Sid Meier's Civilization V

Sid Meier's Civilization V

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The Solar Empire
   
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2.365 MB
May 3, 2016 @ 5:38pm
Mar 12, 2019 @ 9:46pm
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The Solar Empire

Description
Adds the Solar Empire led by Queen Celestia.
Trait: Praise the Sun !
UU: Wonderbolt, replacement for the Lancer.
Heals at double rate
Is slighty stronger than the lancer which it replaces.
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UB: Solar Cathedral. replaces the Opera house.
3 maintenance
+3 faith
+3Culture
+15 exp.
Still has a great work slot.
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Requires Brave New World
16 Comments
sailormarsfan1701 Apr 3, 2021 @ 5:13pm 
queen sunbutt huh? this gives me flashbacks of a couple conversion bureau fics spectrum comes to mind
Rawr'kraine 🐉 Oct 4, 2016 @ 10:09pm 
I bet I could get around this with a little bit of lua, there are hooks to override what buildings can be build by cities, not just for human players, but AI as well.
Dadicho  [author] Oct 4, 2016 @ 8:37pm 
There should be fixed. the ofr the solar,everyone was able to buy it since I gave it a faith cost.Unfortunately, the faith cost does consider ( I believe) the fact it is a unique building replacement. Now it is like a normal building.
Rawr'kraine 🐉 Oct 4, 2016 @ 8:18pm 
yeah, until then I turned it off as it was annoying me that I was able to 'buy' something I shouldn't be able too; it's not the only mod I know that I can do this, but it's still really annoying when I'm able to buy something I shouldn't be able too.
Thanks!
Dadicho  [author] Oct 4, 2016 @ 8:16pm 
thx will look into these problems
Rawr'kraine 🐉 Oct 4, 2016 @ 8:08pm 
Another thing you need to fix is being able to buy Solar Cathidral's with faith WHEN NOT playing as this Civ, it's unfair to me, and it's unfair to the AI.
Also, can you change the ID and name for the wonderbolt, it's conflicting with Equestria's unit as well
Dadicho  [author] May 28, 2016 @ 4:18pm 
Alright i'll look into it ! :D
JJOtterBear May 28, 2016 @ 2:42pm 
@Dadicho so I found 2 mods your Solar and Lunar civs conflict with. A Mass Effect Civ Pack by "Pulvia". and the Omnibus Mod by "thecrazyscotsman". for some reason when these mods are active with your civs, it makes the game set up menus all wonky.
JJOtterBear May 28, 2016 @ 1:37pm 
@Dadicho I have a lot unfortunately. So I'm going to do some trouble shooting and I'll update you when I figure out the conflicting mod.
Dadicho  [author] May 28, 2016 @ 12:51pm 
hmm ? I don't have any xml lines that changes the UI, maybe du to a conflicting mod ? What mods do you have ?