Arma 3
614 ratings
Data Type: Mod
File Size
192.118 MB
Feb 9, 2016 @ 11:29am
Feb 6 @ 10:17am
28 Change Notes ( view )

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In 1 collection by friznit
VCB WW2 Stuff
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This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information:

Our support forum is at

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at
Popular Discussions View All (19)
Feb 8 @ 2:19pm
Occupation Commander?
Jan 16 @ 2:17pm
Andy Pipkin
Dec 7, 2017 @ 9:55pm
Can't open ALIVE menu in game to use the tablet?
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Mixed Mar 15 @ 2:29pm 
Also when i was playing as ISIS i saw a lot of CSAT helicopters in the air from reinforcements, wondering if there is a fix?
Mixed Mar 15 @ 2:24pm 
Just a question, i still havent hammered the C2ISTAR module and the auto tasks, it works with vanilla factions but not custom factions (have checked wiki for supported factions, still doesnt work) Also when i want to have multiple enemy factions and try and get objectives for both it wont work. Wanting to know if there is a way to do this or if its not fully completed yet.
Basic_Instinct Mar 11 @ 6:47am 
Can you suggest any similiar mod?
friznit  [author] Mar 10 @ 1:16am 
Mostly because they take a lot of effort to make and then keep up to date everytime ArmA changes something.
Mixed Mar 9 @ 9:45pm 
Why did you guys stop making video tutorials? I acually really like them and how they are made :P Im new so if you said why before im sorry but cant seem to find out why you guys stopped, thanks
Olden Sargent Mar 9 @ 9:25pm 
@HeroesandvillainsOS Thank you for your time and effort in making this index! It is greatly appreciated!
HeroesandvillainsOS Mar 9 @ 4:59pm 
Ok for anyone that's asked, the Chernarus Redux index:
HeroesandvillainsOS Mar 9 @ 10:59am 
I’m a total failure. :(
friznit  [author] Mar 9 @ 10:22am 
From our Slack chat:

Heroesandvillainsos [01:00] :weary: 700 objects to classify on Chernarus Redux
Heroesandvillainsos [04:34] I'm getting script errors on mission start with this index
Heroesandvillainsos [14:33] The index works perfectly

Note the times and send H&V your eHugs ;)
Olden Sargent Mar 9 @ 8:05am 
@friznit Before I ask my question, I would like to say how much I enjoy this mod! Great work, it has brought quality dynamic experiences to me and my friends since day 1!

This may have been brought up already, but are there any plans on indexing Chernarus Redux?