The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

234 ratings
Whistling Mine
 
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File Size
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3.058 MB
Feb 14, 2016 @ 3:41pm
Nov 6 @ 12:47pm
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Whistling Mine

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Description
A simple village expansion for Whistling Mine.

It always seemed odd to me that an established mine with an active smelter had no place for the people there to live. Whistling Mine is cold, and inhospitable. Nobody in their right mind would actually sleep there! This mod solves that oddity by providing a small village for the 4 NPCs to live in and spend some time in. Cause who wants to spend their lives living in the mine they work in!

It was also somewhat strange that Winterhold Hold had nothing but a single half ruined town in it.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

Load Order
=========

Load with other village and town mods.

LOOT ( https://loot.github.io/ ) should be used for optimal placement.

Compatibility
==========

Fully compatible with Bring Out Your Dead.

Will not be compatible with other mods that change the Whistling Mine exteriors.

Mods altering Angvild, Badnir, Gunding, or Thorgar will not be compatible.

Donations welcome.[www.patreon.com]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
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31 Comments
Evil Nosferatu Sep 15 @ 12:55am 
It's disjointed to have these NPCs still complaining that they haven't struck ore while they have 4 houses outdoors. Where did they get the resources for all that. I'm sorry but it just doesn't seem realistic.
Evil Nosferatu Sep 15 @ 12:55am 
I went by this mine and I remember it vanilla and I thought, "Crazy people." back then. I realize that no one in their right mind would do as they did, but... hey... someone's bound to. In the spectrum of crazy people these take the cake. Perhaps they should have a fire pit and heavier clothing and more blankets but I think someone could.

Now, that said... in my opinion putting up several houses and making it a town in ways just seemed odd. In my opinion, one longhouse for the entire group would be more appropriate. If I lived in that kind of world with this kind of mindset of taking someone's abandoned mine that wasn't producing anything with the idea that we could turn it around: I'd work to build a house together first for all of us to survive the weather, and then get to work, worrying about building individual houses much later and turning it into a town AFTER we were successful.
R I P T I D E Sep 3 @ 11:50pm 
Added your mod to "More Towns/Forts and Town/City Addons" collection.
http://steamcommunity.com/sharedfiles/filedetails/?id=1127458556
ferferga Jan 8 @ 2:28am 
Hello Arthmoor! Thank you very much for sharing your work. Your mods are really good and I like all of them. Anyway, I think that I'll reach my plug in limit soon, so... There is any chance for this mod and all your town mods (Dolmen Ruins, Soljun's Sinkhole, Helarchen Creek, etc...) be merged into one mod? (Like the Unofficial Skyrim Legendary Edition Patch did with all the Unofficial Patches). I like all of them and would be great to have all of them :P

Thanks again for your hard work!
Arthmoor  [author] Oct 26, 2016 @ 6:36pm 
Was fixed about 6 hours ago. Sorry. I accidentally packed it with the BSA for Special Edition :P
Dabas Oct 26, 2016 @ 9:05am 
After 1.0.2 update, the whistling mine.bsa file is probably corrupted, as Skyrim crashes at launch. If I renamee it (so Skyrim doesn't try to load it), Skyrim launches normaly.
Sifu Apr 17, 2016 @ 8:48am 
there is no Quest tagged so i quess , there is no quest ?
Arthmoor  [author] Feb 23, 2016 @ 4:03pm 
Yes, from a game mechanics standpoint that's probably true. Now they don't have to worry about that though :P
Chris Feb 23, 2016 @ 12:45pm 
The Whistling Mine NPCs could also be given packages that sends them to The Frozen Hearth however it is more likely the Whistling Mine NPCs would get killed along the way to Winterhold by hostiles. Most likely a reason why they (the Whistling Mine NPCs) never leave their mine.
Arthmoor  [author] Feb 23, 2016 @ 12:17am 
Ouch, that sucks, but at least you've found the problem.