Men of War: Assault Squad 2

Men of War: Assault Squad 2

3,955 ratings
RobZ Realism mod
File Size
3,574.417 MB
Jan 28, 2016 @ 9:00am
Jan 20 @ 6:11pm
53 Change Notes ( view )

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RobZ Realism mod

Realism mod made by RobZ, and credits to Warfare11.
Mod Group
This mod includes gore-mod, using gore mod seperately can cause issues.
Play with a year-setting in multiplayer for the best balanced experience. (1944 and 1945 beeing closest to "all" units)

Latest version : 1.25.2
This is a MP mod (vanilla skrimish missions can have issues)

How to install:
1. Subscribe
2. Wait for it to download
3. start the game, go to options/mods and activate the mod (if the mod is not there restart the game)
4. Play

Some changes this mod brings:
- Infantry damage is now based on hitboxes, not weapon damage. So it makes a differance if u hit the head, body, legs..etc.. Also depends on the weapons they get hit by, pistol / smg, stg, carbine, mg / rifle, .50 HMG.. and so on
- Redone vehicle mobility to make tanks and armored vehicles act alot more realistic
- Redone tank damage system, alot more events and stuff that can happen to tanks. (cook offs, fuel fires, internal damage, spalling..etc..)
- New FX for alot of stuff
- Added new historical shells (like APC,APCBC,HEAT,WP.. and alot more) for tanks and guns with realistic data and behaviour. (credits to skr for some new shell models)
- New infantry skins (credits to Mandingo for the models , textures by Krieg_Strudel)
- New vehicles and units (huge credits to Normand and his Valour mod, credits to GSM and skr)
- New sounds
- Increased ranges. 50-140 for infantry weapons. 140-250 for cannons and tank guns. 240-790 for artillery (depends on what artillery piece and the real life range)
- Redone accuracy and penetration drop curve
- Redone veterancy and weapon levels. AS2 levels was from 1-5, now its from 1-10 and different nations have different level troops which is reflected by price.
- New maps (blue highlighted is from Normand and his Valour mod, green highlighted is from GSM so credits to those)
- Weapon jamming. Small arms now can now jam (credits to sonne for this script)
- Many many small changes which I have forgotten at the moment or just too much to write down

This mod has no missions in it, but if you want to make missions with the mod you're free to do so.

Check out The Shermanator , Warfare11 ,
Raptor , DiplexHeated and BaronVonGamez
as they have made videos using my mod.

Report bugs if found in bugs discussion.
Popular Discussions View All (380)
Mar 17 @ 10:58am
Mar 18 @ 8:00pm
PINNED: Balance
Mar 17 @ 11:35am
Units don't reload
< >
Cisar12 15 minutes ago 

***************** Exception *****************
File not found - resource/interface/cursor/cannon_reload_wp/00.tga (eiorepository.cpp, 328) @ [render_material_load]
> img:create(/interface/cursor/cannon_reload_wp/00.tga)

Men of War: Assault Squad 2 - v3.260.0 - standard
2016.09.16 22:34 - 0x00C57FCA
malucas 5 hours ago 
I spend hours on Editor and than when i try to save it crashes... But i restart and the save map is there. I try to start game and crashes again.... Any help? I dont have any others mods turn on.
Xerophax 21 hours ago 
I have now tried using the script ''effect'' with ''gun_mode'', ''gun_mode_unit'', gun_mode_indirect'' and so on. Nothing happens. If I use this script for normal artillery that already fires indirectly and normally responds to the script, using this ''effect'' script prevents them from firing as well. Please help
[1stAK] Chicken Connoisseur Mar 19 @ 5:29pm 
@123nick There already are additional vehicles. Compare to vanilla before commenting. Thanks.
Runnercam_SGG Mar 19 @ 4:10pm 
RobZ I am having a problem with the mod. Everytime I try to launch the game it says
Program will be terminated
APP_ERROR: define not found (eSDLReader.cpp, 367)

EIP=753208f2 [main_loop]
EAX=08b5f118 EBX=0000000c ECX=00000004
ESI=08b5f648 EDI=374885f0 ESP=08b5f118
> file "/set/stuff/pistol/artillery_155_flaregun"

Any Ideas?
123nick Mar 19 @ 1:56pm 
have you thought of adding additional vehicles to the game?
Xerophax Mar 19 @ 10:05am 
I know, but it still doesn't work. I'll keep trying though
RobZ  [author] Mar 19 @ 9:34am 
@Xerophax, Use "effect" script and effect "gun_mode". This will have the same effect as pressing the button on the interface.
Xerophax Mar 19 @ 9:28am 
The in-direct/direct fire mode for artillery is game-breaking. Trying to script artillery firing on its own for missions is now impossible. Even if you put the artillery on indirect fire mode before scripting them to fire automatically, they won't do so. This did work before. Please fix it, it broke some of my missions.
What's up with the range addon ? Is there any news ?