rFactor 2

rFactor 2

38 ratings
Daytona International Speedway
 
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107.740 MB
Mar 21, 2016 @ 5:04am
May 17 @ 7:10pm
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Daytona International Speedway

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In 1 collection by Machine
Machine's Stockcar Tracks
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Description
Daytona International Speedway is a 2.5 mile oval. 31 degree banking.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad.
The AI works well here in the Stockcars. 100% strength is recommended.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)
This is specifically designed for League use.
There are some graphical issues, but the track drives beautifully.

For those wanting to race offline, the AI are very good.
You just need to be patient, wait for gaps, don't take risk getting out of the draft. The AI are good at 100%, in fact, very good. Anyone who can beat the AI at 100%....Post here!!!

v1.03 is first release.
v1.2 update
Updated lighting.
Yellow lights now work correctly.
The AI line has been fixed so they pit correctly.
The AI line has been fixed so they can now run safely 2 wide and never lift.
v1.21 update
Attempt at fixing AI. (I think it went OK)
Attempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3)

Non-Steam download links are on the Studio 397 forum:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
There is also a setup for Daytona there to download. This is a fast setup, there is under 0.1 left to get from what I have seen in online league races.
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18 Comments
Machine  [author] May 17 @ 7:38pm 
I tested, and all working ok. It's a pain uploading from a different location, need to redo batch files etc as SteamCMD in a different location!
Machine  [author] May 17 @ 7:25pm 
Updated to DX11. Could be a little on the dark side. Please let me know. And reply here if it working OK. I had major problems getting it up. Just moved to NBN in Aust, and my modem keeps losing DNS every time I try to upload to Steam, So I uoloaded via a different location.
Dick Sledge May 5 @ 2:22pm 
Definitely coming along with AI. Very good racing to be had. Any plans for DX11?
marc_collins Dec 14, 2016 @ 8:43am 
Thanks! Now the Daytona Road Course and your oval are both at v1.21. Confused me for a moment ;)
Machine  [author] Dec 14, 2016 @ 12:09am 
Another small update. The AI seem better now, though they do seem to be dependent on how good the random AI group is when you race.
Machine  [author] Dec 12, 2016 @ 5:30pm 
There is something causing the AI to now lift a bit even at 100% I will need to revisit on that again at some point.
TheEngiGuy Dec 12, 2016 @ 3:04am 
Machine  [author] Dec 12, 2016 @ 12:52am 
Updated to 1.2
Updated lighting.
Yellow lights now work correctly.
The AI line has been fixed so they pit correctly.
The AI line has been fixed so they can now run safely 2 wide and never lift.
TheEngiGuy Apr 12, 2016 @ 1:41am 
Thanks dude!
Machine  [author] Apr 11, 2016 @ 5:37pm 
I was not planning to. But I do like to support offline players. I have a few more tracks to do, then I will probably have a look. I would first like to fix the problems with AI cars running too low when side by side, and also lifting dramatically in the same situation.