The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Open Cities Skyrim - Legendary Edition
 
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40.092 MB
Dec 31, 2015 @ 12:05am
Oct 13, 2016 @ 3:33pm
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Open Cities Skyrim - Legendary Edition

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Description
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Open Cities Skyrim Bugtracker[bugtracker.iguanadons.net]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.
Requires Official Dawnguard DLC.
Requires Official Hearthfire DLC.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[www.nexusmods.com]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!
====================================================================

In March of 2013, Bethesda released their final patch for Skyrim. Version 1.9.32.0.8. Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[skse.silverlock.org] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 106 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

[www.skyrimgems.com]

Donations welcome.[www.paypal.com]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (2)
16
Jan 17, 2016 @ 10:33pm
Incompatible?
De'andre Jordan
3
Sep 18, 2016 @ 10:25am
Gildergreen bug?
Rift
< >
210 Comments
KitsuneNoMeiji Nov 28, 2016 @ 9:09pm 
@Dat Boi Because this is the Legendary Edition version, which is specifically for the Legendary Edition of Skyrim which automatically comes with all three DLCs.
Bones Nov 10, 2016 @ 3:48pm 
why do i need hearthfire for this? i dont need hearthfire for the nexus version.
juice Nov 1, 2016 @ 4:44pm 
oh ok sorry i didn't read up on that my bad
Arthmoor  [author] Oct 31, 2016 @ 5:58pm 
It's an intentional feature so you can access the closed worldspaces easily if you need to.
juice Oct 31, 2016 @ 3:33pm 
Not sure if this is your mod, because I have around 20 installed, but yours seemed the most relevant to this so I figured it must be yours. In all of my games when you enter Solitude and turn directly right there is a rock that you can "open" to "enter Solitude". when you open it it brings you to an alternate version of Solitude with no people and doors that play the opening animation when you touch them but don't load a new place. The only way out is to enter the rock again. Not sure if this is yours but wtf
marcsmit1998 Sep 29, 2016 @ 9:00am 
hi i'm having an problem with open city's,

when i disable open city's in the mod menu and open skyrim again the game crashes to destop whenever i get close to a big city with gates...
Arthmoor  [author] Sep 26, 2016 @ 12:31pm 
Yep, it'll be updated, although the MCM for the defaults in the menu won't be functional until SKSE and SkyUI both get ported. The rest of the mod will work just fine as is though.
jweller12 Sep 26, 2016 @ 4:53am 
are you going to update this when the 64 bit patch in the remasted edition arrives. 64 bit is what im waiting on before playing again, so i dont have worry about memory running out.
THE681 Sep 2, 2016 @ 6:00am 
not sure how but i fixed it.. unsubed to this one and got the NMM version of it
THE681 Sep 2, 2016 @ 5:21am 
so i played around with my mods and it does seem to be open cities.
what happens is i walk into markarth (happens only in markarth) and the ground will be pixelated. try to talk on the pixelated ground and will fallthrough and will find what is actually meant to be there. its just lowerd. the only mods that i thought were glitching it where, clear sky maps and show roads and show more markers for inside cities and places like black reach.