Of course to first start screwing around with all these commands, you need to get yourself into an offline map first. To do this, simply open up your console and type in "switchlevel xxx" with "xxx" being one of the following:
So for example, if you wanted to load into Trainyard, you would type:
Bear in mind that all of the commands in this guide can be copy and pasted, so you won't have to bother typing out any of these by yourself!
Now you're in a map, you will only be able to choose from Sawbonez, Proxy or Fragger. If you want to use any of the other mercs you will first have to type in one of the following commands:
Vassili / Aimee / Phantom / Redeye: set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_01_Gameplay.Pawns.A_CovertOps_01 set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_02_Gameplay.Pawns.A_CovertOps_02 set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_03_Gameplay.Pawns.A_CovertOps_03 set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_04_Gameplay.Pawns.A_CovertOps_04
Proxy / Bushwacker / Fletcher: set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_01_Gameplay.Pawns.A_Engineer_01 set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_02_Gameplay.Pawns.A_Engineer_02 set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_03_Gameplay.Pawns.A_Engineer_03
Skyhammer / Arty / Stoker / Kira: set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_01_Gameplay.Pawns.A_FieldOps_01 set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_02_Gameplay.Pawns.A_FieldOps_02 set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_03_Gameplay.Pawns.A_FieldOps_03 set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_04_Gameplay.Pawns.A_FieldOps_04
Sawbonez / Aura / Phoenix / Sparks: set SGPlayerReplicationInfo m_SlotArcheTypes Medic_01_Gameplay.Pawns.A_Medic_01 set SGPlayerReplicationInfo m_SlotArcheTypes Medic_02_Gameplay.Pawns.A_Medic_02 set SGPlayerReplicationInfo m_SlotArcheTypes Medic_03_Gameplay.Pawns.A_Medic_03 set SGPlayerReplicationInfo m_SlotArcheTypes Medic_04_Gameplay.Pawns.A_Medic_04
Fragger / Thunder / Nader / Rhino: set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_01_Gameplay.Pawns.A_Soldier_01 set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_02_Gameplay.Pawns.A_Soldier_02 set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_03_Gameplay.Pawns.A_Soldier_03 set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_04_Gameplay.Pawns.A_Soldier_04
Once you have done that, kill yourself / tap out and your chosen merc will replace the first merc slot.
You're now in your desired map using your desired merc. But what if you now want to use a different weapon? Want Proxy with an LMG or Sparks with a Katana? Well the following will have you covered:
IMPORTANT - weapon sights will be screwed up, to fix that, spawn the weapon you want, type
then reenter the command for the weapon you want (or press the 'up arrow' key)
M4A1 / BR-16 / Dreiss AR / Timik-47 / Stark AR Set SGPawn PrimaryWeapons (A_AssaultRifle_01) Set SGPawn PrimaryWeapons (A_AssaultRifle_02) Set SGPawn PrimaryWeapons (A_AssaultRifle_03) Set SGPawn PrimaryWeapons (A_AssaultRifle_04) Set SGPawn PrimaryWeapons (A_AssaultRifle_07)
Hollunds 880 / Remburg 7 / Ahnuhld-12 Set SGPawn PrimaryWeapons (A_Shotgun_01) Set SGPawn PrimaryWeapons (A_Shotgun_02) Set SGPawn PrimaryWeapons (A_Shotgun_03)
SMG-9 / Hochfir / KEK-10 / Crotzni / Blishlok Set SGPawn PrimaryWeapons (A_SubMachineGun_01) Set SGPawn PrimaryWeapons (A_SubMachineGun_02) Set SGPawn PrimaryWeapons (A_SubMachineGun_03) Set SGPawn PrimaryWeapons (A_SubMachineGun_04) Set SGPawn PrimaryWeapons (A_SubMachineGun_05)
MK46 / K-121 Set SGPawn PrimaryWeapons (A_MachineGun_01) Set SGPawn PrimaryWeapons (A_MachineGun_02)
MOA SNPR-1 / PDP-70 / Fel-ix / Granduer SR Set SGPawn PrimaryWeapons (A_SniperRifle_01) Set SGPawn PrimaryWeapons (A_SniperRifle_02) Set SGPawn PrimaryWeapons (A_SniperRifle_03) Set SGPawn PrimaryWeapons (A_SniperRifle_04)
M9 / Silenced M9 / DE .50 / Simeon .357 / Caulden / Selbstadt .40 / Smjüth & Whetsman .40 Set SGPawn SecondaryWeapons (A_Pistol_01) Set SGPawn SecondaryWeapons (A_Pistol_02) Set SGPawn SecondaryWeapons (A_Pistol_03) Set SGPawn SecondaryWeapons (A_Pistol_04) Set SGPawn SecondaryWeapons (A_Pistol_05) Set SGPawn SecondaryWeapons (A_Pistol_06) Set SGPawn SecondaryWeapons (A_Pistol_07)
MP 400 / Silenced MP 400 / Tølen MP / Empire-9 Set SGPawn SecondaryWeapons (A_MachinePistol_01) Set SGPawn SecondaryWeapons (A_MachinePistol_02) Set SGPawn SecondaryWeapons (A_MachinePistol_03) Set SGPawn SecondaryWeapons (A_MachinePistol_04)
Beckhill Combat Knife / Stilnotto Stiletto / Kukri / Cricket bat / Katana Set SGPawn Meleeweapons (A_Knife_01) Set SGPawn Meleeweapons (A_Knife_02) Set SGPawn Meleeweapons (A_Knife_03) Set SGPawn Meleeweapons (A_CricketBat_01) Set SGPawn Meleeweapons (A_Katana_01)
You will have to kill yourself after each command and respawn to acquire the weapons you want.
Bear in mind that you can use ANY weapon in ANY slot, just change the command around. For example, an Empire-9 in your Primary slot would be:
Set SGPawn PrimaryWeapons (A_MachinePistol_04)
Now you have your preferred combination of map, merc and weapons, you'll now probably want to try out various abilities. Well never fear, the relevant commands are down here:
Set SGPawn Items (A_ActiveHealingAura_01) Set SGPawn Items (A_AirstrikeMarker_01) Set SGPawn Items (A_AirstrikeMarker_02) Set SGPawn Items (A_AmmoPack_01) Set SGPawn Items (A_ConcussionGrenade_01) Set SGPawn Items (A_DeployableCover_01_DeployableItem) Set SGPawn Items (A_FragGrenade_01) Set SGPawn Items (A_GrenadeLauncher_01) Set SGPawn Items (A_HealthPack_01) Set SGPawn Items (A_HealthPack_02) Set SGPawn Items (A_HeartbeatSensor_01) Set SGPawn Items (A_IRGoggles_01) Set SGPawn Items (A_Martyrdom_01) Set SGPawn Items (A_Mine_01) Set SGPawn Items (A_Molotov_01) Set SGPawn Items (A_OrbitalLaser_01) Set SGPawn Items (A_RocketLauncher_01) Set SGPawn Items (A_SelfRevive_01) Set SGPawn Items (A_SmokeGrenade_01) Set SGPawn Items (A_StickyBomb_01) Set SGPawn Items (A_ThirdEyeCam_02) Set SGPawn Items (A_ThirdEyeDevice_01) Set SGPawn Items (A_ThrowableKnife_01)
It should be obvious what these all are.
To have two custom items equipped, use a comma to seperate them. The first will occupy your 'Q' slot, the second your 'E' spot. So for example, if you wanted an Airstrike Marker as your Q ability and an Ammo Pack as your E ability, you would type:
Set SGPawn Items (A_AirstrikeMarker_02, A_AmmoPack_01)
The following commands are also available, however I personally could not get any of them to work. If anyone else is able to get these working in some fashion, please tell me then I'll update this guide with how to do so.
Set SGPawn Items (A_ActiveCamo_01) Set SGPawn Items (A_AmmoStation_01) Set SGPawn Items (A_Artillery_01) Set SGPawn Items (A_Blowtorch_01) Set SGPawn Items (A_C4_01) Set SGPawn Items (A_C4Wireless_01) Set SGPawn Items (A_Defibs_01) Set SGPawn Items (A_DeployableCover_01) Set SGPawn Items (A_Grenade_01) Set SGPawn Items (A_HackingDevice_01) Set SGPawn Items (A_HealingStation_01) Set SGPawn Items (A_HelpUp_01) Set SGPawn Items (A_ObjectiveCarryItem) Set SGPawn Items (A_LaserPainter_01) Set SGPawn Items (A_PDA_01) Set SGPawn Items (A_Pliers_01) Set SGPawn Items (A_ReviveGun_01) Set SGPawn Items (A_Screwdriver_01) Set SGPawn Items (A_StickyMine_01) Set SGPawn Items (A_SupplyCrate_01) Set SGPawn Items (A_ThirdEyeCam_01) Set SGPawn Items (A_Tomahawk_01) Set SGPawn Items (A_Turret_01)
Again, these can be used in whatever slot you wish, so you can have IR Goggles in your melee slot if you so desire.
A few maps have routes you cannot pass normally, such as the first objective on Trainyard or the Last stage on Underground. Though these can both be bypassed by other commands, it is much easier to just teleport yourself, and to do that, simply type "set SGPawn Location (x x x)", with "x" being the x, y and z coordinates respectively.
For example, say you wanted to get to the bridge on the last stage of Trainyard, you would type:
set SGPawn Location (x=3723, y=-2867, z=2895)
The following Pastebin has examples of other useful locations:
That Pastebin is formatted for the 'bugitgo' command, which has now been disabled. Simply ignore 'bugitgo' and '1 1 1 1' as these are not required for this method.
Feel like recording a demo? These commands have you covered.
Starts recording DemoRec
Stops recording DemoStop
Plays demo with indicated filename DemoPlay demofilename.demo
Moves camera into freemode SpectateFreeCam
Cancels previous command DemoViewNextPlayer
Adjusts playback speed SloMo #.#
Adjusts fog density FogDensity #.#
The rest of these are various little things you can change:
Will change your movement speed set SDPawn groundspeed 100000
Will change your jump height set SGPawn jumpz 1500
Will change your max health set SDPawn health 1000
Toggles HUD on and off togglehud
Gives inifinite ammo for both your guns and abilities, as well as no ability cooldown set SGPlayerSetCooldown m_AbilityCoolDowns (m_autorate=10) | set SGCooldownComponent m_energycost (0) | set SGInventoryManager bInfiniteAmmo true
Infinite health (also disables explosive knockback) set SGPlayerController bgodMode true
Displays weapon spread DisplayAll SGStandardPistol m_currentSpread And replace "Pistol" with whatever weapon class you want to look at spread for, however, for the SMGs it is SGStandardSMG.
These show the name of an object you are looking at and change it's position, rotation and scale ShowDebug INPUT set objname location (x=0, y=0, z=0) set objname Rotation (yaw=0, pitch=0, roll=0) set objname DrawScale3D (x=1, y=1, z=1)
Begins a single-player game set SGGameInfo Timelimit 999 | set SGGameInfo m_minplayers 1 | set SGTeamInfo respawntime 0 | set SGTeamInfo m_minimumrespawnwaittime 0
Modifies game speed [Enter the speed you want, then enter restartlevel for this to work] set SGGameInfo Gamespeed 2
Modifies gravity set SGWorldInfo worldgravityz -700
Dirty Bomb Single Player Utilities
"Dirty Bomb Single Player Utilities" is a neat little program made by Simple_AOB which allows for multiple commands to be easily copied over in one go.
Here are some screenshots of the, as of the time of writing this, current build:
Remember, Dirty Bomb uses Unreal Engine 3 and as such, you can screw around with default UE3 commands and see which work and which don't. I'm personally not an expert with UE3, but a command list can be found here: