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The Lone Chameleon
Platforms: PC, Mac
Languages: English, French
Players: Single-player
Apr 15, 2016 @ 7:25am
Feb 27 @ 1:10pm

View The Lone Chameleon in the store

Store page
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The Lone Chameleon, released on
Release date: TBD
The Lone Chameleon is a challenging 2D puzzle-game with original gameplay.
You control 4 characters that are being kept prisoners by a mysterious figure.
Your goal is to reach the exit by working together and using the specific strength inherent to each character.

  • Original gameplay
  • Simple mechanics
  • 20 challenging and well-thought levels
  • Intriguing narrative
  • PC and Mac with gamepad support

Landing page.

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Everdeen  [author] Apr 27, 2016 @ 12:59pm 
@Game Development Championship I did consider this and I agree that it would have made the game more fun. Unfortunately it doesn't work with the way I implemented the game and the way the levels are setup. I keep the idea in mind for another potential project around the same premises.
Thanks for the invitation :)
Game Development Championship Apr 27, 2016 @ 5:19am 
This game would greatly benefit for having the option to control each player simultaneously with different players, as multiplayer puzzle games are a fun way of spending the time. Have you considered this?

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .
JrCrash5 Apr 17, 2016 @ 7:33am 
art is 9/10 game 6/10 4.5 stars! :steamhappy:
AntiMagneticGuy Apr 16, 2016 @ 1:26am 
totaly a game that i will buy #8/10
Snowki Apr 15, 2016 @ 1:57pm 
It looks quite good i would probably buy this puzzle game 1 VOTE FOR YES
Everdeen  [author] Apr 15, 2016 @ 12:41pm 
edderiofer Thanks.
I'll see what I can do.
Rest assured that the controls don't get any more complicated than that (the blue and yellow don't require any) and it's quite intuitive after a small adaption time.
It's way easier with a gamepad.
edderiofer Apr 15, 2016 @ 12:15pm 
I just played the demo, and a lot of the time was spent trying to grapple with the weird control scheme. Either let us map our own controls (you don't even have a Settings menu for audio or video settings!), or add a button for "undo". Preferably both.

Another problem is that the controls for each mechanic are only shown once, and the only way to show them again is to restart the whole level. This is quite annoying for the purple character, and if that's how complex the purple character's mechanics are, I dread to think of the blue and yellow character's mechanics!

I don't disagree that your game has good puzzles, but certainly your game could be implemented better. Please come back once you've improved the user interface.
Kay Apr 15, 2016 @ 11:40am 
...Yes. Worth a vote.
Puzzle games are becoming almost as over-saturated as horror games, tower defense, and Unit Z asset flips. It's getting harder and harder for an indie-developed puzzle game to stand out in a crowd. This one does, I was skeptical at first glance, but the video sells me on it. It looks a little plain, but there's a cute aesthetic to the characters and a very Legend of Zelda feel to the design. Mostly, it reminds me of the old NES classic "Adventures of Lolo" series, and I loved those.
No0ony Apr 15, 2016 @ 11:37am 
Un très bon petit jeu que j'encouragerais jusqu'au bout !
Linky439 Apr 15, 2016 @ 10:27am 
I've tested an old demo, which had something like 6 or 7 levels, and I needed more than an hour to do so. Considering the first 3 levels were really obvious, I think the whole game should last longer than 2 hours.

Good luck!