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Daily Chthonicle: Editor's Edition
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
May 7, 2016 @ 2:49am
Sep 30, 2016 @ 10:59am

View Daily Chthonicle: Editor's Edition in the store

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Rethinking the Flow
Why Daily Chthonicle?
Health bars, experience bars, bars in general

There are no bars of any kind in Daily Chthonicle. The health and mental state of the characters is represented with flags, such as Injured or Wounded, Disturbed or Shaken, etc.

Those states have immediate and indirect influence on gameplay. Sending a disturbed character into a mentally risky situation is less safe than sending an uneasy one, so might require additional equipment, spell or assistance. Injured characters may still investigate but cannot engage any encounters.

No character or item stats

Neither characters nor items require or have any numeric stats in Daily Chthonicle. Items are just items, the name tells the player everything she needs to know about any of them. A shotgun is not a pistol with damage 6 in place of 3. A harpoon does not have melee +1.

Of course internally, the game may use all kinds of numbers for any number of things. Lots and lots of them, even. But because there are so many, the items are accurately described by them to reflect their use in real life, and need not be shown to the player.

Healing potions

There are no healing potions in Daily Chthonicle. Too frequently, most RPG's combat sooner or later waters down to healing potion management.

What I mean is, the healing potions are used to compensate for everything, from game's lack of balance to the player's lack of skill. The healing potions smoothen out the experience into something a bit gray-like, no?

Thus, the player has to plan her encounters very carefully. You either win or you don't, there is no backup healing potion plan.

However in case you should win, but come out wounded, injured or mentally distressed, which normally prevents additional conflict engagement or at least makes it much harder, there is still an option for healing *after* the encounter.

This momentary healing comes with a price, however. A character may only use it *once* in a chapter, and, when she does, she will be partially impaired by a random side effect until the end of the chapter.

Unified encounter mechanics

The most common kind of encounter in RPGs is combat. Almost every RPG has it. Some others include additional mechanics such as lock-picking, stealing, hacking etc.

In Daily Chthonicle, an encounter can be pretty much anything, and combat is just the beginning. The same mechanics is used when encountering a monster, a locked door, a kidnapping investigation followed by a street chase... which ends in a lucid dream on another planet. Or a mysterious alien installation.

Because spells and equipment are the only two kinds of resources used in encounters, the system is fairly easy to learn.

For example, your characters have no stats, only two personal items to define them. The same is true for your allies.

This means the player only needs to learn how items are best combined with other items and spells, without having to also consider any other parameters.

If you'd like to find out more about Daily Chthonicle game mechanics, here is a link to the full manual:

http://sinistersystems.com/dc/manual.html

Description
Release date: 2016
This game lets you try on the role of a Supernatural Newspaper Agency boss and editor. The world it takes place in is a dark and haunted one, with ghosts, zombies, monsters and even shapeshifting murderers, pretending to be human after they have stolen their victims' bodies or infiltrated the humanity. It was inspired heavily by the works of H.P.Lovecraft and it builds on the atmosphere of uncertainty and noir of the 1940s.

Send your sextet of weathered journalists, detectives and occult specialists to investigate murder, affair, and horror in the Town.

Each time, the story will be different. Sometimes, a werewolf is shredding innocent (and less innocent) victims to pieces and it is your task to unmask the creature. Other times, it will be a body stealing alien from outer space, a mummy that some misfortunate archeologist has excavated and is now haunting them. Perhaps it will be Jack the Ripper, still mysteriously alive and lurking in the streets at night.

Or maybe there is a really bad big tentacled monster hidden in the cellar of the University?

It is for you to find out and entertain your readers while bravely standing up against ancient evil.

* * *

...It’s splendid.
http://www.rockpapershotgun.com/2016/04/13/daily-chthonicle-lovecraft/

...and whadda ya mean you're not downloading this already?
...a wonderfully original take on the mythos...
http://www.pcgamer.com/free-games-of-the-week/3/

...It seems as if the town itself sucks color from anything that is not sanguinary or putrid.
http://www.unwinnable.com/2016/04/22/the-daily-chthonicle-a-letter-to-the-next-editor/

...you need stories of horrors, monsters, and anything that bumps in the night.
http://www.siliconera.com/2016/04/21/editor-horror-newspaper-keep-readers-entertained-reporters-alive/
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74 Comments
SnowWolf (Laursen) Oct 1, 2016 @ 9:50am 
Congrats on the realese
pinkerator  [author] Jun 16, 2016 @ 2:21am 
fri_freeman, thank you! :)
fri_freeman Jun 15, 2016 @ 7:05pm 
Congrats on the greenlit!
|VigilantE| Jun 9, 2016 @ 11:56pm 
Muhteşem Oyun. Şöle Bir Değerlendirme Yaparsak : Grafik Olayı Zaten Yok. Kullanılan Karakterler Gerçeği Anımsındırıyor. Yani Sizi Gerçekmişcisine Gibi Gösteriyo. Oyun Fazla Detaylı Heralde Bu Yüzden Fazla Kod Yazılmış. Hoşuma Gitti.
Zolytaryo Jun 8, 2016 @ 5:49am 
voted yes good luck
charon_sin_sys  [author] Jun 3, 2016 @ 2:16pm 
@Corrin: cookies for everyone!! XD
Corrin wants a cookie! Jun 2, 2016 @ 7:52pm 
YAY! I voted yes, and can't wait to see the game I've watched evolve on GameJolt become a game everyone knows about here on Steam! (BTW it's me samdancer from Gamejolt :3
charon_sin_sys  [author] May 31, 2016 @ 2:42pm 
@fri_freeman, hey hey again!

Yeah, I wish that too! But I suppose things are looking pretty okay, I am currently around #80, got four stars out of five, and those are neat stats for a small game like mine :)

In either case, I'm really grateful for any effort that anyone is willing to put in to support my game. It tells me among other things, that it has some potential to inspire, and that is always a good thing! So thank you for both your help and good wishes!

Sincerely,
c
fri_freeman May 31, 2016 @ 11:47am 
Man, I really wish this would get greenlighted soon. I've already linked this to everyone I know that might have the slightest interest on it. Wish you luck, man.
bostasan May 26, 2016 @ 6:04am 
Unique, engrossing, enjoyed the ambience very much. Voted YES