Arma 3
231 ratings
CSA38 mod - Czechoslovak army 1938 (Munich crisis)
Data Type: Mod
File Size
222.661 MB
Mar 8, 2016 @ 4:05pm
Jun 18 @ 5:17pm
68 Change Notes ( view )

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CSA38 mod - Czechoslovak army 1938 (Munich crisis)

Vítej vojáku,

právě se ti dostala do rukou modifikace hry ArmA3 - „Československá armáda 1938 – Mnichovská krize“. Jedná se o simulátor možných bojů v roce 1938 v pohraničí...prozatím ve verzi „Alfa“, což znamená, že modely a funkce jednotlivých částí nejsou finální, „alfa“ verze má hráči přinést pouze obrázek o obsahu, který postupně budeme aktualizovat a i doplňovat a optimalizovat pro lepší hráčský zážitek.

Ve verzi je k dispozici mapa „Mařenice“, což je terén zpracovaný na základě skutečného terénu v Lužických horách v měřítku 1:1 a rozestavení objektů odpovídá skutečnosti.

Welcome soldier,
you can finally try modification CSA38 for ARMA3 - "Czechoslovak army 1938 - Munich crisis".
It´s a simulator of fight for borderlands of Czechoslovakia which never happened due to Allies betrayal,
but both army prepared for them very thoroughly.

For now is available ALPHA version, that means models and functionality are not final. It should just show
how the mod could look like in the final version and also we hope that we will get some feedback from you.

Now we are going to repair models,textures, solve bugs and errors,for better experience with mod.
Also we are going to add brand new models and remodel old ones.

In this version are two armies Czechoslovak and Wehrmacht each with unique equipment.
Also I would like to highlight our map "Marenice" - that is map which is based on real terrain from Lisatian Mountains (border area of Czechoslovakia).
Terrain is 1:1 to real one and also you can find here Czechoslovakia light fortification system from years 1936-1938.
Objects are placed at the same place as in real world and still you can find them there.

We hope you wil enjoy mod and we are looking for your feedback.

Popular Discussions View All (9)
Jun 9 @ 3:02pm
Oct 9, 2016 @ 12:08pm
Update 0.43 WIP
Dec 24, 2016 @ 3:56am
Update 0.46 WIP
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obiko Jun 21 @ 1:03pm 
And, we use Steam workshop's verson. Update is already.
obiko Jun 21 @ 12:35pm 
Thanks reply.
Although I forgot to write, when I make WW2 mission, I put other WW2 MOD. (For example,IF44 and Face of War)
There is a possibility that we may combine with these mods to be a problem.
petrtlach  [author] Jun 21 @ 10:59am 
obiko .
Thanks. I not know your server, but posible problem in version (all players haven another version) or you play with "hamachi". I have too server and ve testet too MP but not see this problem when all haven same version.
obiko Jun 21 @ 10:25am 
I like this mod. But, I found a problem.

When doing multiplay with this MOD included, host player has no problem.
But, client players does not pick up the any items from vests and uniforms and backpacks of dead bodies that are not the same force unit...

I want to enjoy multiplayer with this friend on this MOD. But, I am in trouble with this trouble.
petrtlach  [author] Jun 19 @ 10:47am 
[RRP] 𝚆𝚊𝚕𝚔𝚞̈𝚛𝚎 :
And next problem, IFA3 tanks lose tracks... = unload crews... :/ :/ and T34 IFA3 its more durable as TIGER, too panther as TIGER in IFA3...

CSA38 tanks its problem add as combat with tanks from year 1944 :D Early PZ IV have armor 14-20 mm , bad tanks. Czechoslovak haven 25 mm.
petrtlach  [author] Jun 19 @ 10:44am 
[RRP] 𝚆𝚊𝚕𝚔𝚞̈𝚛𝚎 :

CSA38 with IFA3 have compatibility magazine for weapons. Armor rating its normal, problem its in IFA3 penetration, IFA3 use ArmA III default penetration (exmaple, this penetration make mauser ammo to 15 mm armor, shit, in realy that its 6 mm, in CSA38 i am muss set penetration at this reall warint - 6 mm mauser and 16 mm maser AP). Germans tanks have 13-15 mm and use default seting = kill with anything weapons.
Out of curiousity, you guys have spoken about IFA3 compatability before, any plans to scale your tanks to have appropriate armor ratings when combating their tanks and ect?
petrtlach  [author] Jun 19 @ 9:36am 
GOGOBAR!!!111!! : Btw, physX have Parameter for off overthrow but see after model unreall.
petrtlach  [author] Jun 19 @ 9:35am 
GOGOBAR!!!111!! :
We know this this not bug. PhysX its off. We this write always. Better off physX momental as unfunctional. We will deal with the completion of the models. We two men at all work.
GOGOBAR!!!111!! Jun 19 @ 7:36am 
thx reply
I made video about i said