Cities: Skylines

Cities: Skylines

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Ultimate Eyecandy v1.5.0
 
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0.084 MB
Apr 24, 2016 @ 10:01am
Nov 12 @ 8:35am
18 Change Notes ( view )

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Ultimate Eyecandy v1.5.0

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Description
Hey all,

I've been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created. So after so much taking, I figured it was time for a little giving.
In real life I'm a web developer (mainly front-end, but also a bit of C#), and in my free time I love travel and photography (preferably combined ;) So it was pretty inevitable that I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy.


So, what does this mod do?
First of all it is important to realize that Ultimate Eyecandy is not a game play mod: it does not add new or alter existing behavior or game play features, nor does it touch the simulation in any way.

So what does it do, you may wonder?
Well, this is a mod that gives you direct control over various settings that impact the game's visuals.

Ultimate Eyecandy allows you to:
- change the Time of Day;
- change the sun's latitude and longitude;
- change sun and ambient light intensity;
- enable rain, snow and fog instantly and change the intensity;
- change LUT's in-game, so no more having to exit to the game's Options Panel;
- save all your settings as a preset;
- overwrite existing and delete unwanted presets;
- automatically load the last used preset when restarting the game.


For who is this mod?
- modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
- players that like to have control over the environment when making Let's Plays;
- players that love to have a more artistic/photographic approach to taking screenshots;
- players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
- anyone else :D


Thank you
- LisaLionheart and her Timewarp mod for providing the initial spark of inspiration to start developing this mod. Timewarp is also the source of most of the code for the Time of Day feature;
- Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I've learned an awful lot about C:SL modding simply by studying their mods and experimenting with their code;
- AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!

Compatibility
Unfortunately Ultimate Eyecandy is currently incompatible with Rush Hour.
This is because both mods share features that touch the game's simulation and time cycle.

Players who want to keep using this mod and Rush Hour at the same time, can download an earlier version of Eyecandy here: Ultimate Eyecandy v1.3.5[1drv.ms]. This is the last version before I implemented the simulation-related features, and should have no problems with Rush Hour.

To use it, create a new folder called "Ultimate Eyecandy" in the game's local mod folder. Typically, you can find it in this location: C:\Users\{Your_Windows_Username}\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
Then copy the downloaded .dll file to that folder, start the game, and enable the mod in the Content Manager.
Obviously you will have to unsub from, or disable, the Workshop version first!

I'll continue to try and work out what causes the incompatibility, but for the time being this is as good as it get. My apologies for any inconvenience caused.


Most recent updates
November 12th, 2017 - v1.5.0
- Mod panel size increased by 50%;
- Various minor bug-fixes and optimizations.

April 3rd, 2017 - v1.4.2
- Added right-click on Zoom Button feature;
- Fixed a bug that prevented the Speed slider from working after re-enabling the Day/Night Cycle in the game options.

April 2nd, 2017 - v1.4.1
- Added Day/Night Cycle speed slider to the Ambient Panel;
- Added mod option to disable Time of Day and Day/Night Cycle speed sliders.

Full update history
- Change log


Source: Github[github.com]
Popular Discussions View All (5)
80
Nov 15 @ 3:12am
Report issues here
Judazzz
34
Sep 14 @ 10:16pm
Ideas and suggestions
Judazzz
3
Apr 30, 2016 @ 6:08am
Backstage
Judazzz
< >
286 Comments
Dedsec 12 hours ago 
Hi,Judazzz! Can GTX970 use this mod?
DRen72 Nov 19 @ 3:02am 
This update now causes Road Color Changer to no longer load. No sure why.
dikaboy Nov 18 @ 1:43am 
Hi, Judazzz! I wrote to you recently in the topic "Report issues here." Have you looked? You will answer, in what there can be my problem?
benzoll Nov 13 @ 1:13pm 
Good update: increased the size of the mod panel
Judazzz  [author] Nov 12 @ 8:43am 
Hey all, I just released an updated version of the mod, which fixes a few very minor issues.
In addition, I've increased the size of the mod panel by 50%, so it should be easier (and less finicky) to use the various features.


Also, for the record I want to reiterate the following:
Bug/issue reports without relevant background information will be ignored, because I'm tired of constantly having to ask to please provide the required info.
So, if you want help, first read (and then heed!) what I've said in the 'Report issues here' thread, because no info, no help.
Jeshua Nov 8 @ 9:24pm 
This mod not work with the mod Fine Road Tool :(
APolarBlair Oct 29 @ 6:35pm 
Getting the ModException error. It worked fine earlier in the day...I'm not sure what changed...
iDubbbzTV Oct 27 @ 12:13pm 
i feel very sorry for the people when the mod doesn't work
it works for me
Charonpoop Oct 23 @ 10:52pm 
New game
Make a preset
Save game
Load the savedata

Duh

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\672248733 [UltimateEyecandy.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at UltimateEyecandy.DebugUtils.LogException (System.Exception e) [0x00000] in <filename unknown>:0
at UltimateEyecandy.UltimateEyecandyTool.Initialize (LoadMode mode) [0x00000] in <filename unknown>:0
at UltimateEyecandy.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Charonpoop Oct 23 @ 10:31pm 
This mod will crash after loadgame is complete