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Brave Earth: Prologue
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Mar 22 @ 7:16pm
Apr 7 @ 11:52am
Recent Announcements View All (5)
Character Profile: Naomi vos Cruz
Bio
Name: Naomi Isabella Victoria vos Cruz
Age: 17
Race/Nationality: Aistorian Human
Height: 5'9
Occupation: Knight Cadet of the Holy Order of Saint Alistair

Stats
Offense: Strong
Defense: Average
Range: Average
Speed: Average
Mobility: Low

Naomi vos Cruz is a young Aistorian noble woman, born the second and youngest child of the Duke of Leone. While outwardly a friendly, kind person, Naomi is both competitive and zealous, quick to give into impulsiveness and anger.

Tomboyish by nature and born a gifted athlete, Naomi soon followed in the footprints of her mother and joined the Sacred Order of Saint Alistair. While formerly a respected military force noted for it's gifted women knights, time and attrition has left The Order a shadow of its former self, its remnants serving a more ceremonial role. While The Order's few surviving veterans still dream of rebuilding it to its former glory, with most of the younger recruits being nobles sent there for safe yet prestigious military service, restoring The Order seems almost impossible.

Still, The Order was not without its serious recruits and pressure from them, as well as from their commander (and Naomi's Aunt), Sabrina Brandt has lead to some concessions from The Church. Due to her family connection and natural skill, Naomi has been chosen as the first to go on a simple mission as one small test in evaluating The Order's combat readiness. While the mission, the solo retrieval of an outpost report, is not much, it is an important first step.

Of course, once Naomi sees the Outpost burning in the distance, things quickly escalate.



Naomi's weapons of choice is her mother's bastard sword, a heirloom of the Brandt family, and a large kite shield. She is armored and durable, but is a bit lacking in mobility. Naomi moves at a steady, patient pace and has no directional control when in the air. She must move and attack cautiously.

Fortunately she has rather strong offensive abilities. Her basic attack is a relatively far reach slash with good damage and speed, but lacks any vertical coverage. While she can dish out high damage against a stationary foe, her basic attack leaves a lot to be desired. To compensate, Naomi has a special attack button which can be used to access 4 different attacks. By pressing the (C) button and a direction (Up, down, Left/Right or no direction). Naomi can unleash a variety of special moves, assuming she has enough energy.



Naomi can have a maximum of 20 units of energy, which she can gain by either killing enemies, or picking up energy gems. She may also find "Ex Orbs". These orbs, which Naomi may only carry one of at a time, will power up one of her special moves, giving it new properties and allowing her to perform a special air attack. The nature of the orb can be determined by treating the individual symbol as an arrow (figure to the right), making sure you know which move is powered up.

Her attacks, in detail, can be found below.


Radiant Wave: Forward + (C)


Naomi's Forward+C attack is a low powered, long range projectile While it does half the damage of her normal attack, it is relatively cheap and has a lot of range.

With the appropriate EX Orb, Naomi's projectiles get cheaper, can be shot faster and can be charged up for large damage. She also possesses an air fireball that goes down at roughly a 45 degree angle. The attack's recoil can be used to get Naomi to higher ledges.

Dust Striker: Down + (C)

Naomi's Down+C attack is a ground slide. It is relatively slow, but has a large hitbox that stays out for the entire duration of the move, making it easy to time attacks with. It can also be used to slide under small gaps or under some projectiles.

With the appropriate EX Orb, Naomi's Slide goes much farther, much faster and much lower. Her hittable area is greatly reduced and she can slide under many enemy attacks and through multiple enemies at once. Her air attack is a dive kick that does as much damage as her basic attack. When she hits an enemy, depending on the direction held she can either jump off and change direction. If she dives into the ground, her dive kick becomes a slide without costing additional energy.

Arc Divider: Up + (C)

Naomi's Down+C Is an 'uppercut' style attack that hits a huge area above her. It's slightly slow to come out, but hits an area that she could not normally attack otherwise.

With the appropriate EX Orb, Naomi's Uppercut comes out near instantly. It also throws out a spinning projectile that flies in a parabolic arc as a secondary effect of the attack. In the air, Naomi somersaults rapidly with her sword out, dealing damage to anything that comes close to her, as well as giving her a slight boost in jump height.

Shield: Neutral + (C)

If Naomi presses the C button and no direction, she puts her shield up. Pulling the shield up costs energy, but it can be held out indefinitely. Absorbing projectiles with the shield causes fatigue though, with each shot slightly draining the energy gauge.

With the appropriate Ex Orb, Naomi's shield becomes a parry. Instead of being able to hold her shield, Naomi must specifically time her parry. The benefit is that she can parry almost any damage source and is rewarded by recouping some energy as well as a long period of invulnerability. The parry might seem weak to the beginning player, but should be extremely powerful in the hands of an experienced player.

Overall, Naomi is Brave Earth: Prologue's most balanced character. While she lacks the extreme strength the two other main characters have, she also lacks their extreme weakness and a very robust and flexible movelist.

Quick Update: Stages Complete
Description
Release date: 2016
Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES. While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. Brave Earth: Prologue's beautiful, hand crafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them.

Play through a story that spans three characters with their own unique paths and playstyles.

Naomi vos Cruz, the young, inexperienced knight who is sent on a simple courier mission that spirals out of control and into a battle with monsters, mercenaries, and a struggle to stop a cult's powerful, demonic ritual. While not particularly mobile, Naomi has a number of special attacks to help her deal with a variety of situations.

Sinlen Rothschild, a powerful and mobile mage and Naomi's best friend. Ambushed during the investigation of ancient ruins, Sinlen defends herself with a wide assortment of long range magic.

Trevor vos Cruz, Naomi's older brother and Master Hunter for The Church. While Trevor is slow in attacking with his giant sword, Verbanner, he excels at quick, evasive manuevers.

Key Features
  • Three main playable characters with diverse abilities
  • Unique paths for each character, including original stages and unique paths through intersecting stages
  • Over a dozen richly detailed and lovingly crafted levels
  • Intense, memorable boss fights
  • A wonderfully composed VRC6 soundtrack
  • A ton of optional lore that does not get in the way of the main game
Popular Discussions View All (2)
3
Apr 10 @ 1:18am
Dear dev: I hope you don't mind.
epilis
0
Aug 28 @ 7:56pm
release date
wingzero5555
< >
471 Comments
Judy Hopps ITA Sep 25 @ 2:10pm 
Wow finally this game is Approved by Steam Comunity great work.
Panopticon Sep 25 @ 1:44pm 
If you're going to add Steam achievements, make them actual achievements and not "Achievement unlocked: Taste for blood - You killed 50 enemies" same with trading cards, if those are planned go wild/unique with the badges. (i.e. nothing generic like a pixelated sword in different colors depending on Level 1 / 2 / 3 / 4 / 5 / Foil) anyway that's just my thoughts.
Emoking Sep 12 @ 12:25pm 
still waiting .-.
Aloysius_Minch Sep 5 @ 4:46pm 
I've been watching this for a while. It seems right up my alley. The Castlevania inspiration really draws me in. Can't wait to try the final product!
fauxoperativegames Aug 25 @ 4:54pm 
I'm super pumped for this one. Good luck KayinN!
LukaMusics Jul 5 @ 11:39am 
This game looks great, man. It's time to bring back classic Castlevania!
Kayin  [author] Jun 23 @ 8:48pm 
4:3 only. I tried widescreen early on but it just never looked right and also forced areas to be designed differently and in obnoxious ways. But yes you can pillar box it or put a background (currently supports custom ones).
Mechanical Paladin Jun 6 @ 9:05pm 
Will this game have a widescreen mode? If not, will it at least support other aspect ratios than 4:3 with black bars?
Colin Jun 4 @ 9:33pm 
Seem Noice
Gene May 22 @ 3:57pm 
still waiting for this