The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

595 ratings
Darker Caves, Dungeons, Ruins, Towers, Nights
File Size
1.905 MB
May 2, 2012 @ 1:35am
Jul 2, 2013 @ 11:21pm
12 Change Notes ( view )

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Darker Caves, Dungeons, Ruins, Towers, Nights

=== V2.1 ===

This plugin makes interiors (caves, dungeons etc.) and night time darker so you have to rely on light sources(fires, torches, candles, skylights etc.) to see whats around you.

V2.1 Changes

Fixed a torch and the mist around a campfire at Orphans Tear being excessively bright.

V2.0 Changes

Night time has been made lighter.

V1.9 Changes and fixes

Fixes issue where the light produced by a fire at the Werstern Watchtower during the dragon attack would stay after the cleanup leaving only the light and no light source.

V1.8 Changes and fixes

All dwarven ruins have been made darker
Fixed a shadow light not working properly in Gallows Rock.

All interoirs with the exception of city interiors are now darker and all exterior lighting placement is now done.
This mod is now fully complete, any further updates will be to fix any issues that are found.

V1.7 Changes and fixes

Exterior lighting placement in all worldspaces has been completed.
General touch ups in interior cells.
All lighting placement and ambient light changes are finished with the exception of dwarven ruins.
They will be made darker in the next update.
Fixed issue with a body of water in Labyrinthian being above and not below causing players to swim through a small section of the ruin.

V1.6 Changes and fixes

Update.esm is now a parent master file.


Interior cells are now lighter than before. this is to fix 2 issues.
1st - the instances where screen would go completely black when looking at a certain angle where no lights are pressnt.
2nd - night eye would have no effect inside.

Candlelight and Magelight spells now generate a larger light, both when cast and in your hands.

Night time has been drastically changed.
-It is darker and not as blue in colour.
-the 'glow' that the clouds have is gone.

Lighting in interior cells have been revised to fix problems where to many lights would cause some set peices to go black and not render any light on their surfaces, plus general touchs-ups where needed.

Night eye has been modified to work better both outside and inside.

Blackreach has been made darker, but not dwarven ruins.

Fixed issue where the water for the cell outside Night Caller Temple was in the air above. Caused problems with the 'Waking Nightmare' quest.

Next update will include lighting placement in exterior cells and dwarven ruins will be made darker.


As for people who are exeriencing game crashes with this mod, i dont know what causes this to happen,
I have not experienced any problems with the mod not working properly.
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frznghost Dec 24, 2016 @ 9:39am 
I had to unsubscribe to this one. It was taking too much of a performance hit on my laptop, I guess. Or it wasn't playing well with another mod? Flickering, clutter disappearing, random CTD at higher levels.
Matt Dec 24, 2016 @ 2:14am 
Okay so I checked with EDWS and it made the sky like a dark blue (at 11 PM at night) and buildings in the background were greyed out. I'm just gonna try it with "More Rain" and see if it works that way.
Matt Dec 24, 2016 @ 2:10am 
Will this mod work with EDWS? I have EDWS on with More Rain and was wondering if this is compatible with it.
Unghin Nov 9, 2016 @ 3:59pm 
Just awesome!
Aamon May 22, 2016 @ 3:21pm 
Great mod I love how it makes nights actually a threat and sleeping is a logical thing to do. If you have this I also suggest the night hawks eye mod so you can travel at night easier.
Corleone3000 May 20, 2016 @ 5:46pm 
Could we have a version which only affects caves and dungeons pretty please? Great Mod btw
Geralt of Rivia May 8, 2016 @ 5:20pm 
Some dungeons are darker than night, and some are as light as vanilla lighting, could anyone tell me what might be causing this? The mod is great but this is a bit dissapointing...
NinjaKatti Apr 30, 2016 @ 2:21am 
Not working, at all. Not dave game compatible?
Quyx Apr 2, 2016 @ 8:43am 
Make night time lighter pls, ruins, caves and dungeons are ok
Arnold Schwarzenegger Mar 19, 2016 @ 2:35am 
Nights are way to dark, the dungeons and all thats fine but the nights are quite unrealistic dark

i'm using the double torch radious mod and i still cannot even see where the hell im going XD