Torchlight II

Torchlight II

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Summoner class
 
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Feb 9, 2016 @ 3:36pm
Mar 3, 2016 @ 7:26pm
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Summoner class

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In 1 collection by Cooperton
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Description
This class combines summons, ranged attacks, and crowd control.

This class was inspired by, but uses no assets from, the Umbra class.
This class has access to all engineer summons (except spider mines), it also has all the shadowling skills from outlander (except bane breath). Plus it has wolf shade (from berzerker) and astral ally (from embermage).

And that's just one tree.
The second tree is focused on long range combat with many skills taken from the Outlander.
The third tree is all about battlefield control, with many mobility and defensive skills.

In depth skill analysis, written by Steffire3(with some editing by me):

Rapid Fire = supports shadowlings- only ranged skill that can do this. Good knockback. Ignite. Also a great skil for building charge.

Shadow Shot = best dps and range- also fast- rivals Blast Cannon and Fusilade in one skill.

Tangled Shot = impressive chance to immobilize and supports high poison or magic damage.

Chaos Shot = speedy and very good at damaging crowds more than the other shots.

Elemental Boost = Resistance, Damage, Mana, Anti-slow, Anti-Immobilize.

Ice Prison = surprising number of uses as defensive- damage- distraction- and wall.

Venom Hail = easily the strongest poison skill in the game if foes are trapped in one place.

Heal Bot = Health, Mana, Armor- will not despawn.

Wolf Shade = steals health for User- next best thing after Heal Bot.

Immobile Copter = slows foes greatly and will not despawn.

Gun Bot = at Tier 3- best crowd damage of all summons.

Sledge Bot = great variety of attacks and distracts foes.

Shadowling Brute = basically a second Sledge Bot but more speed. Buffed by Death Ritual

Astral Ally = has many of the Embermage's attacks- like Fire Pillar- good crowd damage.

Blade Pact = along with Immobile Copter- one of the best slow skills.

Rune Vault = maybe the best escape ability if User aims in opposite direction every jump.

Frost Teleport = a small cooldown after use- has knockback yet Shadow Burst may be better.

Ice Shield = single- best- missile deflection- in- entire- game.

Bramble Skill = great knockback- can even be used with Ice Prison for Ice and Poison hits.

Stone Pact = amazing armor buff- and damage deflector- and good health regen.

Forcefield = Engineer may max at 80000 but Summoner maxing at 28000 damage is good.

= = = = = = = PASSIVE SKILLS

Ranged Master = more range and damage- so useful.

Shotgun Master = limited but very useful for shotguns controling foes.

Akimbo Skill = very useful for adding damage for dual pistols.

Elemental Buff = alot more power for all magic types- very good.

Shadowling Ammo= very useful to raise an army- way better than Spider Mines.

Death Ritual = boosts the Shadowlings- so they are an almost permanent force.

Frozen Fate = immobilize on kill is one of my favorites- so useful.

Poison Burst = chance to poison and explode on kill- infecting others? so useful.

Share the Wealth = this and the Bar means there's little need to invest into Dexterity.




Steffire3's note on skills in general: This class has almost all the best vanilla skills in game.

Notice that almost every skill has it's own unique job- or [2] skills that work well together that still serve different functions.

I owe a special thanks to Steffire3 who was instrumental in helping me refine and improve the skill trees of the class.


Hey you, yeah you. Do you like playing with my Summoner mod? Thats good man. Do you also like using my awesome summonmerge modpack with it?
http://steamcommunity.com/sharedfiles/filedetails/?id=633401440

Thats real good man. Then youre gonna wanna check out my latest mod, yet another addition to make summons incredibly badass. Shades of War.
http://steamcommunity.com/sharedfiles/filedetails/?id=685550957.
I worked with IcyClaw, the guy who made the Improved Astral Ally mod, which is included in my summonmerge modpack. He aided me in giving the Wolf Shade the Astral Ally treatment. Except instead of adding elementals, it adds flaming swords and the undead.
Popular Discussions View All (3)
24
Feb 27, 2016 @ 12:06am
Skill Tree discussion and suggestions
Cooperton
9
May 21, 2016 @ 7:31pm
Other mods
Cooperton
3
Feb 21, 2016 @ 6:11pm
Bug reports
Cooperton
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37 Comments
steffire3 Jun 16 @ 6:55pm 
@Cooperton (author): We have finally made our Skill Expansion mod and we have yet to include any of your mods however my time spent helping you here on the Summoner Class certainly helped me while working on expanding the original classes!

I thank you very much for this and have gladly posted the Link below:

http://steamcommunity.com/sharedfiles/filedetails/?id=924025867&searchtext=
steffire3 Apr 22 @ 2:21am 
Thank you @Cooperton! I will gladly inform my mod partners of your decision.

We will gratefully keep you informed of the progress that we make.

Many mods are being made currently and it's only a matter of time before we focus on the original classes and their minion spells.
Cooperton  [author] Apr 21 @ 9:26pm 
By all means Steffire. Please use my mods in any way you see fit. Just cite me as a source as appropriate.
I have been away from torchlight, and torchlight modding for some time, and definitely wont have time to help during this semester. But feel free to PM me links as you see fit and I'll take a look at what youre working on, as my time allows.
steffire3 Mar 30 @ 7:45am 
https://steamcommunity.com/workshop/discussions/18446744073709551615/133258593381658252/?appid=200710

@ Cooperton (author): I want to humbly thank you for greatly helping me in the past which has now led me to this content in the above link.

I hope you don't mind me linking back to your mods here for the sake of advancing Torchlight Original Classes with a potential mod enhancement from "doudley" and "Aherin".

I'm also asking for your permission to potentially use your mods or take inspiration from them.

If you would like us to; we could also (optionally) include you as a collaborator?

If you answer "No" to the question (of permission) then I will gladly enforce your decision and make sure the mod team I'm working with respects your mods by leaving them out of the equation.

I respect your work and your input! ^_^
steffire3 Jan 28 @ 5:36am 
@Cooperton [author]:
Thank you so much for your comment in the linked discussion.

I greatly appreciate it!

-^_^-
steffire3 Jan 27 @ 10:36am 
Could you write your opinion on an important question I have which I wrote on the page in the link below:

Is a Torchlight Character defined by Class or Skills?

This has to do with the way any and every mod class is built.

http://steamcommunity.com/app/200710/discussions/0/133255603285071449/

Thank you for your time. ^_^
steffire3 Jun 15, 2016 @ 9:15pm 
Thx and I'll keep that in mind "if" I ever decide to start.

-^_^-
Cooperton  [author] Jun 15, 2016 @ 2:56pm 
Customizing skills is a bit beyond my ability... even the wolf shade mod was quick and dirty. Sorry :(
But if you wanna work on it, I'll help anyway I can
steffire3 Jun 14, 2016 @ 3:57pm 
@Mod-author Cooperton:

I have an idea for another class but it requires alot of customizing vanilla skill numbers and using some mobs and bosses for summons and wondered if that was too much to ask...

thx for considering. -^_^-
steffire3 May 20, 2016 @ 3:06am 
Thx for updating the description with full detail on skills and recommended merges! :)