions yet, I think it is safe to conclude that this mod is still compatible with 3.0. If you have found something not working, please leave it in the comment section, I'll consider an update if I could replicate.