rFactor 2

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Phoenix International Raceway
 
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110.375 MB
Mar 20, 2016 @ 5:01pm
Dec 12, 2016 @ 1:26am
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Phoenix International Raceway

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In 1 collection by Machine
Machine's Stockcar Tracks
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Description
Phoenix International Raceway is a 1 mile "flat" oval. It has 5 different corners.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad, and adding banking on the apron.
The AI works well here in the Stockcars. 100% works well.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)

Comes in 2 versions. A League version, with pacecar exiting track late before race starts. And an AI version with fast AI that will give you a run for your money.

There are some graphical issues, lighting issues, but the track drives beautifully.

v1.00 is first release.
v1.20 update
Fixed lighting brightness and lightglow flickering
Fixed yellow lights
Went back to one AI for online and offline. Both work well.
Went back to single fastest line instead of 2 lines.
Fixed cutting on all the corners.
Added pit exit lines to after dogleg

Non-Steam download links are on the ISI forum:
http://isiforums.net/f/showthread.php/28421-Phoenix-International-Raceway
There is also a setup for Phoenix there to download. Not sure how fast it is. We raced there recently and that was the stable, but not necessarily fast setup. Great for offline racing though.
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8 Comments
GTRLIVE Dec 24, 2016 @ 2:43am 
圣诞节快乐
Machine  [author] Dec 12, 2016 @ 1:46am 
v1.20 update
Fixed lighting brightness and lightglow flickering
Fixed yellow lights
Went back to one AI for online and offline. Both work well.
Went back to single fastest line instead of 2 lines.
Fixed cutting on all the corners.
Added pit exit lines to after dogleg
GTRLIVE Mar 25, 2016 @ 10:55pm 
GOOD~!
JoeSpeed Mar 22, 2016 @ 9:43pm 
Okay, I understand the AI then.

As for the comparing to the iRacing version, there is the 2008 version with the grass and then there's the new version, and yes, I'm comparing it to that.

I found the cut on the dog leg when I went as close as I could to the wall.

Again, sorry for being harsh. I just really love and know this track well.
Machine  [author] Mar 22, 2016 @ 9:34pm 
Thanks JoeSpeed
AI. You make a track with a single fast line, and 2 side by side lines. Unfortunately the AI will drive a 2 wide line even if another car is 6 lengths away. They are dumb as. They lift if someone squeezes them from the top. Make sure you test AI using the Offline version.
As for cutting, I obviously didn't cut the track enough in testing. Noone in 3 different leagues testing found the cut.
As for the layout, are you comparing against iRacing? Their version is pre-reconfiguration.
I didn't build the grandstands. They are from a long time ago.
JoeSpeed Mar 22, 2016 @ 7:35pm 
This will be a fairly harsh review, but truthful.

The track is inaccurate. The layout is off, the grandstands are wrong, and the dog leg just isn't quite right. The AI don't use the whole track while driving by themselves in practice, often leaving a lot of room betwen themselves and the wall on the straights. Cutting the dog leg, which is completely legal in real life, leads to cut track penalties here, which is inaccurate. At Phoenix, there are no "track limits".
asehauDLM Mar 22, 2016 @ 6:42am 
Awesome mate, great to have this track in the game!
BlkJello Mar 22, 2016 @ 6:08am 
Excellent!!! Thank you very much.