Arma 3
249 ratings
Extended_Base_Mod
 
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Data Type: Mod, Server
Mod Type: Equipment, Structure
File Size
Posted
Updated
14.475 MB
Mar 18, 2016 @ 1:49pm
Mar 21 @ 4:02am
34 Change Notes ( view )

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Extended_Base_Mod

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Description
Hey Guys,

first i will thank Firefox for supporting me all the way! And all others who told me some Bugs :)

this is an Exile Mod to get some structures from Arma 3 to build on your very own Terrain.
This is a Key signed Mod.

Please if you have an Ideas or wishes, just let me know :)

Capacity:

Huge Container: 20.000
Metalshelf doublesided: 5.000
Icebox: 1.500
Shelf 1: 4.000
Shelf: 3.000
Land Container Green: 15.000
Hangar: 40.000
Ammobox: 7.000
Tentdome: 1.000
Land Container Sand Small: 13.500
Cargo container Small: 6500
Garbage Container: 8500
Metalshed 4 Layers: 5500
Suitcase: 1250
Ammo Box: 750

At the Moment there are the following structures implemented:
- Sandbagbarrier 1, 3, 5
- Sandbagbunker,
- Camonets BLUFOR, OPFOR, INDP
- CncBarrier
- Stonewall + Gate
- Ladder
- Watercooler
- Ammobox
- LandContainer
- Sandbag Corner,Sandbag long, Sandbagbunker
- Shelf
- Sandbagbunker Small
- Hangar
- Sandbagwall Big Corner, 6m, 4m
- ConcreteRamp
- Concrete Walls 3 Types
- Helipad
- New Shelf
- concrete door
- Bar Gate
- Helipadlights Red, Green, Yellow, Blue, White
- Wooden Pier
- icebox
- Sign Military Area
- Military Cnc Wall
- Military Outpost
- Steelfence
- Rusty Tank
- Metalshelve
- Cargo Tower V2 Big
- Fuelstation
- BagBunker Large
- Shootingposition
- Halogen Lamp
- Slum Container
- Cargo Container Big
- Military outpost small
- Broken Shed
- Cargo Container Sand Small
- CNC Stairs
- Garage
- Platform
- Tentdome
- Tenthangar
- CNC Barrier1
- Medium CNC Barrier
- Crashbarrier
- Bigshed
- Touristshed
- Watersource
- CNC Wall small 4+8m
- Military Sign small + Vehicle
- Portable Floodlight Double
- Radar Small
- Slumplane
- Table
- Toilet
- Pierbox (like a Helipad)
- chair
- cncblock
- container small
- industryfence 1 + 3
- Streetlamp
- Sea wall
- Tavern + Tavern middle
- Big Dome
- Airplanehangar
- Metal Shed
- Solartower
- Sunchair
- Sunshade
- Shabby Lamp
- Airport Tower
- Barracks,
- Beach Booth,
- Castle Tower
- Unexploded Ammo Sign
- Transmission Tower
- Bush
- Pier
- 3 kind of Stones
- Sleeping Bag
- 2 Solarpanels
- 2 Campingchairs
- Campingtable
- Campinglight
- Altismap
- Pavements Narrow and Wide with corners
- Cement Mixer
- Watersink
- Metalshed 4 Layers
- Flag CSAT
- Garbage Container
- ATM
- 2 Houses
- 2 research facilities
- Plastic crate
- A few APEX buildings

some other buildings are coming soon :)

The clue: other Players who don't have the mod can see the buildings, but can not build them :) so it is perfect for a server!

Popular Discussions View All (13)
30
Mar 20 @ 10:35am
Wünsche / wishes
Freakylein
6
Mar 23 @ 9:00am
Quake is destroying objects in base
Gjeewaytee
12
Aug 31, 2016 @ 10:24am
Ext. BAse Mod Update 30. Mai 2016
Alucard Hellsing
< >
529 Comments
Freakylein  [author] Apr 29 @ 12:45am 
no, i will not add locks! Players can unload the mod and simply walk in!
CDC_Divinity Apr 29 @ 12:01am 
is there any possibility you can add this as an option to certain items? that would be amazing, just food for thought. good job so far though!
Freakylein  [author] Apr 28 @ 11:53pm 
no, you can not add locks to anything,
CDC_Divinity Apr 28 @ 5:20pm 
Can i add locks to the doors?
like to a fence, gate, house, etc?
BtoTheW Apr 24 @ 5:31pm 
Still not sure what this mod dose
jalisar63 Apr 24 @ 12:21pm 
As far as camo nets go, I have yet to find one that works in Arma3, the old spot USED to be under net targeting the rear pole left I think.. you cant even target to delete them.. I use the database to move them and adjust them or to delete them currently
jalisar63 Apr 24 @ 12:18pm 
@doggo did you get the hanger spot worked out? if not then start inside the hanger about center and work around a bit... it will pop.. it used to be right at one of the lights hanging down
ryzhayaboroda Apr 20 @ 10:18am 
Should we wait for update?
Freakylein  [author] Apr 19 @ 7:31am 
hey ryzhayaboroda, that is a known problem, and it is not as easy as you think to write a code for that ;)
ryzhayaboroda Apr 19 @ 5:30am 
Hi Freakylein! I've got a little problem with this mod. I've tried to solve by me, but I can't find a solution. Some of objects, like camonet, cant be moved/ removed, haven't got any options after that they was builded. Can you write a part of code for one of camonet and than I try to adapt it for other parts. Thank you :)