XCOM 2
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Stop Wasting My Time
 
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File Size
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0.054 MB
Feb 9, 2016 @ 9:51pm
Jan 29 @ 3:11am
11 Change Notes ( view )

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Stop Wasting My Time

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In 1 collection by BlueRaja
Quality of Life / UI Improvements
20 items
Description
Speeds up the game by removing pointless pauses and other time-wasters.
All changes are purely cosmetic.

Combat changes:
  • Removed various pauses:
    • After shooting, throwing grenades, abilities, etc.
    • After getting a kill
    • After going into cover
    • Reanimating corpses and unburrowing chryssalids
    • Revealed enemies cinematic time
  • Removed some unskippable Bradford voiceovers:
    • 1, 3, and 6 turns remaining warnings
    • Civilians dying warning
  • Increased Gremlin movement speed by 150%
  • Removed 33% slowdown of enemies not being attacked during overwatch slowmo (enemies being attacked are unaffected)

Non-combat changes:
  • Increased the speed of the Avenger on the global map
  • Reduced the fade-in time of the horrendously slow color picker

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Other recommended mods:

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Compatible with Long War 2!

Classes Overridden (why do I care?):
  • (non-essential) UIColorChip.uc
  • (non-essential) X2Action_EndCinescriptCamera.uc
  • (non-essential) X2Action_EnterCover.uc
  • (non-essential) X2Action_MoveDirect.uc

Thanks to IphStich for figuring out how to speed up the Gremlins (and contributing the code)!
Thanks to tracktwo for figuring out how to shut Bradford up!
Thanks to MINERAL-115, Ttack, and Joshimodo for contributing logos!

The source code for all my mods can be found on GitHub[github.com]

[www.paypal.com]
Popular Discussions View All (16)
3
Feb 18 @ 11:01am
mod missing
ShaigunJoe
21
Jun 10, 2016 @ 2:38pm
PINNED: How to disable specific changes made by this mod:
BlueRaja
12
Feb 21, 2016 @ 12:00am
Speed up GREMLIN?
Aimeryan
< >
751 Comments
=[NK]= Col. Jack O'Neil 12 hours ago 
Well I don't like the zip speed! You guys nailed the speed for me.. So I've used the values that Ttack suggested, would you recommend any other changes to your ini Blue??
Ttack  [author] Feb 19 @ 1:52am 
You're welcome! And ohhhh, that's right, "unforeseen consequences". :D
BlueRaja  [author] Feb 18 @ 5:27pm 
@Col Jack: The reason I removed the speed increase is that it got added to the increase by Zip Mode. So people were using this mod and enabling zip mode, then complaining about how unnaturally fast the units were moving.
=[NK]= Col. Jack O'Neil Feb 18 @ 4:31pm 
Thanks tack, I'll punch in your values into the base game
Ttack  [author] Feb 18 @ 11:12am 
To clarify: you can look at how the mod used to work in the old versions, I do not suggest using them, as the latest change looks like a compatibility tweak. Only @BlueRaja knows about the code as he made the mod proper.
Ttack  [author] Feb 18 @ 11:10am 
The old way of adjusting move speed was to use XComAnimation.ini and the lines
MaxUnitRunRate=1.1
MinUnitRunRate=0.9
bUseRunRateOption=true

A couple previous versions of the mod are still listed on Nexus.
=[NK]= Col. Jack O'Neil Feb 18 @ 8:44am 
Why would you guys remove your speed? I loved the speed you had, zip mode is a little too fast for my liking :(

Is it basic lines I just need to throw into an ini please?!
Ttack  [author] Feb 16 @ 10:32am 
Just a few comments down:
Ttack [author] 8 Feb @ 1:57pm
Steam change note from 11 March 2016 says:
"Removed Unit Speed increase, use Zip Mode instead."

Zip Mode is the current preferred method for faster unit movement.
henriquejr Feb 16 @ 8:29am 
Does this mod conflct with Zip Mode or do they overlap in any way ? Thanks!!
Ttack  [author] Feb 15 @ 4:12am 
@Ogirok: General advice: Steam can be iffy about effecting mod subscriptions. Make sure Steam\steamapps\workshop\content\268500\620600092 is gone (back up for later use any files you have changed yourself) before trying to apply the mod again (and make sure the folder and files are back once subscribed, then restart Steam and check the mod's checkbox in the XCOM 2 mod launcher).

If the problem persists after the cleanup and restart, let's take this to Discussions for specifics.

I recommend using the alternative launcher to do a rudimentary check for mod incompatibilities: https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/.