973 ratings
Grimy's Loot Mod
File Size
5.366 MB
Mar 21, 2016 @ 11:07pm
Jan 21, 2017 @ 4:53pm
147 Change Notes ( view )

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Grimy's Loot Mod

In 2 collections by GrimyBunyip
Companion Mods for Grimy's Loot Mod
19 items
Grimy's Modular Overhaul
52 items
This mod adds Diablo Style Loot to the game.

Lockboxes are opened with research.
Lockboxes contain weapons already filled with randomized upgrades.
Higher tier lockboxes won't appear until later into the game.

96 new upgrades for primary weapons
81 new upgrades for armors
45 new upgrades for pistols
45 new upgrades for swords
87 new upgrades for gremlins
45 new upgrades for psi amps
45 new upgrades for grenade launchers

2 New Continent Bonuses
Prowler's Profit - Lockbox loot contains only advanced and superior upgrades
Safe Cracker - Lockbox decryption time is halved.

Expansion Packs
Alien Rulers Expansion
PCS Expansion


Balance Thoughts:

Supply/Intel rewards are not as relevant in the lategame. This mod helps offset that

Epic and Legendary Tier upgrades don't drop until the mid and late game, but are intentionally very powerful. Legendary tier upgrades are around as powerful as colonel level perks.

The two continent bonuses: Armed to the Teeth, Lock and Load would be a bit too powerful with this mod, and are consequently disabled by default. You can re-enable them via the INI file.



Source Overrides:

Includes MCM Support

Drop table Overrides:
BlackMarketLoot_01, BlackMarketLoot_02, BlackMarketLoot_03
BasicWeaponUpgrades, AdvancedWeaponUpgrades, SuperiorWeaponUpgrades
All ADVENT and Alien timed loot drop tables from vanilla.


Console Commands
GiveItemNickname(string SoldierName, string Nickname, string HexColor, int SlotNum)
Use to give an item a colored nickname
Soldier Name - "Firstname Lastname", capitalization matters!
Nickname - New nickname for your item
Hexcolor - New color for item name
SlotNum - 1 = armor, 2 = primary, 3 = secondary, 4 = heavy, 5 = utility, 9 = grenade, 10 = sim, 11 = ammo

UpgradeItemsForSchematic(string SchematicName)
you can use this to force any items to upgrade.
example: UpgradeItemsForSchematic AssaultRifle_BM_Schematic

Use in case you can't see your research


Q - How to I add weapons/armors from other mods to the lockbox drops?
A - Please give this link to the author of the other mod if that mod doesn't already add their items to my loot mod automatically.
You can also edit the INI yourself to add new items to lockbox drops as well.

Q - How do I attach upgrades to sidearms and armor?
A - You will need all the required mods, listed in the required mods section

Q - How do I get randomized appearances for sidearms?
A - You will need my highlander mod, which is only available on nexus (Workshop won't let me upload it)

Q - I'm not getting any drops!
A - Try deleting the following folder:
C:\Users\User\Documents\My Games\XCOM2\XComGame\Config

Q - How do I change drop rates and other settings?
A - You can find the relevant ini files in the following directory:

Q - Why are my swords showing +20/100 aim?
A - Not caused by this mod, probably caused by balanced ranger swords or something else in your load order.

Q - I'm getting so much more / so much less loot now, please fix!
A - This mod doesn't alter drop rates of vanilla items. Either another mod is doing that or it's just RNG.

Q - I can't open my loot crates!
A - Use the GrimyLootUpdateResearch console command.
No it doesn't disable your achievements.


Special Thanks to:
PopeUrban, Haddox - Art Assets
Thunderbeast - Korean Translations
Вожбан-Литрус Вопурт-Тритьюдар - Russian Translation
Wraxil - Implementation for continent bonuses
I am of course, welcoming anyone else who is interested in contributing.
Popular Discussions View All (25)
Dec 27, 2017 @ 3:16am
PINNED: Bug Reports Go Here
Jul 15, 2017 @ 3:07pm
PINNED: In Regards to Long War 2
Jan 1, 2017 @ 8:45pm
For Mod Authors: Compatibility
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Pennywise Jan 23 @ 6:36pm 
This mod can break your game hard, be warned.
Carth Jan 17 @ 6:17pm 
yes but using the parenthesis didnt work and some people (like me) didn't know how to use console commands
Zyrrashijn Jan 16 @ 10:06pm 
It's literally in the FAQ above...
Carth Jan 16 @ 8:36pm 
as far as the loot not showing up to research, this is what worked for me. right click on xcom2 in your library of games on steam and click properties. then in set launch options put "-allowconsole" (no quotations). then in game hit the ~ key and type GrimyLootUpdateResearch without parenthesis and the lootboxes showed up.
Zyrrashijn Dec 22, 2017 @ 1:10am 
If you are making a thread to get help, read it. This mod is severely outdated and not compatible with WotC.
Morcaster Dec 22, 2017 @ 1:07am 
Crash at start up. These mods installed.
Zyrrashijn Dec 6, 2017 @ 4:40am 
see Q/A above. Last issue.
oliven2009 Dec 6, 2017 @ 3:50am 
I have the mod install, and i do have some creates in my inventory, but i can't open them in research? they don't even show up, and i have no idea what is wrong :/
Zyrrashijn Dec 4, 2017 @ 10:00pm 
Look, this mod was not updated since january. It was not forgotten. It was abandoned.
The Sun Dec 4, 2017 @ 2:46pm 
Hey, you forgot to change the required MCM to the legacy version