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Tides of War: Letters of Marque
 
 
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Jan 4, 2016 @ 10:50am
Apr 3, 2017 @ 8:20am
Recent Announcements View All (6)
Build 0.3 Update
  • Removed requirement for server login (offline play available now)
  • Updated gun particles
  • Framework for player profile started
  • Updated camera effects
  • Updated raycasting system
  • Update sky system
  • Cleaned up project files

Mostly this was a stabilization build and a chance to remove the server account system and allow for offline play. We will expand it a bit more in the coming weeks with a new ship class and a different map, as well as putting in a simple scenario as well. Hope you enjoy!




December Devlog Updates
  • 5 Nations to play as; English, Spanish, French, Dutch and Pirate – More nationalities will come at a later point, such as China, Russia and young America.
  • 26 gun Naval Snow, based on the HMS Ontario
  • Admin panel to set up your test scene
  • 3 swappable ammunitions:
    • Basic Shot (Hull/Armor damage)
    • Chain Shot (Sail, Rigging and Mast damage)
    • Hot Shot (Heated to cause fire – which left unattended makes the gunpowder magazine explode)
    • Canister (Crew damage) and other munitions will be added later when other mechanics are implemented
  • Basic AI intelligence for the NPS’s (Non Player Ships)
  • Functioning flooding and fire system on board that must be fought if occurring.
  • Test map with islands for tactical play
  • A fully working day cycle system. You can let it run its course or freeze it at a certain time of day/night
  • A fully working and customizable weather system with calms, storm, fog, rain, thunder and even snow dynamically being added to your ship
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The last week we have also added to v0.3 the beginnings of new incoming systems you meet in v0.4:
  • A basic dynamic damage texture system showing the damage done by the cannons on both yours, and your allies/enemies ships
  • More dramatic updated explosions when the powder magazine explodes
  • Updated explosions sounds
  • New fire sounds
  • More visible water splashes (still needs some colour tweaking)
  • New Cannons particles
Open Testing
In addition to testing it for hours and hours internally, we have also run open servers and tested the current build with many outside testers. And we have also joined privately set up servers. It has been a blast and taught us a lot! Although the build is running smooth and very stable we did encounter a minor Networking issue that sometimes does not allow the player to connect to a server if they have just jumped out of another due to a long running master server timeout. Normally they have only had to wait for about 5 minutes and it was sorted out. Although we have looked into the matter, we are focusing on fixing this bug for the coming .0.4 build.

Should you NOT prefer to play PvP (who doesn’t love a good single player match?), and purely want to test your skills against the computer, – or simply want to train and hone your skills before you meet your nemesis – you are of course fully able to set up your own server and play as single player against as many NPC/AI ships as you choose. Or even just spawn ships of any available nationalities you wish, and just spectate the carnage…

That concludes for v0.3 features. We will not add much more to v0.3 in anticipation of build v0.4

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Build v0.4 – Coming soon
The next build is the biggest update so far and features a completely reworked/rebuilt game with increased performance and vastly improved code, furthermore it will also mark a new milestone for further development as we now will start to put in the finer details such as skill systems, upgrading systems and more. Features that will be added to the existing ones to expand the game to new heights.

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Here are some of the highlights of what’s to come:

  • New and even further improved water system
  • Improving and building on the implemented damage system
  • Basic skills system allowing to specialize more
  • More detailed ships for the player (Also adding a different version of the Naval Snow)
  • New Texture system to the ships – to increase the graphical visual experience for the player and allow players to customize their own paint job (based on historical colour schemes)
  • High quality cannon models and a few other objects on deck when hit/damaged can reflect that damage (or destruction)
  • Basics of the coming ship customization and upgrade systems implemented – tailor the ship to your own play style
  • Basic levelling system with implementation of new ships and ship classes
  • New WIP Menu System
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Ship Modelling work & Progress
Finally, it is exciting to show you some updated screenshots of the ongoing modelling work. All of these models near completion and consequently will lead to more ships making their way into the game when finalized.

Ships based on known ships, and not 100% accurate copies

  • HMS Unicorn
  • HMS Fly
  • Pirate Brig
  • Merchant Brig
  • East Indiaman
  • 3rd rate Warship
  • USS Essex
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Description
Download our prototype on Itch.io
https://saltyseadogs.itch.io/tides-of-war

Tides of War: Letters of Marque is Heart-pounding naval combat with wooden ships and Iron men! Take command of your ship and crew to set sail into battle with iconic ships from the golden age of sail. Balance your offence and defense to outlast, dismast, sink, board, and plunder your enemies. Challenge your friends in thrilling smoke filled multiplayer battles or sail solo in missions to challenge your command skills. Become a Pirate Lord in the Brethren of the Coast or hunt down your nations enemies as the Captain of a Ship of the Line. Earn your Letters of Marque and start your voyage... if you dare...

Take part in large scale battles in both multiplayer and single player naval combat that spans the golden age of sail. Sail iconic ships and lead your crew in sinking, capturing, plundering, and razing enemy ships for King and Country or for your own personal wealth. "Raise the Black" against merchant ships or seize cargo for your nation is varied multiplayer battles that will test your abilities as a Captain, or lead your squadron and test your abilities as a Commodore as well. Manage officers, crew, and specialists to give your ship an advantage in situations and train and keep your crew alive to make sure your veterans can train the latest recruits. Balanced gameplay will give your decisions weight in the fray. Rush in and rely on your heavy armored Ship of the Line or slowly pick at the enemy from afar with your light and fast Schooner. Your play style can be as varied as you want.
A Test Build is available at our site or IndieDB for free. Check it out and tell us what you think!
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18 Comments
Captain Murphy  [author] Apr 3, 2017 @ 8:20am 
A new alpha prototype is available on Itch.io
https://saltyseadogs.itch.io/tides-of-war
Captain Murphy  [author] Dec 8, 2016 @ 4:39pm 
Thanks for the offer,but we are creating all of our own ships and assets if at all possible. You are welcome to send us more information at info@wolfpackgames.co with more detail of the collection in case one of our artists sees something they just can't live without!
Trazzy Dec 8, 2016 @ 5:01am 
If you are interested in acquisition of 3000+ unique game content assets (3D and 2D) with exclusive license for online or single-player game about sea adventure and naval combat
Please contact me
Simurgh Jan 12, 2016 @ 10:47am 
o7 Sold, especially if modding is available eventually.
Captain Murphy  [author] Jan 12, 2016 @ 10:07am 
We have a thread over there! Great guys, I love the mods for the Silent Hunter games. http://www.subsim.com/radioroom/showthread.php?t=221124
Simurgh Jan 12, 2016 @ 6:50am 
Alright thank you for the info. Looks very enjoyable: don't forget to advertise this at subsim --they've been on quarter rations for a long long time. : >)
Captain Murphy  [author] Jan 12, 2016 @ 6:42am 
This is entirely a battle/combat game, no navigation other than local will be involved. It focuses on the tactical management of a ship and crew while in the battle in the short term. There will be some additional components as far as crew management for their advancement in skills that will tie into a 'campaign' for single player mode so that you do have to manage some aspects of the ship long term but will not be needing to navigate and instead will be placed into a series of engagements.
Simurgh Jan 11, 2016 @ 7:52pm 
How I wanted some talented team to translate Silent Hunter III into the age of sail as a simulator of that depth all these years. Will this feature actual navigation map plotting using real time maths, and the like, or more an arcade game? o7
The Viking Jan 9, 2016 @ 2:55pm 
it's true that it may be problematic having ships from different eras together, but maybe only tweak them when they are going to fight an inferior/superior ship from a different era? Like, if a ship of 1700 is figthing against another one of 1700 but it has been tweaked to be able to fight with a "heavy armored ship", then wouldn't he have an advantage?

maybe setting restrictions on some fights, like a ship of x-type can't fight against a y-type?
Captain Murphy  [author] Jan 9, 2016 @ 12:12pm 
What good is a ship game without the Anglo-Dutch wars? Those ships had fantastic styling, though will have to be 'tweaked' to be able to go against a more modern Ship of the Line. We will have to balance them out a bit for good gameplay.