ARK: Survival Evolved

ARK: Survival Evolved

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PvP Safe Zones v2
 
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0.962 MB
Mar 5, 2016 @ 8:40pm
May 10 @ 9:08pm
16 Change Notes ( view )

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PvP Safe Zones v2

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Description
From the developer of Offline Raid Protection

PvP Safe Zones
Pillar structure Admins can spawn and place to provide an AOE that shields players, tamed dino's, and structures, from damage. Useful for community area's, such as community forums/forges/hatcheries/safe storage.

Protected players and tamed dinos cannot be carried by flyers. They must leave the Force Field to be carried again.

Wild dinos do not get protected, so that you may still kill them to clear out the area. Don't want a T-Rex that you just cant get rid of, do you?

There is no Engram for this. The item MUST be spawned in. Also, only Admins can pickup this pillar as well!

Spawn Command
cheat giveitem "Blueprint'/Game/Mods/PvPSafeZones/Pillar/PrimalItemStructure_PvPSafeZone.PrimalItemStructure_PvPSafeZone'" 1 1 false

Clean and Stackable

Options configured through UI activated through MultiUse Radial. Must have admin star enabled to see the option


GUS.ini Settings

[PvPSafeZones] UseINIGlobalSettings=False BuffDelay=60.0 DebuffDelay=60.0 DontBuffPlayers=False DontBuffDinos=False DontBuffStructures=False


UseINIGlobalSettings - Overrides all pillar settings (except AOE Radius) and uses the INI settings as you define. You must set this to True to have any of the further INI settings take effect.

BuffDelay - How long to delay after detection before buffing the player/tamed dino/structure.

DebuffDelay - How long to delay after detection before debuffing the player/tamed dino/structure.

DontBuffPlayers - If Ture, ignores Player pawns in the detection method.

DontBuffDinos - If True, ignores Tamed Dino pawns in the detection method.

DontBuffStructures - If True, ignores Structures in the detection method.

AOE Radius is still set independently through the UI on each pillar.




We do not support any 3rd party mod installation methods. The ONLY approved method is copying the folder and .mod file from a game client!! You are more than likey going to have issues if you use a server manager to download and install mods!! This is not just this mod, but all mods. Server manager softwares do not create the correct .mod file, nor place them in the correct location for the server!

This mod is feature complete now. No further updates will be made except to address bugs or newer ARK versions.

My Other Mods Too many to list out now.

No, there will not be a PvP Battle Zones mod coming any time soon. The dev kit does not support this at this time

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. [creativecommons.org]
[creativecommons.org]

If you have paid to use this mod, please demand a refund, as they are in violation of the Creative Commons license and the DMCA. Please also notify me. If you wish to purchase a version of this mod for your server to use to be able to accept donations, please contact me.
Popular Discussions View All (28)
35
18 hours ago
Server with this MOD
[TOP] Survival
6
May 3 @ 4:27am
PvP Zones (For PvE servers)
leminLime
1
Feb 28 @ 7:21am
ACM Bulk Import Code
Calsy
< >
187 Comments
Vocal Tune Jun 25 @ 2:32pm 
works in my server. :)
Hey!! Just wanted to post here, Check out our brand new Ragnarok PVP server!!

Wiped [6/23]

We run THIS mod and we'd love for anyone looking for a new server to check this out!

WE LOVE NEW PLAYERS!

Info / links in the group below

http://steamcommunity.com/groups/UnkindledARK
Captain Zen Jun 22 @ 10:18pm 
Is there a Mod ID# for this?
RiCoN-Engine ('-') Jun 11 @ 2:28pm 
i need an PVP Zone mod than all is PVE and anobody can use PVP if they want. Do you know that?
[TiC] Stronze Jun 11 @ 7:12am 
i had 1 wild dilo get buffed and i had to forcetame it.
someone reported another dilo did the same thing
PAL-18 🐢 Jun 9 @ 10:35pm 
Seems like this mod doesnt work with the new update anymore. I had 3 doeciderous's wandering around a small cave collecting stone for me and each had an allosaurus following them as an aggressive guard. A few weeks ago one of the Doeciderous's died. And i just noticed today (1 day later after playing), all 3 of my Allosaurus's were killed within 10 feet of each other. I have the safe zone protecting the entire cave (my dino's cant escape the safe zone) and i have everything buffed (players, dino's and structures).
Vas May 30 @ 1:49am 
Any chance that in the future, these might allow for a cylinder shaped no PVP area? Stretching from ground to sky, while you still set the radius. I love the shields you use, very nice.
foxywrath May 29 @ 1:21pm 
yah, im finding a problem with this mod. I was hoping to use this to protect those who dont wanna be apart of PvP weekends, and i cant seem to put down no more then 2 and not around others base's, which kinda defeats the purpose....
Land of the Lost May 28 @ 4:52pm 
Yes, it worked for us. We are currently not using it because it was causing some lag but that was only because the village on our server became very large and it seemed to cause lag while protecting all of the structures (tons). When placed in a lower population area we had no issues. You can make it nearly instant by changing the timer to 0.1
MeckaTinker May 28 @ 4:32pm 
I am interested in this mod however the latest messages seem to be stating that this mod does not work. Can someone please tell me if this mod works or if it's still being maintained?
To be blunt, I'd be keenly interested in seeing a comment from the mod author.