Total War: ATTILA

Total War: ATTILA

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Attila: Redux - Beta v0.913
   
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Tags: mod, Battle
File Size
Posted
Updated
2.447 MB
Mar 4, 2016 @ 12:23pm
May 23, 2016 @ 4:26pm
75 Change Notes ( view )

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Attila: Redux - Beta v0.913

Description
Attila Redux - a battle overhaul mod for MP

Attila Redux is based on the idea that units don’t need massive variation in unit stats nor does each unit need to be completely different. Factions on the other hand should be diverse through their limitations and their unique choices, with no faction having access to everything and possessing unique strengths. The goal is to make the game diverse and interesting, yet at the same time balanced enough to stop single factions or unit types from being dominant. Not all factions are equal in Attila Redux, some factions have more diverse rosters while others are more limited. With over twenty factions, it is nearly impossible to make every faction equally good. Rather the goal is that each faction is fun, has a unique feel to it and can be competitive enough when played well.

To achieve that every unit has been statistically redesigned, with stats designed to be consistent with unit appearance and concept. Faction rosters have been edited, with unnecessary units being either removed or redesigned with a new concept. Battle pacing and unit type balancing has been overhauled as well. The end result is something which is nothing like vanilla Attila and the closest point of comparison for the feel of the game is Age of Charlemagne.

Universal:
-Complete redesign of unit stats and prices
-Edited and focused unit rosters for factions, with redundant units removed and faction unique unit brought into focus.
-Universal health for infantry (100) and cavalry (100+50), with some exceptions.
-Armour values roughly doubled, while weapon damage remains roughly similar.
-Shields no longer offer armour bonuses.
-Armour, mass and speed should now be more consistent with each other.
-Projectiles are in general more accurate, but deal less damage per hit.
-Morale values are in general lower and morale penalties emphasize casualties taken in the last 60 seconds. Makes units rout faster, but also allows them to rally quickly.
-Charge bonus variation is smaller and charge impact damage is lower as well, emphasing charge bonus for damage dealing (Variation is now between 10-109).
-Ranged units now widely use accuracy stat, whilst ammunition number is dictated by projectile type.
-Spotting distances are largely universal and more restrictive, making the fog of war a factor in battle. Increased spotting distances for forests and shrubs (300m in open, 120m for shrub, 80m for forests) .
-Infantry and cavalry now have universal walking speed, allowing units to retain formation while walking more easily.
-Ability design focused on modal stances that allow players to subtly influence engagement outcome, without making ability micromanagement a must.


Change list: https://twarenablog.wordpress.com/2016/05/18/attila-redux-v-0-912-change-list/


4 Comments
Scre4m Mar 5, 2018 @ 10:24am 
please keep working on it :(
Scre4m Mar 5, 2018 @ 10:23am 
Please do the mercs m9 I need this mod so badly it saved my gaming life in attila!!!
Scre4m Feb 2, 2018 @ 10:23am 
Please keep updating this mod, it saved my life in attila!!
AggonyDuck  [author] May 21, 2016 @ 11:16am 
v0.913 released

Changes:
-Reduced collision damage from cavalry further.
-Removed Shield Wall for Dailamite units.
-Reduced projectile block chance for larger shields by 10.
-Created new deployment zones to increase map size.
-Reduced heavy and very heavy infantry run speed to 3.2 and 3.0 respectively.
-Changed all lighter horse archers to 9 run speed.
-Increased ammunition for all ranged units.
-Increased ap damage for bows.
-Increased bonus vs. cav and ap damage for javelins, reduced base damage.
-Changed several light javelin cavalry units to very light mounts.
-Improved Piercing Blows stance to -28 damage, +14 ap damage.