Gnomoria

Gnomoria

Not enough ratings
Glassworks Module
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
0.131 MB
Feb 19, 2016 @ 11:32am
1 Change Note ( view )

Subscribe to download
Glassworks Module

Subscribed
Unsubscribe
Description
This is gcook725's Glassworks Version 1.0.1 mod adapted as an included mod for easier merging with other mods.
It is not 100% the same as there are some changes for compatibility and my personal taste.


The differences are:
- unrefined, refined and silica Sand are removed.
Recipes use the existing Silica item instead with reordered tiers unrefined, silica and refined.
- Tables cannot be made of glass, instead there is a separate GlassTable item.
That also means workshops can again only use wood and stone tables.
- Ash is produced in the furnace and gives coal as a byproduct.
- Some glass recipes are moved to different workshops.
- The shine on glass surfaces is now tinted and semi-transparent.
- The glass sculpture sprite now rotates at least left and right and is a bit more solid.
< >
7 Comments
Dentatus May 4, 2016 @ 12:21pm 
I've been wrestling with the original Glassworks for a few hours now trying to get it to work alongside six other mods to no avail. This version however seems to work straight out of the box, as it were. Thanks!
A note is that I'm running it alongside EspMod (amongst others), and so far they seem to be behaving themselves. I'll do a proper playtest once I'm done shoving all these mods together into one big happy mess.
Tacyn  [author] Feb 28, 2016 @ 9:39am 
Possibly, but it will likely require a lot of work manually merging them.
Drakray Feb 28, 2016 @ 9:22am 
ah ok, that explains a lot lol
Will your mods be compatible with Espcon?
Tacyn  [author] Feb 28, 2016 @ 9:05am 
I already tried, but the tinting changes require it to be a Base Mod.
I am currently working on my own basemod that will include extended agriculture.
Drakray Feb 28, 2016 @ 7:57am 
Very nice, working perfectly :D
I was wondering if maybe, if you can and are able to, you could update Extended Farming to Indev?
I tried to make it work ok, but can't make the tinting work :/
Tacyn  [author] Feb 22, 2016 @ 10:25am 
Yes, it was the quickest solution.
I really hope RoboBob implements something more elegant, eventually.
But until then I have at least one more idea to save glass tables, that I'll try in my next mod.
gcook725 Feb 21, 2016 @ 9:52pm 
That is probably the easiest way to get Glass Tables to be compatible with other mods. They look so nice in workshops, but they completely mess up compatibility since you have to literally modify every workshop to have a unique spritestate if it is using a Glass Table.