The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,332 ratings
Open Cities Skyrim - Legendary Edition
File Size
41.403 MB
Dec 31, 2015 @ 12:05am
Jul 30 @ 4:59pm
5 Change Notes ( view )
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Open Cities Skyrim - Legendary Edition

Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Open Cities Skyrim Bugtracker[]

Installation Requirements

Official Skyrim patch or greater.
Requires Official Dawnguard DLC.
Requires Official Hearthfire DLC.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!

In March of 2013, Bethesda released their final patch for Skyrim. Version Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:


If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 106 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

Donations welcome.[]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (2)
Jan 17, 2016 @ 10:33pm
Sep 18, 2016 @ 10:25am
Gildergreen bug?
< >
MediocreAssassin Aug 13 @ 1:35pm 
I'm having the same issue, Colonel.
Seems like the vanilla version has been removed, which sucks because this is easily the most underrated mod in all of Skyrim.
There's something about being able to enter the city without a loading screen that makes it feel like a real world. Definitely helps with the immersion, not to mention that it's incredibly convenient.
Hopefully the vanilla version gets reuploaded soon, the game's not the same without it lol
{BEAST} Colonel Parn Aug 11 @ 7:51pm 
So, I don't have the Legendary Edition, but I was using Open Cities as recent as yesterday. Today, when I try to load my game, it tells me I don't have Open Cities anymore, and now the only version I can find requires DLC. Did you remove the non Legendary version of the mod? And if so, would you consider putting it back?
FireflyKnight85 Jul 18 @ 1:31pm 
veteran mod user/tweaker for Total War Series (Rome II) and i just started trying out Skyrim Mods.
My game is Vanilla Legendary ediiton and i could not get this mod to work. Game worked fine, but the mod did not seem to funciton.
Yeazzal May 22 @ 5:32pm 
Is this Lore friendly?
KitsuneNoMeiji Nov 28, 2016 @ 9:09pm 
@Dat Boi Because this is the Legendary Edition version, which is specifically for the Legendary Edition of Skyrim which automatically comes with all three DLCs.
Bones Nov 10, 2016 @ 3:48pm 
why do i need hearthfire for this? i dont need hearthfire for the nexus version.
cyrus Nov 1, 2016 @ 4:44pm 
oh ok sorry i didn't read up on that my bad
Arthmoor  [author] Oct 31, 2016 @ 5:58pm 
It's an intentional feature so you can access the closed worldspaces easily if you need to.
cyrus Oct 31, 2016 @ 3:33pm 
Not sure if this is your mod, because I have around 20 installed, but yours seemed the most relevant to this so I figured it must be yours. In all of my games when you enter Solitude and turn directly right there is a rock that you can "open" to "enter Solitude". when you open it it brings you to an alternate version of Solitude with no people and doors that play the opening animation when you touch them but don't load a new place. The only way out is to enter the rock again. Not sure if this is yours but wtf
marcsmit1998 Sep 29, 2016 @ 9:00am 
hi i'm having an problem with open city's,

when i disable open city's in the mod menu and open skyrim again the game crashes to destop whenever i get close to a big city with gates...