Sid Meier's Civilization V

Sid Meier's Civilization V

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Hyperdimension Neptunia: Ultra Planeptune [BNW]
 
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12.459 MB
7 Jan @ 2:21pm
11 Jan @ 2:40pm
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Hyperdimension Neptunia: Ultra Planeptune [BNW]

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In 1 collection by Vice Virtuoso
Vicevirtuoso's Hyperdimension Neptunia Civilizations
8 items
Description
If you have enjoyed the mods I have made for the Workshop, please consider donating to my fund to study abroad in Japan at the link below:
https://www.gofundme.com/84h32dbg#
All donations are appreciated!



REQUIRES SEPARATE CORE FILES MOD TO FUNCTION

Please use Steam Workshop Downloader[steamworkshopdownloader.com] to download this mod if you are having difficulty downloading it via Subscribing.

Soundtrack Mod available[mega.nz] as a separate download!





Additional info:

Dynamic city names: Other than the Capital, all cities will be randomly named, choosing from a pool of themed names, and altering them based on the nearby terrain.

Religion: Includes the religion "Church of Iris Heart."

Supports the following mods:

  • Sukritact's Events and Decisions
  • JFD's Cultural Diversity
  • JFD's Piety and Prestige
  • JFD's Exploration Continued Expanded
  • Ethnic Units
  • Yet (not) Another Earth Maps Pack
  • Map Labels
  • Unique Cultural Influence
  • Civ IV Traits in Civ V (Charismatic / Aggressive)
  • Community Balance Patch Causes guaranteed CTD on game load, mod now blocks CBP
  • Superpower Modpack
  • Community Call to Power
  • Hulfgar's Industrial Warfare


Credits:
Pazyryk, DarkScythe: TableSaverLoader and TSL Serializer
sukritact: Modular City Info Stack
Typhlomence: UniqueDiplomacyUtils
whoward69: PlotIterators.lua
Lord Justice, the anons on Infinity's Neptunia threads: Dialog
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92 Comments
Ferrous 28 Mar @ 6:56pm 
For the "Market your Console with Blast Processing" decision with the events & decisions mod, is it supposed to work like the autocracy tenent Futurism? As in every time I make a military unit, it adds tourism to all known civs without increasing my tourism per turn? Just wondering if I should be spamming animated dolls after enacting that decision since I can make them in multiple cities every 2 turns or if it the decision isn't working since I am not seeing my tourism per turn increase.
Forst 12 Mar @ 8:20am 
Okay thank you.
Vice Virtuoso  [author] 12 Mar @ 8:17am 
I'm in the midst of taking a long break from modding, so sorry if I am very slow to respond to comments.

@MCL Hatchet
The only thing I'd plan on changing about the resistance is that it needs a notification; currently it just kinda happens. Also, Animated Dolls don't count for deaths towards breaking Weapon Dolls since I know they are an easily killed unit. And as far as the influence goes, considering you will need to be beating the AI in both shares and military to get every City-State to love you automatically, I don't see it as too big a problem for now.

@Magni
There might be conflicts with some of my older, non-Neptunia mods, if you happen to be using those. (This may be the one fix I post before June.)

@Forst
Daycare was already nerfed tremendously in the first patch; while it will still give you more overall food than a Granary, it generally averages to be around 2-4 more food per turn over the lifetime of the city. Which is good, but not brokenly good.
Rebel-Raven 11 Mar @ 11:06pm 
If you think Ires Heart's influince is to powerfull.... will this is toned down from what she is actualy like. Plutia iss just as lazy so lack of productivity in the form of resistance would be pretty accuret
Forst 3 Mar @ 1:01pm 
Do you think you could possibly scale down the Daycare? Plutia always seems to have a higher population than most of the other civ's and as such usually a much higher science rating. Then again that kind of matches Planeptune but still.
Magni 3 Mar @ 2:22am 
So, it seems Sukritact's Events and Decisions somehow breaks Plutia, Nep and Noire and strikes them from the list of selectable civs for me. Nepgear, Uni, Blanc and Vert all remain selectable, though.
MCL Hatchet 28 Feb @ 7:49pm 
Also, I would love it if you could somehow change the resistance feature. I don't really mind it happening, but every 5 turns I have to check my capital to make sure it isn't a puppet because it happens often and it changes the production.
MCL Hatchet 28 Feb @ 7:46pm 
I see your points and thanks for making the mods. The script for all of your Hyperdimension characters is excellent.

It might be another conflict that I didn't fix, but I have to dismiss any notification about the dolls before I click the button on top or there is a high chance it will crash the game when I click the button. It only started happening mid to late game too.

Another couple things I want to point out is that I think the Weapon Dolls break too quickly and Iris Hearts influence with city states is too powerful. The Animated Dolls can usually be killed in two hits and the Weapon Dolls break in 4 deaths so you need a lot of Weapon Dolls. You also cannot build the special dolls very fast early game. Reguarding the high influence, I played on Epic speed and for at least the last 200 turns of my 500 turn game; I had max influence with all city states with nearly no effort.
Hemad the Barbarian 17 Feb @ 2:28pm 
So, I found the issue, and it really made me feel silly: When running with the Multiplayer Mods Workaround mod active, none of the extras work: No doll UI, no extra animated dolls, and no ability to turn HDD. However, when the mod's been exported using the tool, everything works fine, and also works fine when running without the MP exporter as well. Don't I feel retarded?
Suigintou 17 Feb @ 10:30am 
Black scrine from All liders. How to fix this bug? But Peshee working normal