Arma 3
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G.O.S Al Rayak
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
379.489 MB
Mar 19, 2016 @ 5:33am
Jul 27, 2016 @ 9:20am
5 Change Notes ( view )

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G.O.S Al Rayak

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Description
The map is 20 x 20 km, and aims at loosely representing a middle-eastern country.

40 km of coastline,
7 cities,
3 seaports,
2 main rivers,
4 airfields,
about 100 villages,
many bridges, and far more trees than would be here in reality.


Changelog V0041:

Correction of dependancies.
Removed Chernarus and BRG_Africa fro mthe list of required addons.

Redone the whole config to cope with patch 1.60.
Modified ground textures and vegetation accordingly.

This addon requires CUP terrains to provide Arma 2 objects.

« Le GOS, faire autrement »
Clan réaliste français
http://www.clan-gos.fr
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55 Comments
✪ Nicky [BTTE] Feb 3 @ 10:33am 
There are towns that dont have roads or buildings just floating stormtroopers for our server can you explain why?
netskype Jan 4 @ 3:08pm 
@ GOS_Makhno, hey, there are floating objects on the map. nml. the guardhouses that where not usaly there. maybe you add them before the latest update. but great job on the map i like it.
RickOShay Dec 13, 2017 @ 8:19am 
@Hoffy drop a gamelogic on the object on the map in the game logic init field put this: { _x hideObjectGlobal true } foreach (nearestTerrainObjects [this,[""],20]); adjust the 20 to the area size of the objects to be removed. Or just use one of Eden's modules. This will remove all objects - if you want to only remove specific object types - use this list https://community.bistudio.com/wiki/nearestTerrainObjects
Hoffy Dec 8, 2017 @ 10:40am 
Is there anyway to modify/remove the structures you have pre-set in the map, and if not can I please get a modifiable version. I want to use this map for a closed group server, but need to make some changes to your stock structure layout.
🐺 Daytona Jul 4, 2017 @ 3:55pm 
Hello, many streets are very hilly and almost impassable. Is this still fixed? For this I noticed that at Ma Arat some bridges have edges
Chief Jul 2, 2017 @ 11:57am 
Ai won't cross bridges but I assume that is an ARMA feature.
HugoB Jun 24, 2017 @ 8:48am 
ok merci juste core suffit
GOS_Makhno  [author] Jun 24, 2017 @ 7:17am 
Core should be enough, but you may get errors with dependencies that will not change gameplay or content of terrain.
Kilroy The Bandit Jun 24, 2017 @ 4:51am 
v Why not both? To be on the safer side.
HugoB Jun 22, 2017 @ 4:40am 
cup terrain core or just terrains ?