XCOM 2
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Stop Wasting My Time
 
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0.054 MB
Feb 9 @ 9:51pm
Mar 10 @ 8:47pm
10 Change Notes ( view )

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Stop Wasting My Time

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In 1 collection by BlueRaja
Quality of Life / UI Improvements
19 items
Description
Speeds up the game by removing pointless pauses and other time-wasters.
All changes are purely cosmetic.

Updated for Zip mode update!

Combat changes:
  • Removed various pauses:
    • After shooting, throwing grenades, abilities, etc.
    • After getting a kill
    • After going into cover
    • Reanimating corpses and unburrowing chryssalids
    • Revealed enemies cinematic time
  • Removed unskippable Bradford voiceovers:
    • 1, 3, and 6 turns remaining warnings
    • Civilians dying warning
  • Increased Gremlin movement speed by 150%
  • Removed 33% slowdown of enemies not being attacked during overwatch slowmo (enemies being attacked are unaffected)

Non-combat changes:
  • Increased the speed of the Avenger on the global map
  • Reduced the fade-in time of the horrendously slow color picker

I highly recommend also subscribing to IphStich's Instant Avenger Menus mod:
  • No transitions between rooms on Avenger
  • No Hologlobe dissolve animation
  • Faster Avatar Project updates

If anyone finds any other annoying pauses please let me know, I'll look into it.

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Classes Overridden (why do I care?):
  • (non-essential) UIColorChip.uc
  • (non-essential) X2Action_EndCinescriptCamera.uc
  • (non-essential) X2Action_EnterCover.uc
  • (non-essential) X2Action_MoveDirect.uc

Thanks to IphStich for figuring out how to speed up the Gremlins (and contributing the code)!
Thanks to tracktwo for figuring out how to shut Bradford up!
Thanks to MINERAL-115, Ttack, and Joshimodo for contributing logos!

The source code for all my mods can be found on GitHub[github.com]

[www.paypal.com]
Popular Discussions View All (11)
19
Mar 11 @ 12:15am
PINNED: How to disable specific changes made by this mod:
BlueRaja
12
Feb 21 @ 12:00am
Speed up GREMLIN?
Aimeryan
12
Mar 3 @ 10:33am
Delay during the interior of skyranger after mission
d0dger
< >
632 Comments
shuaguin 20 hours ago 
Well patch may have fixed it for me, i didn't pay any attention recently.
over pb with the the DLC tough (can't get the alien hunter mission), not sure what caused it.

Anyway Thks for this awesome mod ;)
Jin- 23 hours ago 
Ok thanks. Never happened to me before. Only after latest DLC
BlueRaja  [author] May 25 @ 12:47pm 
@Jin @Shuaguin - That is a well-known bug in the base-game. It was supposed to be fixed in the latest patch, but apparently not.
shuaguin May 25 @ 11:54am 
@Jin Yep it does it for me to damage appears before the explosion. not always but sometimes.

Very usefull mod though
Boge May 19 @ 12:06pm 
Jin- I often get that as well. Not sure if it's this mod or something else though.
Jin- May 18 @ 8:19am 
Anyone else getting the bug where explosion dmg appears before actual explosion happens.
I throw a grenade then enemy soldier takes dmg and after that explosion appears
Escallisa May 12 @ 6:16pm 
@CocoonMaN I've heard the geoscape lag is because of Perfect Information. Do you have that mod on?
Ttack  [author] May 12 @ 1:04pm 
Re: DLC compatibility. I poked @BlueRaja - he made the mod proper, so he is the only person qualified to answer that. The DLC is just cosmetics and new enemy types plus new campaign elements, so it should not interact with the mod and vice versa.

The newest *patch*, however, may have changed some things. I see premature explosions marked as fixed, at least (something people were attributing to game speed).
Burst Fire May 12 @ 12:18pm 
this works with new Dlc?
CocoonMaN May 12 @ 12:15pm 
My mod that displays time remaining in hours instead of days could also be causing it but I can't imagine why? It's the only other mod I have enabled that interacts with the world mission screen.