409 ratings
Darker Caves, Dungeons, Ruins, Towers, Nights
File Size:
1.905 MB
May 2, 2012 @ 1:35am
Jul 2, 2013 @ 11:21pm
12 change notes ( view )

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=== V2.1 ===

This plugin makes interiors (caves, dungeons etc.) and night time darker so you have to rely on light sources(fires, torches, candles, skylights etc.) to see whats around you.

V2.1 Changes

Fixed a torch and the mist around a campfire at Orphans Tear being excessively bright.

V2.0 Changes

Night time has been made lighter.

V1.9 Changes and fixes

Fixes issue where the light produced by a fire at the Werstern Watchtower during the dragon attack would stay after the cleanup leaving only the light and no light source.

V1.8 Changes and fixes

All dwarven ruins have been made darker
Fixed a shadow light not working properly in Gallows Rock.

All interoirs with the exception of city interiors are now darker and all exterior lighting placement is now done.
This mod is now fully complete, any further updates will be to fix any issues that are found.

V1.7 Changes and fixes

Exterior lighting placement in all worldspaces has been completed.
General touch ups in interior cells.
All lighting placement and ambient light changes are finished with the exception of dwarven ruins.
They will be made darker in the next update.
Fixed issue with a body of water in Labyrinthian being above and not below causing players to swim through a small section of the ruin.

V1.6 Changes and fixes

Update.esm is now a parent master file.


Interior cells are now lighter than before. this is to fix 2 issues.
1st - the instances where screen would go completely black when looking at a certain angle where no lights are pressnt.
2nd - night eye would have no effect inside.

Candlelight and Magelight spells now generate a larger light, both when cast and in your hands.

Night time has been drastically changed.
-It is darker and not as blue in colour.
-the 'glow' that the clouds have is gone.

Lighting in interior cells have been revised to fix problems where to many lights would cause some set peices to go black and not render any light on their surfaces, plus general touchs-ups where needed.

Night eye has been modified to work better both outside and inside.

Blackreach has been made darker, but not dwarven ruins.

Fixed issue where the water for the cell outside Night Caller Temple was in the air above. Caused problems with the 'Waking Nightmare' quest.

Next update will include lighting placement in exterior cells and dwarven ruins will be made darker.


As for people who are exeriencing game crashes with this mod, i dont know what causes this to happen,
I have not experienced any problems with the mod not working properly.
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MoH-Zatox Jul 11 @ 8:48am 
thats brilliant, just like night in a game should look like
artgmmorris Jul 11 @ 8:47am 
Super mod. I was using saturation boost looks good in the day BUT at night what a mess purple not my favorite colour.This mod sorted everything out now with lanterns all in one pack I like the nights better than the day.
King of Wolves Jul 10 @ 7:29pm 
Amazing work Lighting kMake game more real looking
YEEEAAAaa!!! Jun 29 @ 8:49pm 
is it on nexus?
Redroidex Jun 29 @ 2:53pm 
Qc Chaotikcrow Jun 16 @ 3:30pm 
This is too dark, not playable.
Rose the DemoEngie Jun 7 @ 6:04pm 
amazing, this is how dark it should be in Skyrim! 10/10 Five Stars
carnage2332 Jun 2 @ 11:39pm 
please make another version where the night is still super dark
Rhonda and Torey May 31 @ 7:38am 
Beautiful mod. And can I just say thank you for not changing the city interiors... that's really what sets this one apart and makes it my choice for a realistic-dark mod. (Though I confess that I put Pure Weather by Laast lower in my load order as there's more ambient light from the moon and aurora, which is slightly more pleasing to me).
Genjohnwilliam May 23 @ 6:55pm 
the clouds still glow for me any way to fix this