SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

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Shining Force - Hard Mode & AI Improvements
 
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File Size
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4.000 MB
Apr 30, 2016 @ 12:35pm
May 10, 2016 @ 12:29pm
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Shining Force - Hard Mode & AI Improvements

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Description
This mod reworks every battle encounter in the game, making the game more difficult, and improving the monster AI.

The mod also features a few additional items and abilities, both for you and the monsters.

The Force is also significantly rebalanced.

To see a more thorough list of changes, visit my website: http://sfjake.byethost7.com/shining.html

INSTALL NOTE: Mods currently do not work with the Simple Launcher. Subscribe to the mod, then launch the game room normally, click Games Library, click Mod and finally, select this mod from the list.

If you want the version with all characters unlocked from the start, go here: http://steamcommunity.com/sharedfiles/filedetails/?id=676037656


AI Changes

In the normal Shining Force, many monsters have AI which will make them stand there and take a beating.

This mod fixes that. Monsters are more aggressive and will gun for you when you are 3 squares away.


New Items

There are 7 new weapons to discover, new rings and a new healing item for the late game.


New Abilities

Most Centaurs now gain a CHARGE ability, letting them attack from afar even with a lance a few times per battle.

Archers gain SNIPE, which lets them target enemies from 3 to 6 squares away.

Bleu learns a single target FROST ability, and ZYLO gains a 5-square SWIPE ability.

Monsters also have access to a few unique abilities of their own.


30 Reworked Battle

All 30 battles have been reworked completely to provide a fresh, harder experience, with smarter AI.

Expect new enemy variations and equipments, as well as much more challenging boss battles.

Monsters often come with different equipment, and all their stats have been rebalanced. Make sure to analyze them before attacking!


General Changes

-Fixed Land Effect
-Automatic Item Passing
-Can see CRIT in STATUS
-Items have a 100% chance of breaking instead of 25%
-Poison does 15% of your maximum health in damage instead of a fixed 2
-Attacks do between 70% and 130% of their damage (normal values are between 80%/120%)
-The AI prioritizes your Hero (Max) less than usual


Thanks to...
rubixcuber, the creator of the Shining Force editor. Everything was possible because of him.



Known Bugs
Unused Spell Icons are distorted. I've failed to fix it but fortunately, the bug is completely harmless.
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17 Comments
Xantose Sep 5 @ 12:19am 
That moment when the laser eye wipes your team
Xantose Sep 3 @ 4:22am 
I spent 5 hours farming everyones level to 14 on the marionette battle and it was well worth
Xantose Aug 30 @ 8:51pm 
Holy fuck dude this mod is fucking hell lol
drownduck Feb 21 @ 9:52pm 
hey SFJAKE, how come Amon doesn't gain exp for his heal spell?
drownduck Feb 14 @ 11:40pm 
cool, thanks SFJAKE!
i'm having problem... so it happens that I need shiningforce.bin for the editor to open it. Do you know where I can find it?
drownduck Feb 14 @ 4:39pm 
where can i download the editor to make changes to game?
SFJake  [author] Nov 17, 2016 @ 1:05pm 
@Zargkhon, sorry, all I can say is you should not have promoted before this battle :/
Zargkhon Nov 16, 2016 @ 4:39am 
@SF Jake I have the Stuff and I upgraded my Troop from Level 10 to the next Class. That brings my Hero down 4 HP from 25 to 21. A Ghould makes 21 HP of Damage on my Hero and the Ghoul comes before my Hero, so I can't move him at all. Even with the Shield Ring It takes the Ghoul one Hit to kill my Hero.
SFJake  [author] Nov 15, 2016 @ 11:30pm 
@Zargkhon, no bug, that battle is harsh. If you move your hero up, you activate all the ghouls. You're expected to be strong enough to take a hit by now. You need to rush your team to destroy the ghoul blocking your hero and get him out. There's a shield ring in some chest in Chapter 2, make sure you have that.