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@MCL Hatchet
The only thing I'd plan on changing about the resistance is that it needs a notification; currently it just kinda happens. Also, Animated Dolls don't count for deaths towards breaking Weapon Dolls since I know they are an easily killed unit. And as far as the influence goes, considering you will need to be beating the AI in both shares and military to get every City-State to love you automatically, I don't see it as too big a problem for now.
@Magni
There might be conflicts with some of my older, non-Neptunia mods, if you happen to be using those. (This may be the one fix I post before June.)
@Forst
Daycare was already nerfed tremendously in the first patch; while it will still give you more overall food than a Granary, it generally averages to be around 2-4 more food per turn over the lifetime of the city. Which is good, but not brokenly good.
It might be another conflict that I didn't fix, but I have to dismiss any notification about the dolls before I click the button on top or there is a high chance it will crash the game when I click the button. It only started happening mid to late game too.
Another couple things I want to point out is that I think the Weapon Dolls break too quickly and Iris Hearts influence with city states is too powerful. The Animated Dolls can usually be killed in two hits and the Weapon Dolls break in 4 deaths so you need a lot of Weapon Dolls. You also cannot build the special dolls very fast early game. Reguarding the high influence, I played on Epic speed and for at least the last 200 turns of my 500 turn game; I had max influence with all city states with nearly no effort.