Cities: Skylines

Cities: Skylines

437 ratings
Ultimate Eyecandy v1.4.2
File Size
0.083 MB
Apr 24, 2016 @ 10:01am
Apr 3 @ 1:31pm
17 Change Notes ( view )

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Ultimate Eyecandy v1.4.2

Hey all,

I've been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created. So after so much taking, I figured it was time for a little giving.
In real life I'm a web developer (mainly front-end, but also a bit of C#), and in my free time I love travel and photography (preferably combined ;) So it was pretty inevitable that I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy.

So, what does this mod do?
First of all it is important to realize that Ultimate Eyecandy is not a game play mod: it does not add new or alter existing behavior or game play features, nor does it touch the simulation in any way.

So what does it do, you may wonder?
Well, this is a mod that gives you direct control over various settings that impact the game's visuals.

Ultimate Eyecandy allows you to:
- change the Time of Day;
- change the sun's latitude and longitude;
- change sun and ambient light intensity;
- enable rain, snow and fog instantly and change the intensity;
- change LUT's in-game, so no more having to exit to the game's Options Panel;
- save all your settings as a preset;
- overwrite existing and delete unwanted presets;
- automatically load the last used preset when restarting the game.

For who is this mod?
- modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
- players that like to have control over the environment when making Let's Plays;
- players that love to have a more artistic/photographic approach to taking screenshots;
- players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
- anyone else :D

Thank you
- LisaLionheart and her Timewarp mod for providing the initial spark of inspiration to start developing this mod. Timewarp is also the source of most of the code for the Time of Day feature;
- Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I've learned an awful lot about C:SL modding simply by studying their mods and experimenting with their code;
- AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!

Unfortunately Ultimate Eyecandy is currently incompatible with Rush Hour.
This is because both mods share features that touch the game's simulation and time cycle.

Players who want to keep using this mod and Rush Hour at the same time, can download an earlier version of Eyecandy here: Ultimate Eyecandy v1.3.5[]. This is the last version before I implemented the simulation-related features, and should have no problems with Rush Hour.

To use it, create a new folder called "Ultimate Eyecandy" in the game's local mod folder. Typically, you can find it in this location: C:\Users\{Your_Windows_Username}\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
Then copy the downloaded .dll file to that folder, start the game, and enable the mod in the Content Manager.
Obviously you will have to unsub from, or disable, the Workshop version first!

I'll continue to try and work out what causes the incompatibility, but for the time being this is as good as it get. My apologies for any inconvenience caused.

Most recent updates
April 3rd, 2017 - v1.4.2
- Added right-click on Zoom Button feature;
- Fixed a bug that prevented the Speed slider from working after re-enabling the Day/Night Cycle in the game options.

April 2nd, 2017 - v1.4.1
- Added Day/Night Cycle speed slider to the Ambient Panel;
- Added mod option to disable Time of Day and Day/Night Cycle speed sliders.

April 1st, 2017 - v1.4.0
- Added Time of Day slider to the Ambient Panel.

Full update history
- Change log

Source: Github[]
Popular Discussions View All (4)
May 25 @ 3:40am
Report issues here
Apr 2 @ 7:49pm
Ideas and suggestions
Apr 30, 2016 @ 6:08am
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::::Ghost:: May 24 @ 9:39am 
great i am still waiting - thx mate *thumbup*
Judazzz  [author] May 24 @ 9:29am 
@::::Ghost:: - if I were able to, I would have added compatibility right from the start, but the problem is that when I enable Rush Hour (normally I don't use it), I'm unable to reproduce the issues some of you are having. And that makes it very hard for me to find out what exactly causes the incompatibility. But it's on my todo-list :)
::::Ghost:: May 24 @ 4:28am 
"I'll see if I can make the Workshop version compatible again with Rush Hour" ,... thats were so awesome .. thx dude :)
Judazzz  [author] May 23 @ 9:53am 

So in short:

- if you use Rush Hour and/or Time Warp, please use Eyecandy v1.3.5 (link in description);
- if you do not use Rush Hour and/or Time Warp, please use Eyecandy v1.4.x (the Workshop version).

I'll see if I can make the Workshop version compatible again with Rush Hour, because the current situation is far from ideal, but that may take some time (I tried running both mods simultaneously before, but wasn't able to reproduce the issues reported - and in order to fix an issue, I must be able to reproduce it, so I know where to look).
Judazzz  [author] May 23 @ 9:50am 
@mattloveOHIOST5 - you're right about Rush Hour (I overlooked my own remark in the description, lol).

Anyone who is using Rush Hour needs to use the v1.3.5 version of this mod, which is linked in the mod's description. This older version does not contain the day/night cycle controls that clash with Rush Hour. That older v1.3.5 version can also be used in combination with Time Warp, if you want to (the new version of Eyecandy has taken over the majority of Time Warp's features).
Toothless FLY [ROK] May 22 @ 11:56pm 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\672248733 [UltimateEyecandy.dll] has caused an error [ModException]

System.NullReferenceException: Object reference not set to an instance of an object
at UltimateEyecandy.DebugUtils.LogException (System.Exception e) [0x00000] in <filename unknown>:0
at UltimateEyecandy.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0

mattloveOHIOST5 May 22 @ 12:17pm 
Is this compatible with Time Warp Fix mod?
mattloveOHIOST5 May 22 @ 12:10pm 
Can rush hour change the time, I don't even know, I just assumed the way you stated that certain features in rush hour are overlapping with Eyecandy, and I assumed the time changing was one of them
g_BonE May 22 @ 12:05pm 
looks like Rush Hour is in direpair right now - and i remember it having a similar option of configurable night/day lengths. Thanks for commenting tho!
Judazzz  [author] May 22 @ 10:46am 
@g_BonE - on a technical level that just might be possible, but it will be extremely hard to implement (as it affects so many different aspects of the game). And besides that, I think it will cause massive issues and incompatibilities with other mods that touch the simulation (like Rush Hour). So I'm afraid I have to disappoint you :(

@mattloveOHIOST5 - I don't use Rush Hour, so I unfortunately I don't know (I didn't even know you can change time with Rush Hour).
In any case, this mod doesn't touch any other mods, or affect the way they work (it just shared a few features with Time Warp), so Rush Hour should work the same as it always did.