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Don't Kill Her
 
 
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Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
Apr 26, 2016 @ 10:24am
May 12, 2016 @ 10:00am
Recent Announcements View All (9)
#13 A quick look behind the scene
Greetings, dear murderers!
Today I'll get straight to the point and spare you the reading. I just wanted to share with you how I create the visuals of the game. So here comes a very short video revealing the secret behind the weirdness of the hand-drawn animation.

https://www.youtube.com/watch?v=qioQLZbbmCI
Music: M4taq11 Theme by Siddhartha Barnhoorn / Flute by Lara Ausensi

Next update will be more focussed on the content added on the game lately. Stay tuned my dear murderers!

#12 A bunch of new stuff
Greetings, dear murderers!
First things first, let’s begin with the most recent events. Don't Kill Her was presented at the Swiss video game festival Ludicious,[www.ludicious.ch] located in Zürich. The numerous visitors were able to meet Her in a very pleasant setting. As usual, I left a couple of flipbooks out on the stand. And here’s something that surprises me every time: the gamers remove pages from the flipbook to take with them, therefore “killing” her in the process. Obviously, She’s cracking up as I write these lines.




 
Level design galore
Some time ago, I mentioned my new approach to working on the game’ script. Following the feedback I had received from people that had played the game, I felt the need to adjust the manner the game was designed around Her, and the other characters. So I wrote quite a lot, and also summarized and condensed my narrative intentions. Gradually, She and I managed to strengthen the game, to make it more tangible. So much so, that I decided to apply the same rigour to the level design.
 
Therefore, I decided to build my own tools in order to create the different areas the game will be comprised of, more efficiently. However, She reminds me not to reveal more for the time being, at the risk of undermining Her plans. More specifically, let’s say that I attempted to write down a very very precise storyboard on many different levels.
 
Such an undertaking has many advantages. Firstly, I will finally be able to accurately assess the amount of work left before the release of the game. On the other hand, I had no choice but to imagine another process for the unfolding of the story and its secrets. Come to think of it, the latest one was literally inspired by one of the characters of the game! So here’s an enigmatic preview for you my dear friends.



 
Characters
In addition to all the writing and relentless work on the storyboard, I have evidently been designing new visuals.










 
On this matter, if you care for a sneak peak, please feel free to follow me on instagram[www.instagram.com] or tumblr,[wuthrer.tumblr.com] where you can fin regular updates on my work (and also .gifs on top of that!)
 
Thank you again for your amazing continued support and patience! <3

Description
Release date: 2017






Don’t Kill Her is a very peculiar game and I’m dying to share its secrets with you in great detail. Unfortunately I can’t, She won’t allow it.



According to Her, the story is of no importance as you have already heard the tale in some form or fashion. Nevermind! The truth lies elsewhere, which is specifically where she yearns to lead you.



This is where all the fun begins, where She and I reach a common ground. No spoilers! Don't Kill Her is a delicate frail game. In order live its experience to the fullest one must tread lightly.

Ok to be fair I‘ll admit that She’s also secretly looking forward to seeing you frown.



You alone will be able to answer this tricky question… She is the master of this world into which you are invited, this is all you need to know in the beginning.

Whether it be woods carved in the memories of olden days or great steppes shaped by the darkness above, the areas you are about to explore are the fruit of her very own creation.
A world conceived especially for you, it’s sole purpose being for you to find answers to the questions it raises.



That’s ok, don’t worry. The important thing here is that Don’t Kill Her isn’t your typical kind of game. Its deviant aesthetics, storytelling, gameplay and music, all of these peculiar elements fit into a great design … The true challenge lies in unraveling the mystery surrounding the game itself.



Don't Kill Her is a facinating project that I’ve been longing to share with you guys. Its true intention lies in the mystery surrounding the game itself, in the secrets and surprises in store for the player. The few people in the know are unanimous: I’m just about as stark raving mad as the game is awesome.

OFFICIAL WEBSITE: http://www.dontkillher.com









Popular Discussions View All (1)
1
Apr 27, 2016 @ 1:15am
How do you like the game?
Danpelgar
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79 Comments
DiogoRBG Feb 17 @ 10:40am 
Oo
Franck R Jan 24 @ 9:03am 
Great job ! And the atmosphere is just disturbing enough.
MartinusDebilusCrocus May 29, 2016 @ 12:48pm 
Great demo ! The artwork... WOW !! I'm looking forward the full game !!!
TheFlyingBeer May 27, 2016 @ 9:39am 
Great game!
IMO, if you love, as I do , "contemplative" movies and "contemplative" music, Tim Burton and The Cat Lady game, you will love Don't Kill Her :)
nura21 May 21, 2016 @ 7:19pm 
the demo is great! i really enjoyed it)) and there are so many amazing little details! loved it :)
MetalPetey May 18, 2016 @ 2:36pm 
I have played the demo for this and I am really excited (though I've recently been taking a look at Fran Bow so maybe it's just put me in a mood for the weird and mysterious) ...

The artwork is excellent and the demo itself is well worth a go - a decent length and it gives you just enough to set the scene and leave you wanting answers! Essentially it's a fairly straightforward platformer but what it does great is pull in puzzles and mystery to keep you hooked.

It looks set to be a really smart little game :D
coldasneptune May 17, 2016 @ 4:00pm 
I really liked the demo! can't wait for the full game :)
ovejadelamuerte May 16, 2016 @ 12:59pm 
nice
Dri111 YT May 16, 2016 @ 12:09pm 
God Luck. ^^