Cities: Skylines

Cities: Skylines

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Rush Hour [Beta]
 
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0.524 MB
Jan 21, 2016 @ 1:55pm
Dec 2, 2016 @ 10:31am
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Rush Hour [Beta]

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In 2 collections by PropaneDragon
Buildings that have random events in Rush Hour
11 items
Workshop items I use
571 items
Description
Cims that know the time!
This mod gives all your Cims free watches and teaches them how to read the time. No longer will you find people in school 'studying' at 3 AM, and you won't have the same traffic at night as you will during the mornings or evenings.

Overview
Current features
    Natural Disasters
  • Works with Natural Disasters!
  • More to come soon.

    Snowfall
  • Works with Snowfall!
  • Cims prefer to go home if they're getting rained on while stood around outside.

    After Dark
  • When going out at night, citizens are more likely to choose specialised leisure areas in their local area.
  • Tourists stay in your city for longer, and if you have hotels near tourist hotspots they'll go there at night.

    General
  • User creatable events. You can create events at certain unique buildings to make extra profit for your city.
  • Random event support for your unique buildings. (More information)
  • Cims don't use pocket cars as much any more. Instead they attempt to park.
  • Cims go to work and school at reasonable times during regular weekdays.
  • Some cims will leave work at lunch to go and eat elsewhere, then return to work.
  • Cims don't go to work on weekends.
  • Over night some Cims may decide to go out if they feel like it. More will go out at night over the weekends.
  • Random events happen in your city at certain landmarks which attract certain people.
    Official buildings
    • Aquarium
    • Modern Art Museum
    • Posh Mall
    • Expo Centre (Business Expo, Caravan Expo, Comic Book Expo, Electronics Expo, Games Expo)
    • Stadium
    • Theater of Wonders
    • Library
    • Opera House
    Workshop buildings
  • The date bar has been changed to show the actual city time
  • Time has been made 4X slower to give Cims time to do stuff.

Details
[After Dark] Leisure and tourism specialisations now affect what people do
If you have After Dark, citizens that are close to leisure zoned areas will now go there at night, providing they are open and active. Similarly, tourists that are done for the day will look for available hotels around where they are and check in, then will come out the day after to continue their day.

User creatable events!
You now have the ability to make your own events for your citizens at specific unique buildings! This gives you the opportunity to bring in some extra money for your city, but be careful - events attract certain people, so if you set up the wrong event for your city you may lose more money than you gain.



To help bring in more citizens you can set up incentives to attract people who would otherwise not attend. Some incentives improve attendance percentages, however some reduce attendance if there are too few or they run out.

Random events!
That's right. As if your roads weren't packed enough, Cims will now pile into events hosted by the city. If you've got landmarks in your city, they may become the host of some of the various events packed into this mod! Don't worry though, your citizens will let you know when an event is going to start through...
New chirper messages! #youlovehimreally


Date bar changes
The date bar at the bottom has now been updated to follow the day/night cycle, and now includes yellow blips for events for those who have exterminated Chirpy. When an event is happening your date bar will turn yellow, so you know when it has properly started. The length of the blip states how long the event is going to go on for. Hovering over the blip will tell you the times the event starts and ends at, and if you click it you'll be taken to the building where the event is happening.



Time sensitive activities
  • Children and Teenagers will go to school in the mornings, and some start as early as 6:30. They'll stay there the entire day (unless they graduate during that time) and leave between 15:00 and 16:00. What they do after that is entirely up to them, and some will come back home whereas others will go out and find something to entertain them.

  • University students and adults with jobs start from 7:30 and usually finish between 17:00 and 20:00 (still inaccurate, but I'm working on it). Some will stay out during the night, and some will come home.

  • Senior citizens will just do whatever they want all day, and will be heading home by 19:00 if they go out.

  • Tourists will generally prefer to stay in your city for the full day and go back home in the evenings. If they are in a hotel at night they'll stay there through the night, or they'll find a hotel close to them. In the mornings they'll go back out to complete their adventures.

Night time budget sliders that can be changed!

Now you can adjust your school and public transport budget sliders for the night without your entire city going into meltdown. Since Cims aren't out and about as much at night, you can reduce budgets for services that aren't getting used as much over night.

Prepare your roads
Roads are busier during the mornings and evenings, when people are travelling to and from school or work. Make sure your roads and transport services can handle the extra traffic.

Further information
In progress

    Future plans
    • Zoning for random events to appear.
    • Generic event building for events to replace with their own models.

    Known issues
    • Enabling the DEVELOPER: Print all monuments in your city to the console without any unique buildings in your city causes an error.

    Bugs?
    If you're having issues with the mod please make sure you post your output_log.txt (from steamapps\common\Cities_Skylines\Cities_Data - if you're on Windows) somewhere and post the link so I can debug any issues.

    Special thanks
    • This mod uses the excellent C# detours library[github.com], which has made it all possible!
    • Thanks to BloodyPenguin who contributed code to help with detouring.

    Frequently asked questions
    View all previous updates
    Source code
    [github.com]
    Make an event for your building
    Translate
    Like what I'm doing?
    [www.paypal.com]
    Popular Discussions View All (58)
    1
    May 21 @ 12:18pm
    Time progression not having any effect?
    Jamanfi
    81
    Mar 12 @ 10:56pm
    PINNED: Translating Rush Hour
    PropaneDragon
    2
    May 7 @ 7:45am
    Freezes bug
    Eni
    < >
    3,100 Comments
    Trollsama 8 hours ago 
    excited to play this in the new update once its ready :)
    Ca$h.Scar May 24 @ 7:20pm 
    With rush hour turned on, my busses take about 10 times longer at the stops no matter how many people are gonna board (even at zero it happens). Messed up my whole traffic network, it would be lovely to get a fix. I'm using TM:PE with it.
    michaelbruce80 May 24 @ 3:28pm 
    @PropaneDragon
    Thanks for getting back with us.
    I have $ ready to donate to u. Just waiting on an update sir;)
    cylon33 May 24 @ 1:20pm 
    Take it easy man. It's only a game. You don't want to burn yourself out. Also, I don't think CO is done with patches for this, so you'll probably have plenty of time to catch up.
    PropaneDragon  [author] May 24 @ 10:58am 
    Sorry about all the problems. I've been able to work on it for months but I've simply not had the time to do anything. I'll try and get something done soon.
    freedom1 May 23 @ 8:46pm 
    @PropaneDragon this mod is in need of optimization after the mass transit update as the motion pauses then jerky then pauses over and over andover and over and over and over and over and over. I'm ready for the mass transit update.
    Private Aye May 23 @ 9:21am 
    jeremygo30: enable the day/night cycle.
    eewaro May 23 @ 4:21am 
    The mod has mani problems for old games, but new games work
    jeremygo30 May 23 @ 1:01am 
    Why the date is blocked at the today's date? The date never changes
    hehehemann May 22 @ 5:22pm 
    We need someone to take over this mod and make it better compatible with Traffic Manager:PE