This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Brave Earth: Prologue
Platforms: PC
Languages: English
Players: Single-player
Mar 22 @ 7:16pm
Apr 7 @ 11:52am
Recent Announcements View All (3)
#9 On Greenlight!
Release date: 2016
Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES. While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. Brave Earth: Prologue's beautiful, hand crafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them.

Play through a story that spans three characters with their own unique paths and playstyles.

Naomi vos Cruz, the young, inexperienced knight who is sent on a simple courier mission that spirals out of control and into a battle with monsters, mercenaries, and a struggle to stop a cult's powerful, demonic ritual. While not particularly mobile, Naomi has a number of special attacks to help her deal with a variety of situations.

Sinlen Rothschild, a powerful and mobile mage and Naomi's best friend. Ambushed during the investigation of ancient ruins, Sinlen defends herself with a wide assortment of long range magic.

Trevor vos Cruz, Naomi's older brother and Master Hunter for The Church. While Trevor is slow in attacking with his giant sword, Verbanner, he excels at quick, evasive manuevers.

Key Features
  • Three main playable characters with diverse abilities
  • Unique paths for each character, including original stages and unique paths through intersecting stages
  • Over a dozen richly detailed and lovingly crafted levels
  • Intense, memorable boss fights
  • A wonderfully composed VRC6 soundtrack
  • A ton of optional lore that does not get in the way of the main game
Popular Discussions View All (1)
Apr 10 @ 1:18am
Dear dev: I hope you don't mind.
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Gene May 22 @ 3:57pm 
still waiting for this
tbodega May 22 @ 8:41am 
This looks like it could be on the epic level of Rondo of the Blood. Very rarely am I so excited by gaming in this era, but I feel this is something special. Looking forward towards release!
Del_Duio May 19 @ 9:05pm 
Kayin, when are you gonna' join us on the store pages with this thing??

I want to play this baby! Are you guys almost done with it or do you have an estimate on how far along it currently is?
Kayin  [author] May 19 @ 8:05pm 
Well thats' tricky, because once you get to the 16 bit era I think the game starts fitting in more comfortably to the limitations of various systems. So it's kinda in between the two eras there (which I think feels appropriate for what is kinda stylized as a late era NES game).

But I feel like the PC engine is a very... spiritual fit? Going up against Rondo and Valis and stuff.
Del_Duio May 19 @ 3:18pm 
Probably the oldest would be a PC I would guess, tbodega.
I don't think an older console could handle something like this as they had a lot of limitations.

I could be wrong though!
tbodega May 19 @ 3:15pm 
Thanks for the repy Kayin. If you ever do write that essay, I'm down to read it. I find this stuff fascinating. Just out of curiousity, What's the oldest console that this would probably run well on? PC Engine/Turbografx? Genesis? Snes? The Jaguar? (LOL)

Again, this looks FANTASTIC, and if the thought ever came to port it to an old console, I'd definitely be interested!
Kayin  [author] May 18 @ 12:03am 
(p1/2) I could write a whole essay on what isn't possible on a real NES. The character sprites aren't sized appropriately for fitting well into memory (though they better match the necessary screen realestate due to the slightly different resolution of the game and the inability to use 'rectangular pixels' on LCD monitors), there is far too much animation, the parallax is often too complex, stuff like having really dense rain OVER a background would be... maybe not impossible but extremely difficult. At the end of the day, I'm not making an NES game, I'm making an NESish PC game. Alot of the things the game cheats on are things that have been managed on the NES (like multi layer overlapping parallax like in say Sword Master) but doing all those things together would not reasonably be possible.
Kayin  [author] May 18 @ 12:02am 
(p2/2) I think the game will come off as more authentic than say, Shovel Knight, but I feel like that is less due to adherence to limitation (we make a lot of the same cheats, though BEP doesn't go wide screen) and more just... capturing the style (Where as Shovel Knight and its big backgrounds and stuff often come off like a GBC game because those cats all worked on Shantae).

I do feel like if someone gave the game to me as a kid, after all the late gen games that already blue my expectations, I wouldn't look at it and go "THATS IMPOSSIBLE". But no, sadly, it could not, in theory, be ported to the NES. At least not without redoing a lot of graphics.
Judy Hopps ITA May 17 @ 2:35am 
Finally this great game Castlevania Style is Approved by Steam Comunity
tbodega May 16 @ 5:03pm 
This looks AMAZING to me. Is this possible at all on a real NES?