Torchlight II

Torchlight II

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Extra Synergies Classes (v.168)
Tags: Classes, Skills
File Size
6.724 MB
Feb 16, 2016 @ 10:54am
Oct 17 @ 10:13am
74 Change Notes ( view )

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Extra Synergies Classes (v.168)

Archer, Assassin, Druid and Monk classes for SynergiesMod.

Mod that provides new classes that are geared for play with the SynergiesMod. This mod needs to be loaded before the SynergiesMOD in order to work correctly. Note that this mod is not compatible with other mods that provide classes with the same names (like a monk class). If you want to try to get that to work, load the mod you want active before the other mods (not guaranteed to work). If you want to play these classes outside of Synergies, use this mod instead.

Monk Class

Included in this is my Monk class that was published first as a separate mod.

Monk is considered done at this point but items may be changed or balancing as needed.

The monk has Martial, Sun and Moon skills. The martial skills focus on bare handed combat. The sun skills focus on fire damage and the moon skills focus ice damage as well as improved health and survivability.

Assassin Class

In addition to the Monk, this mod provides an Assassin class. The Assassin skills are based on surprise attacks, poison damage and laying traps. The choice weapons of the Assassin include claws, swords and throwing knives.

Assassin is done and balanced. There may be some more tweaks and bug fixes if needed, but I do not plan to do any more work on this class. I did a full run through with a hybrid traps/shuriken build and I'm happy with it.

The assassin has Martial, Toxin and Trap skills. The Martial skills focus on physical and stealth based skills. The Toxin tree has mostly poison based skills. The Trap skills focus on bombs, traps and sentries.

Druid Class

The druid class focuses on the three skill tiers of Shapeshifting, Nature and Summoning. Although not possible to permanently shapeshift, the druid will use skills to attack as a werewolf temporarily.

The druid is done and mostly balanced. There are no great tier 1 items for it yet, but that will be one of my next steps.

Archer Class

The archer is a ranger that focuses on ranged attacks using the bow and crossbow. The three skill tiers are Archery, Hunting and Survival.



The Monk character icons come from the FarEast mod Monk icons.
The Druid character icons are currently borrowing the Synergies Ranger icons (I'd love to have someone submit new ones if you have the skills!)
Popular Discussions View All (13)
14 hours ago
PINNED: Balance Issues
Aug 4 @ 8:38am
PINNED: Bug Reports
Apr 3 @ 6:29pm
Druid crashing
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drewrobi  [author] Oct 12 @ 8:09am 
@steffire3 - I made the archer quite flexible. You really have a choice between a focus build or DPS build with strength. A Strength build probably would go with Ballista and Seeking Arrow, but Charged Arrow may be just as good or better, especially as it also has a bonus from focus. The DPS build probably will need help maintaining mana pools although the ballista mana is pretty low. Focus based builds probably would go with Freezing Arrow, Immolation Arrow or a hybrid approach with Charged Arrow. Noxious Arrow goes very well with Focus builds to avoid high-armor enemies by reducing their armor with poison (33% reduction with poison).

At some point I may create suggested builds for each class for those people that would rather not experiment themselves.

Note that I'm currently debating if immolation arrow is too powerful and it may be nerfed soon, but I'm testing.
steffire3 Oct 6 @ 11:30pm 
@drewrobi (author): This is wonderful! Are there any unique details or builds we should know about the Archer before making a new character?
drewrobi  [author] Oct 2 @ 5:58pm 
New class released today. Please welcome the Archer!
drewrobi  [author] Aug 30 @ 9:23am 
@Jekit - I support changing the skills from the game perspective, in other words, the RESETSKILL console command and any mods that use the same effect to apply the same result. I try to test my classes to ensure that command is working and the correct number of skill points are re-allocated after resetting. Due to the vast number of mods available for TL2, I cannot support 3rd party mods and keep my sanity. Since RapidRespec is not even a mod, but a 3rd party windows only tool, I don't foresee the desire to support it on my end. If someone wants to do the work and provide the necessary changes, and maintain them over time, I may be willing to incorporate them. Sorry
Jerkit Aug 25 @ 5:48pm 
@drewrboi, great mod and I want to kindly thank you for the time you've put into this. I do have a request and question. Are there any .txt files for the rapid respec program that you can provide?
drewrobi  [author] Aug 17 @ 10:50am 
From the technical stats, the wolves start out at 75% of the normal armor of a summon at level 1 and end up at 156% at level 15.
JustFresh Aug 17 @ 10:33am 
ok thx for taking the time to explain!
drewrobi  [author] Aug 17 @ 10:20am 
Oh that. The summons get more powerful with the levels. Yes the wolves are weak at the lower levels (more offensive). The bear is more defensive. If you use +Pet items and bonuses the wolves can actually survive in synergies end game and do significant damage.
JustFresh Aug 17 @ 8:17am 
no i mean the summoning of wolfs. the wolf pack . im playing with the summuning skills. and the wolfs and the wood wrath are dying rly quickly . you mind tuning their defences?
drewrobi  [author] Aug 17 @ 8:13am 
@JustFresh - balancing should be done (not saying there could not be room for improvements), but the overpowered 2-handed weapons with wolf form should be much better now.