Arma 3
541 ratings
USS Nimitz
Data Type: Mod
Mod Type: Boat, Plane, Structure
File Size
543.441 MB
Mar 12, 2016 @ 1:44am
Oct 16, 2017 @ 8:47am
8 Change Notes ( view )

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USS Nimitz

In 1 collection by Rory
Top Gun Collection
2 items
The USS Nimitz is a mod for Arma 3. It adds the nuclear powered carrier USS Nimitz to the BLUFOR side.

The ship is a static structure, does not move and is not pilotable. It is provided with explicit permission of its creator, Tetet.


• Full scale USS Nimitz model
• Complete walkable flight deck
• 4x Fully functioning aircraft steam catapults
• Automatic jet blast deflectors
• Landing area with working aircraft arrestor gear
• IFLOLS landing indicator
• 4x Side decks for mounted AA (coming in future patch)
• Complete hangar bay below flight deck
• Working aircraft elevators
• Ammo cart elevators
• Aircraft towing using UGV
• Functioning refuelling, rearming & repairing areas
• Full scale island with stairwell access to hangar and bridge
• Briefing room with customisable projections & maps
• Armoury area for personal weapons storage
• Colour coded AI deck personnel
• AI Catapult shooter animations
• Accessible rear lower deck area
• Working zodiac RIB deployment & retrieval area
• Deployable static models of Phoenix & MK82 bomb racks
• Multiple internal stairwells & pathways to access areas

Suggested compatible mods

John & Sauls F18

Firewills F14

Vanilla planes & helicopters do work to a certain extent with the carrier, but in general they act bumpy and tend to get damaged when taxiing or landing on the carrier.

Suggested compatible mission

Top Gun

Several PDF documents are included with in depth details & instructions which you should read, they are located here...

Steam\steamapps\common\Arma 3\@USS Nimitz

This mod includes numerous modules that will enhance behaviour and realism of the carrier, see above documentation or for more in depth discussion & troubleshooting please visit the USS Nimitz BIS forum page...

Known Issues

To Do List

Wish List
Popular Discussions View All (10)
Feb 13 @ 8:12am
Towing Aircraft In Multiplayer
May 10, 2017 @ 8:40am
Salute not working?
Feb 13 @ 8:08am
Carrier Crew
PK IllinoisFIN
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LONE WOLF 8 hours ago 
Hello, I have a suggestion/request can you make flight deck tractor like the A/S32A-31A [] tow tractor, I think it would be cool if you can make one, and it will be the one to pull the jets instead of UAV. As I remember there's one in the game, but it's a static object, I think you can use it as reference. By the way when will be the next update?, can't wait to see the next update. This is a great mod *thumbs up*.
TeTeTe3  [author] Mar 5 @ 8:02am 
Winters Mar 3 @ 8:55am 
Are there any updates coming out in the near future?
TeTeTe3  [author] Feb 27 @ 9:32am 
[UA]Narko You want to use the jdg_carrier_aligner in Zeus and manipulate that for direction. The Nimitz should align itself with it when spawned.
TeTeTe3  [author] Feb 25 @ 1:10pm 
@Serenade that's the loadout script that's been integrated in the Nimitz. You need to set a couple of variables in init.sqf and it will work again. Unfortunately I don't know the names from top of my head and won't have time before next weekend to look into it (again).
Serenade Feb 25 @ 11:10am 
mega dot nz /#!0FR11TTB!nr1RgpTXOu8fgdZEBAcdvoU5R3hyAsNCaIoAdtvXxCo
Serenade Feb 25 @ 11:09am 
Weird bug report.
With this mod installed I cannot refuel, or rearm my vehicles.

I have gone though my mods and this is the one which causes it, no idea why.

Loaded mods...

[UA]Narkø Feb 16 @ 10:02am 
I cannot delete or turn the Nimitz in Zeus. It just stays where it's at.
ZA Johan Feb 16 @ 6:03am 
Slightly disappointing.
Building missions based on real-life Special Forces operations, and thought this mod would be great for a ship infiltration attack mission.
Replaced the Blufor driver with an Opfor unit, and placed an opfor soldier on the opposite end of the ship (from the water ladder), 2 stories up.
1. My AI team members could not board the ship from the water.
2. As soon as I climbed aboard, the AI (on the other end of the ship and 2 stories up) shot me through all the long corridors and shot...dead. to try and find another ship mod.
Roxstar Feb 12 @ 6:56am 
@TeTeTe3 It is the mission. I was flying the Top Gun mission and it had the circles. I'll put that scenario in the editor and see if I can't get rid of them. Thanks for letting me know it's not part of the setup. Great mod by the way. Looking forward to seeing what you do next!