The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

625 ratings
Darker Caves, Dungeons, Ruins, Towers, Nights
File Size
1.905 MB
May 2, 2012 @ 1:35am
Jul 2, 2013 @ 11:21pm
12 Change Notes ( view )

Subscribe to download
Darker Caves, Dungeons, Ruins, Towers, Nights

=== V2.1 ===

This plugin makes interiors (caves, dungeons etc.) and night time darker so you have to rely on light sources(fires, torches, candles, skylights etc.) to see whats around you.

V2.1 Changes

Fixed a torch and the mist around a campfire at Orphans Tear being excessively bright.

V2.0 Changes

Night time has been made lighter.

V1.9 Changes and fixes

Fixes issue where the light produced by a fire at the Werstern Watchtower during the dragon attack would stay after the cleanup leaving only the light and no light source.

V1.8 Changes and fixes

All dwarven ruins have been made darker
Fixed a shadow light not working properly in Gallows Rock.

All interoirs with the exception of city interiors are now darker and all exterior lighting placement is now done.
This mod is now fully complete, any further updates will be to fix any issues that are found.

V1.7 Changes and fixes

Exterior lighting placement in all worldspaces has been completed.
General touch ups in interior cells.
All lighting placement and ambient light changes are finished with the exception of dwarven ruins.
They will be made darker in the next update.
Fixed issue with a body of water in Labyrinthian being above and not below causing players to swim through a small section of the ruin.

V1.6 Changes and fixes

Update.esm is now a parent master file.


Interior cells are now lighter than before. this is to fix 2 issues.
1st - the instances where screen would go completely black when looking at a certain angle where no lights are pressnt.
2nd - night eye would have no effect inside.

Candlelight and Magelight spells now generate a larger light, both when cast and in your hands.

Night time has been drastically changed.
-It is darker and not as blue in colour.
-the 'glow' that the clouds have is gone.

Lighting in interior cells have been revised to fix problems where to many lights would cause some set peices to go black and not render any light on their surfaces, plus general touchs-ups where needed.

Night eye has been modified to work better both outside and inside.

Blackreach has been made darker, but not dwarven ruins.

Fixed issue where the water for the cell outside Night Caller Temple was in the air above. Caused problems with the 'Waking Nightmare' quest.

Next update will include lighting placement in exterior cells and dwarven ruins will be made darker.


As for people who are exeriencing game crashes with this mod, i dont know what causes this to happen,
I have not experienced any problems with the mod not working properly.
< >
Caddis Feb 3 @ 3:46pm 
realisticly this mod is pointless. you carnt see shit in dungeons which it reality is fine, your underground, going deeper and deeper into it BUT, because you carnt see any further then 3 feet infront of you, sneeking is pointless because you will always end up walking pretty much right into the enemies. good idea though. some of the lighting is a little off, spider webs look real bright.
Płaski Oct 17, 2017 @ 2:14pm 
Night works perfectly fine, but for some reason interiors are not modded at all. Still bright as in the vanilla. Weird, as I remember playing with this mod on, years ago, and it was working fine. Any advice, guys?
Butcher Of Blaviken Oct 16, 2017 @ 11:56am 
For some reason it makes night's darker, but interiors and caves still being as bright as in vanilla game. Any idea why?
Savagepotato45 Sep 4, 2017 @ 1:46pm 
paired with the scary wilderness mod, this makes it so you must avoid the night and take care in dungeons
Finanor Jul 30, 2017 @ 12:26pm 
it was grat for a while, but i was wondering how to get rid of the effects. i uninstalled it and unsubed but the effects do i fix this?
DestructionManX Jun 6, 2017 @ 8:24pm 
really good mod mate keep up the good work
killemloud May 19, 2017 @ 1:28am 
The mod does not appear to have any effect. I have everything ticked and am using loot for load order am I missing something?
HoboCop Feb 16, 2017 @ 12:06pm 
sweet, im tired of the time of day bearing no impact whatsosever unless you are a vampire.
frznghost Dec 24, 2016 @ 9:39am 
I had to unsubscribe to this one. It was taking too much of a performance hit on my laptop, I guess. Or it wasn't playing well with another mod? Flickering, clutter disappearing, random CTD at higher levels.
Matt Dec 24, 2016 @ 2:14am 
Okay so I checked with EDWS and it made the sky like a dark blue (at 11 PM at night) and buildings in the background were greyed out. I'm just gonna try it with "More Rain" and see if it works that way.