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bob's game (puzzle game) from "bob's game"
 
 
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Genre: Puzzle
Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Jan 18, 2016 @ 3:56am
Feb 21 @ 3:06am

View bob's game (puzzle game) from "bob's game" in the store

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Release date: 20XX
The legendary bob's game is the final game from the infamous homebrew Action-RPG "bob's game" (a game about the puzzle game- note the double quotes!). Please check out the separate Greenlight entry for that game here: http://steamcommunity.com/sharedfiles/filedetails/?id=604630184

There is also a Wikipedia article which explains more about the RPG: https://en.wikipedia.org/w/index.php?title=Bob%27s_Game&oldid=713042467

bob's game is the best puzzle game ever made.

bob's game is a multiplayer puzzle game- but not just any puzzle game, EVERY puzzle game! It's a build-your-own puzzle game with a puzzle game creator where YOU define all the rules to your own custom game!

More than that, great care has been made to ensure that bob's game is the *best* version of every puzzle game. I went through every puzzle game forum and wiki I could find and made sure to implement every detail and feature required by tournament level hardcore players. It has wall kicks, floor kicks, spin kicks, T-spins, adjustable timing, powerups, you name it.

The rules of bob's game change in real time as you play it, morphing from game to game and making every round completely unique. Or you can choose to play just your favorite game type against your friends with fantastic controls, super tight timing, and features and powerups from other games.

bob's game is completely customizable, allowing the player to create in-depth rulesets to mimic existing puzzle games or create entirely new ones to add to the online library.

Create your own puzzle modes! Invent custom rulesets or challenge your friends to a sequence of all your favorite games. Compete in an online world championship and improve your skills to reach the top of the public leaderboard.

bob's game is constantly evolving with new theme packs, new rules, and user-designed puzzle packs.

This game is not done, it is only a little more complete than the Java demo featured in the video. So it's playable, but it's an early alpha "MVP" version and I need to add many more features. I am currently porting it back to C++ from Java so that it runs as smoothly as possible with no garbage collection hiccups and can be ported to any platform.

It will be released and continuously updated for desktop PC both standalone and in browser, and on mobile for Android and iPhone.

You can play the alpha version that appears in the video as an embedded game inside the "bob's game" RPG Demo 3 for PC here: http://bobsgame.com/files/bobsgame_demo_3_dist_win.zip
Popular Discussions View All (1)
3
Feb 23, 2016 @ 5:37am
This game deserves to make it on Steam. It's pretty fun!
Axxxel
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64 Comments
robertpelloni  [author] May 5, 2016 @ 12:05am 
the server was live for a short time but then i ran out of money and lived in my car for two years. i'm currently living in a hack van and working on rewriting the client in C++, after which the server might go back up depending on how things go.
put akuma in mvci Apr 20, 2016 @ 11:19pm 
am i supposed to be able to connect to the server because i cant
Sliver Mar 1, 2016 @ 5:33pm 
This looks like a fun puzzlee game, more interesting than some of the other stuff on steam!
Dave Feb 29, 2016 @ 12:46pm 
https://twitter.com/bobsgame/status/703629939191517186

I think this tweet from bob says it all
robertpelloni  [author] Feb 26, 2016 @ 6:19pm 
thank you
Matik452002 Feb 26, 2016 @ 8:34am 
Ok, it is fun.

Multiplayer + Custom rules = wow.
Upvoted!
robertpelloni  [author] Feb 25, 2016 @ 9:18am 
thanks gbev!
Christian Feb 23, 2016 @ 11:01am 
may the glorious bob reign forever supreme as the greatest developer in the universe
robertpelloni  [author] Feb 23, 2016 @ 8:05am 
i say the truth
Matik452002 Feb 23, 2016 @ 5:35am 
welp, I should admit, real time rules change deliver a new level of challenge.
But the last comment by the dev...upvote or downvote it? That's the question...