This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Rogues Like Us
 
 
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Genre: Action, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
13 May @ 11:51am
27 May @ 11:44am
Recent Announcements View All (5)
Achievement Unlocked: Reached Funding Goal
We Did It!

I'm excited to announce that Rogues Like Us has reached its funding goal! It's been quite the journey, and we couldn't have done it without all of you, so thank you all!



Going into the Kickstarter, we knew it was a long shot, but we've finally reached our goal! We not only reached our funding goal, but also got greenlit along the way, so the future is looking very bright!

From all of us here at oddByte, thank you all so much for helping make our dream a reality!

There are 26 hours left in the campaign, so if you haven't already, there's still time to pledge and grab yourself a copy of the game for 50% of what it will be on release on steam! Also, consider pledging just a bit more to snag yourself some of those sweet sweet backer items!

https://www.kickstarter.com/projects/2008028299/rogues-like-us-3d-hack-n-slash-roguelike

Final Kickstarter Push
Description
Release date: Fall 2016
You are an exile… a rogue cast out by your clan. No longer accepted by the society you used to know, you have been sent to rot on an island far out in the ancient lands. There is a rumor that these lands gave birth to the power the clan wields today. As you leave, you are told you have one last chance at redemption: find the source of this power, wield it, and fight your way through these lands to bring it home.



Rogues Like Us is a 3D hack n’ slash rogue-like that combines the gameplay of The Binding of Isaac with the combat of Bastion, and brings it all together with a story and progression system that are based on the weapons you find and use.

In most rogue-like games, the focus is on the character, unlocking new items through gameplay to help them progress, and achieving a goal that the character has. The core of Rogues Like Us revolves around the weapons you find, rather than the people. These aren’t normal weapons, but Soul Conduits that feed off of your life force, giving you immense power in return. Each rogue you play as will die, and with each death the weapons you use will feed and become stronger, imbuing even more power into the next rogue that comes along. These weapons are important to your clan, they protect the people you love. So what if you die? Maybe your efforts will provide enough power for the next rogue to achieve what you failed to do.



Key Features
  • Procedurally Generated Dungeons: fight your way through an endless number of unique dungeons! Dungeons are created through a combination of hand-crafted design and randomization, so each play-through is guaranteed to provide a different but balanced experience.

  • Feed Your Weapons: Weapons progress and grow in power by feeding off the enemies you slay in combat.

  • Awaken: Find dormant weapons and armor blueprints within the dungeons to increase your arsenal.

  • Discover: Explore to find secrets hidden within the dungeon and learn about the ancient lands and their connection to your clan.

Core Mechanics

Primary Weapon - This is your primary means of hacking and slashing your way through the dungeon. It will never dull, and it will never break. Feed it the souls of your enemies to increase its power, providing you with stat boosts and ability modifiers that change the way the you approach combat.



Soul Blast - Channel the power of your weapon to unleash a devastating attack to all enemies around you.



Soul Shot - Consume some of your weapon’s power to release a ranged blast that vaporizes all enemies caught within it.



Phase - Empower yourself to move quickly and evade enemy attacks. Mastering this skill will allow you to survive the toughest of challenges.



Unlocks & Discoverables

Weapons - These Soul Conduits come in many shapes and forms, with each modifying your stats and abilities. Find these dormant weapons hidden within the dungeons and feed them to unlock their special powers. Each weapon has five passives that modify and empower your stats and abilities, changing the way you approach combat.



Armor - Discover blueprints in the dungeon to create armor that can protect you. Each armor set has a unique stat boost that will help you survive the dangers of the dungeons. Parts of armor sets can be mixed and matched, but equipping a full armor set will provide a bonus passive modifier.



Shrines - Throughout the dungeon you will find ancient shrines whose power can be unlocked with your weapon. Harnessing this power will empower your stats and abilities during gameplay, helping you face the greater challenges of the dungeon.

Enemies

Charger



Floater



Spitter



Slime



Bosses

The Prince of PIeces



The Lord of Luck



The Charger King





The game is currently in the alpha phase of development. We have spent 8 months on the game already, and have a very solid core gameplay and aesthetic in place. The main task ahead of us is bringing more depth and variety to the game, incorporating the weapon progression systems and story, as well as aesthetic polish. We are happy with the progress we have made on the game so far, and are excited for what we will be able to bring to the game as we work towards a release in Fall 2016.



We are oddByte, a new indie game company based in Lansing, Michigan. We are group of six passionate indie developers who have recently graduated from the Game Design & Development program at Michigan State University (MSU). Between us, we have multiple years of experience: working at a professional indie game studio, working at a contract game lab creating games for clients (including NASA, the National Superconducting Cyclotron Laboratory, the Frankel Jewish Academy, and Michigan State University), and releasing 12 titles across Windows, Mac, iOS, and Android.
Popular Discussions View All (3)
2
10 Jun @ 5:35pm
Como
El peruano
1
24 May @ 9:11am
Demo menu bug
mxcmaxime
0
25 May @ 3:23pm
PINNED: The Rogue Report [Feedback & Suggestions Thread]
MR TATERS
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73 Comments
I'm_Broski 21 Jun @ 8:29am 
game looks great! :0
Kanathene 1 Jun @ 8:44am 
Congratulations for your greenlight. Thegame looks great, you did a good job there :D

Do you need any help for localization ? I'm a freelance french translator, feel free to contact me ;)
Krazedlion 28 May @ 2:00am 
Congratulations on being Greenlit!
MR TATERS  [author] 24 May @ 6:05pm 
Hey everybody! Just wanted to mention that there are keyboard controls in the demo. The startup message should really say a controller is recommended rather than required. You can find them as well as alternative download link here http://gamejolt.com/games/rogues-like-us/147717

The space bar is how you choose your weapon at the beginning.
c0d3rguy 24 May @ 2:05pm 
Really cool!. However requiring DX11, it's a bit of an overkill :)
Goldmoon1337 24 May @ 12:19am 
I saw this game at an expo and I love slash and bash games. I can see the potential in this game!
Wilco 22 May @ 11:47pm 
Great work guys. Looking forward to having this on steam!
MrTim_99 22 May @ 12:36am 
I have played the demo and it was amazing! It would be awesome if you would update this game for its controls. since a controller is required. if you don't have one, you can't play this nice game! That is what I would like to see, keep up the good work :D
DAT BOI 21 May @ 6:49pm 
there is no pc controlls
Killer  [author] 21 May @ 6:17pm 
Hey all!

Thanks so much for your support so far!

A lot of you have asked about co-op, and it is defintiely something we want to look into if our Kickstarter gets funded.

We have also just released a demo version of the game, so head on over to our site and get hands on with it!

Download The Demo [www.oddbytegames.com]