Space Pirates and Zombies

Space Pirates and Zombies

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Tips on useful stuff
By CobaltNinja
Some useful information you might not know (sorry 'bout the thumbnail, hate searching the internet)
   
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Data Crystals
Ever seen blue balls with spikes on them floating around? Tried shooting them but they wouldn't break? Those are "Data Crystals", as I call them. When broken, they will drop hefty amounts of data ranging from 20-50 data. Useful, no? Ambient events labeled "Observation Outpost" have quite a few of these.
Goons
Goons, goons goons. Probably the most useful resource in the game. You need them on your ship, so it can repair in mid-combat! But did you also know they're a currency?

That's right, a currency. You can trade goons for Rez (mining systems) or Data (science systems), and Rez for goons (colony systems). You can also use goons to increase your relationship with a faction, and if you UTA are Friends with you, you can bribe them with goons to open up warpgates. Goon pods will slowly deplete and eventually break over time. Zombie ships can turn goon pods into zombies.
Weight
A ship's weight helps determine how fast it moves. Ships have a default weight, shown as "Hull Mass." The more a ship weighs, the slower it moves for some reason (there's no gravity in space, but hey. I didn't make the game.) The fuller your cargo bay is, the more it weighs. Cloak technically adds weight, slowing the ship down, and stops weighing it down when it is disrupted. Armor adds pounds (no pun intended), and Crew does not have any weight.
Shields
Yes, yes shields, basically in every shooter game in existence now. In SPAZ, shields and cloak are two different things. Cloak is more stealth oriented, making you virtually undetectable, and shields are more defense. When those things go down, they stay down until your ship hasn't been shot at for a bit. But did you know they also regen when damaged in combat? That's right, shields constantly regen even if they're taking damage.
2 Comments
Defendor Apr 23, 2017 @ 1:18pm 
I liked these tips.
Giga-Chan Mar 7, 2017 @ 1:48pm 
To explain the Thrust to mass ratio, the more mass an object has, the more force is required to get it moving, this applie in space as well.