The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,417 ratings
Open Cities Skyrim - Legendary Edition
File Size
42.266 MB
Dec 31, 2015 @ 12:05am
Nov 5, 2017 @ 1:41pm
6 Change Notes ( view )
You need DLC to use this item.

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Open Cities Skyrim - Legendary Edition

Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Installation Requirements

Official Skyrim patch or greater.
Requires Official Dawnguard DLC.
Requires Official Hearthfire DLC.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!

In March of 2013, Bethesda released their final patch for Skyrim. Version Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:


If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 106 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

Donations welcome.[]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (4)
Jan 17, 2016 @ 10:33pm
DJ Blyatman
Dec 10, 2017 @ 9:03pm
Possable to make compatable
Sep 18, 2016 @ 10:25am
Gildergreen bug?
< >
The Poptart TARDIS Mar 18 @ 4:18pm 
Hi, so a lot of people wish for the non-legendary edition version of open cities, and I happen to have a copy of it from before it was taken off of the workshop, would it be okay with you if I repost it so long as I give you credit?
BLUEBERRY PIE Mar 15 @ 8:46pm 
is this the reason i keep on crashing in windhelm?
[SWANG9] Mr.Worldwide Mar 10 @ 5:10pm 
why does this require dawnguard? or any dlc for that matter
Young Bredzik Mar 10 @ 3:23am 
Why dlc is required.:steamsad:
Gravemind Feb 25 @ 3:40pm 
Fuck you, it "needs dlc"
goff.rg24 Jan 18 @ 10:52am 
I decided to take a risk, considering others claiming game breaking issues. So far all good, planning to take a trip to Windhelm and see if there are any problems for me. NOTE I am doing a no fast travel game, will test fast travel on a clean save and get back to here.
ScottishBeverage62 Dec 15, 2017 @ 7:39am 
Excuse me, would it be possible to upload a version that dosen't require DLC?
Skeptic Monkey Dec 10, 2017 @ 5:27am 
I remember a version that did not need The DLC's?
A Bad Username (I'm a pleb) Dec 9, 2017 @ 11:50am 
I'm sad that this mod causes so many problems, this mod broke so many save files of mine I had to reset my game two times (after achieving levels 26, and 15 the second time) because I forgot I downloaded it from the workshop as well as the nexus, do you think there is a way to make this mod compatable with other mods?
Señor Squanch Nov 25, 2017 @ 5:09pm 
I was looking forward to finally trying this mod, but loading it causes my game to crash immediately after the Bethesda screen fades.