627 ratings
True Concealment
File Size
1.939 MB
Feb 6 @ 7:53pm
Feb 21 @ 8:59pm
6 Change Notes ( view )

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True Concealment

*NOTE: Any mods added during a campaign will require that campaign to have said mod on at all times, or else you will not be able to load the save!*
*This mod works with other timer-affecting mods*
If you're looking for something a bit easier, here's the version without the downgraded timers http://steamcommunity.com/sharedfiles/filedetails/?id=619816174 (Not recommended, will make the game too easy etc.)

This mod seeks a nice middle area between outright removing the timers and extending them. In mission types where you start concealed, the timer will not tick until your squad has been discovered.

Individual mission changes:
Rescue, Neutralize: 13 -> 10
RecoverItem, Hack, Destroy: 9 -> 7

Additional Dark Event that reduces timers currently by 50% (configurable)

0.4: Added configuration files which allows you to edit whether or not the dark event is enabled and how many turns you lose when the event is active. Default is set to On and the values are default 50% (3 and 5 turns lost, respectively). DEVal_Small affects missions with less than 10 turns and DEVal_Large affects missions with 10 or more turns. These values can be edited within XComTrueConcealment.ini.

These can be found in either:
Steam\SteamApps\common\XCOM 2\XComGame\Mods\TrueConcealment\Config

Note that disabling the dark event only works when you start a new campaign; it'll still be in the pool of available dark events in the middle of a campaign.
Popular Discussions View All (7)
Jul 10 @ 10:49pm
The "New Dark Event" added by this mod
Lord General Salesman
Aug 10 @ 1:13pm
This mod but without the reduced timer?
Jul 28 @ 6:28am
Can't get it to work
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Watergun Sep 18 @ 8:10pm 
Same here... doesn't work for VIP mission too.Tried unsubscribing and resubscribing doesn't fix the issue
coblenski Sep 11 @ 4:15am 
Doesn't work on VIP missions for me either - makes them really difficult to finish with the reduced timers. I don't have any DLC
KoriandR Sep 11 @ 12:49am 
@ Foron : It's the same for me on Capture VIP missions...
Speedmaster Sep 8 @ 5:25pm 
Doesn't work for me anymore but damn do I miss it. Hate being rushed when I'm trying to plan my way through a map.
b.hejda Sep 2 @ 2:26am 
An idea to make the Lightning strike GTS ability useful with changed timers: What if it Lightning strike gave you bonus moves in the two turns AFTER you are revealed?
Foron Aug 24 @ 9:26am 
I've had the same problem, just about to move out, then the timer ticked down on a capture a VIP mission
Roran Hawkins Aug 24 @ 4:30am 
Same problem as @Trooper and @Azrael here. Dark VIP missions still have the timer working as vanilla. Didn't notice at all until I suddenly only had two turns to complete the mission as I wanted to engage QQ
Cuesbey Aug 22 @ 9:02pm 
@Takeru, I had the same issue as Shady_BK. I remember it working fine until I had a neutralize mission.
Shady_BK Aug 21 @ 6:14pm 
@Takeru Shirogane I started a new campaign with all of the dlc and so far this mod has been working until my last mission where I had to either kill/capture the enemy vip, the countdown started on my first turn, even though I was still concealed. Is not supposed to work on kill/capture enemy vip missions or did it just glitch?
Takeru Shirogane  [author] Aug 9 @ 2:32pm 
For people that have downloaded / used the mod: Let me know in the discussions if it's working properly with DLC and or what issues you might be encountering.

I can't guarantee that I'll be able to fix them (I started a new job, so much of my time has been taken) if it's something wrong in the backend but at least we can centuralize the issues.