This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Ant-gravity: Tiny's Adventure
Platforms: PC, Mac, Linux
Players: Single-player
Feb 13 @ 2:54am
May 21 @ 6:52am
Recent Announcements View All (9)
New scenery for World 5
Ant-gravity is Greenlit! \o/
Release date: Third quarter 2016
Ant-gravity: Tiny's Adventure is a 2D Platformer game with puzzle elements. You control Tiny, an ant that somehow can control the direction of the gravity. You must combine your gravity control ability with your platformer skills to overcome the challenges of the game.
Currently, we have just two developers working on the game. However, we are working hard to create this game as fast as possible.

The objective of the game is to get to the Grand Candy to advance to the next stage. You will encounter obstacles, enemies, secrets and puzzles throughout the stages.

The gameplay combines platforming and 4-direction gravity manipulation to avoid enemies, surpass obstacles and solve some puzzles. The 4-direction gravity manipulation lets you set the gravity in either direction: down, left, right or up.
The controls are simple and responsive, including:
  • Jump button;
  • Rotate gravity 90º clockwise button;
  • Rotate gravity 90º counterclockwise button;
  • Move left or right;
  • Camera control (move camera to look up, down, left or right).

  • Free and Challenging gameplay: you must use the gravity mechanics to be able to beat the challenges of the game. In addition, you have the liberty to use your creativity to overcome the challenges in different ways.
  • Elements of non-linearity: you can take different paths in the stage depending on the current gravity direction.
  • Support for Xbox 360 gamepad and generic USB gamepad.
  • Rebindable keys for both keyboard and gamepad.
  • English and Brazilian Portuguese languages (for now).

Game Items and Enemies:
  • Checkpoints.
  • Sliding walls that move according to the gravity direction.
  • Doors that opens depending on the gravity.
  • Gravity Changer, an object that alters the gravity when you enter their line of sight.
  • Spikes and moving spikes.
  • Cannons that can kill you. You can also use the cannons to break some types of walls.
  • Controllable cannons that shoots the player in any direction.
  • Buttons and switches that controls doors and cannons. The doors are used as obstacles and platforms.
  • Security cameras that activate some object (door, cannon or traps) when the camera spots you.
  • Trampolines for jumping higher.
  • Boxes to use as platformers and heavy boxes that can crush you.
  • 2 types of ground enemies and 2 types of air/flying enemies.
  • 5 Bosses
*The game is still in progress and can improve.
Popular Discussions View All (1)
Feb 16 @ 5:53am
General Game Discussion
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SharkByteStudio  [author] Aug 16 @ 9:54am 
Desculpa demorar a responder Yon. O jogo está em fase de teste agora, fases e chefes todos prontos. Músicas prontas, SFX 70% prontos. Pretendo lançar em Outubro, no máximo em Novembro, se nada der errado.
Hey guys, the game is the testing stage, the release date will be probably around October/November, if nothing goes wrong.
Obrigado, Thank You. o/
Yon Jun 22 @ 10:30pm 
Fala aí dev. Já tem data de lançamento para esse projeto em mente? Parece ser interessante. Valeu!
SharkByteStudio  [author] Apr 27 @ 7:41pm 
It's Greenlit guys, thank you all. o/
SharkByteStudio  [author] Apr 24 @ 5:18am 
Thanks. :)
Just added a new demo version including music, sfx, new graphics and some other stuff (check the annoucements page).
andbuster Apr 16 @ 7:56pm 
muito bom
LuckyL9 Apr 16 @ 9:41am 
Nice game!!!
SharkByteStudio  [author] Mar 31 @ 9:47am 
Thanks you. o/
Hey guys, hit the follow button to check out (probably next week) a new demo version, with music, some SFX, better graphics (for some enemies and objects) and a options menu (resolution, gamepad, deadzone, audio, rebind keys, language, etc).
Tilama Mar 31 @ 9:30am 
Good work!
voooldo Mar 20 @ 12:21am 
SharkByteStudio  [author] Mar 19 @ 5:35pm 
Thank you all. :)