XCOM 2
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ADVENT Officer - Call Reinforcements
 
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Feb 17, 2016 @ 2:22pm
Feb 19, 2016 @ 9:52am
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ADVENT Officer - Call Reinforcements

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Description
Gives Advent Captains the ability to call reinforcements to help them in the battlefield! Now with a .ini file to customise the type of reinforcements called!
This ability can only be used once, and will only be used by the AI when he sees that you've wiped out all his buddies (is alone and facing multiple enemies). Hopefully this makes a previously underwhelming unit more dangerous, shifts player targetting priorities, and expands on a enemy unit concept that could have been so much more.

The ability uses one action point, allowing the captain make another move when called, or move to better cover before calling. The reinforcements are always on the alien team, and adapt to the players force level as usual (meaning harder enemies further into the game).

Also on Nexus![www.nexusmods.com]
Custom ini found in: workshop\content\268500\626617018\Config

ChangeLog 19/02/16:
- Added .ini file to allow custimisation of the types of reinforcements called, and the distance it will try to call them to.
- Descriptive comments on how to change the reinforcements and create custom sets
- No longer spawns the in the center of the Xcom Squad, but a random direction, and your set amount of tiles, away.
- Default is 20 tiles away, but the game will always, no matter what you set the value too, spawn them within line of sight
Popular Discussions View All (1)
1
Mar 1, 2016 @ 3:35am
Have a request on a new mod you may like.
shadow79
< >
215 Comments
Dragon32 Jun 6 @ 10:36am 
@x = -b ± √b² - 4ac / 2a:
Dropship appeared and it was empty? Using ABA? Have a read of its Discussions / DerBK's webpage.
He called down nothing, ahahaha! On a serious note, how do I fix this?
frizzeldian12 May 4 @ 10:39am 
okay gotcha thanks man
Dragon32 May 4 @ 9:44am 
@frizzeldian12:
Leave one alive as the last guy in their pod, that seems to work for me.
frizzeldian12 May 3 @ 10:15pm 
@Dragon32
I havnt seen a single officer call in reinforcements yet :/
Dragon32 May 3 @ 3:08pm 
@frizzeldian12:
Don't think it needs a new game, you could well need to clear out your config folder though.
The Captain will call in a reinforcement drop, if your mod-added enemies are set to appear in reinforcement drops then they should appear.
frizzeldian12 May 3 @ 1:30pm 
do you have to start a new game? And also can you change it so that it incorporates the new units other mods add to game? THANKS!
Largahblarga Apr 12 @ 3:06pm 
See here for integrating with A Better AI / A Better ADVENT. I've written this up for just the AI mod but it should work fine with the main mod.
http://steamcommunity.com/workshop/filedetails/discussion/671648634/135514231767336954/
mid-life wasted youth Feb 12 @ 7:39am 
Works with long war 2! I died to the reinforcements that came. Excellent mod.
Rifugio Feb 8 @ 2:34pm 
Is there a way of setting a probability of the Call for Reinforcements failing and/or alternatively delaying their arrival for a random additional turn or two?