Cities: Skylines

Cities: Skylines

4,482 ratings
Traffic Manager: President Edition
File Size
3.726 MB
Dec 25, 2015 @ 3:48am
Jan 7 @ 1:53pm
198 Change Notes ( view )

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Traffic Manager: President Edition

Traffic Manager: President Edition
helps you manage your city's traffic. This mod allows you to
  • toggle traffic lights at junctions,
  • add yield and stop signs to junctions,
  • define timed traffic lights that can adapt their behavior depending on live traffic measurements,
  • modify speed limits,
  • define vehicle restrictions (e.g. disallow vehicles on certain roads),
  • define junction restrictions (e.g. disallow pedestrians to cross the street),
  • define parking restrictions (e.g. prohibit cars from parking road-side),
  • change lane arrows and connect individual lanes with each other,
  • clear traffic and
  • toggle despawn on/off
It additionally includes
  • its own Advanced Vehicle AI that modifies the way your cims choose their lanes,
  • modified lane splitting/merging rules on highways (read the manual!),
  • a Parking AI which disallows "pocket cars" and improves the simulation regarding parking space usage, and
  • Dynamic Lane Selection (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route

This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.

Current version: 1.10.5 Changelog, Source code[]
  • UI scaling removed
  • Simplified Chinese translation updated (thanks to Emphasia for translating)
  • Polish translation updated (thanks to @Krzychu1245 for translating)
  • Introduced randomization for lane changing costs
  • Introduced randomization for "trucks prefer innermost lanes on highways" costs
  • Removed unnecessary calculations in path-finding
  • Added path-finding costs for public transport transitions
  • Pedestrian traffic lights do not show up if crossing the street is prohibited
  • Busses are allowed to switch multiple lanes after leaving a bus stop
  • Bugfix: Main menu button might be out of view
  • Bugfix: Division by zero occurs for low speed roads
  • Bugfix: Automatic pedestrian lights at railroad do not work as expected
  • Bugfix: Timed traffic lights show up for bicycles (they should not)
  • Bugfix: Due to a multi-threading issue junction restrictions may cause the game state to become inconsistent
  • Bugfix: Routing rules prevents vehicles from spawning when starting building lies too close to an intersection/road end
  • Bugfix: Disabling tutorial message has no effect
  • Bugfix: "Stay on lane" feature does not work as intended for certain nodes

User Manual

Supported languages (% translated)
  • Chinese, simplified (100 %) (thanks to @Lost丶青柠)
  • Chinese, traditional (90 %) (thanks to @clarinetism76)
  • Dutch (90 %)
  • English (100 %)
  • French (90 %) (thanks to @simon.royer007 & @LondSW)
  • German (100 %)
  • Italian (90 %) (thanks to @Admix)
  • Korean (100 %) (thanks to @ Toothless FLY [ROK]
  • Japanese (50 %) (thanks to @Akira Ishizaki; Japanese Localization EX Mod is required)
  • Polish (100 %) (thanks to @Krzychu1245)
  • Portuguese (90 %) (thanks to @igordeeoliveira)
  • Russian (90 %) (thanks to @FireGames)
  • Spanish (90 %) (thanks to @FoXiL)

The language is automatically determined based on your settings in "Options" -> "Gameplay".
Please contact me if you want to help translate this mod, add missing translations or correct translation mistakes. E-Mail: (#=@)

Incompatible with:

In case problems arise / you need help
If you see an error message or something is going wrong, please e-mail me your "output_log.txt" (Windows), "Player.log" (Linux, Mac) and "TMPE.log" files immediately after you encountered the bug. You can find the log files in your ...\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\ (Windows) or ~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log (Linux) or Users/<username>/Library/Logs/Unity/Player.log (Mac OS) folder. Please describe the problem, attach the files and send everything to:, with #=@. Please tell me what you did when the error occurred so that I can reproduce the situation. Some screenshots or a savegame could be helpful, too. Visit this page to find out where your savegames and screenshots are located:

If you like this mod:
Donate via PayPal[]
Popular Discussions View All (246)
Feb 14 @ 8:13am
[BUG] Mod causing Incenerator not sending trucks
Jan 21 @ 10:05am
PINNED: [Solved] Weird bug... icon moved out of the visible screen.
Jan 31 @ 2:55pm
PINNED: Hearses won't spawn
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Artemis *Seven* 5 hours ago 
You can use "Zoning Toolset" mod by Arch Angel to freely toggle zoning on and off on any road - bus only included. It does sometimes glitch by rearranging the grid layout around the chosen section of the road.
surf2explore 6 hours ago 
@philipphamann001 to zone pedestrian path you can use
philipphamann001 8 hours ago 
Hey there,
one thing I really liked about Traffic++ and I greatly miss in Traffic Manager is the ability to zone pedestrian paths. Do you think you could include that?
Adios 9 hours ago 
Artemis *Seven* 11 hours ago 
You can set max speeds as well as acceleration and braking values using AVO (Advanced Vehicle Options) for vehicles running on those. It's not exactly what you asked for but it does most of the job :)
nickvet419 13 hours ago 
Would love speed limits for other things like taxiways, cable car lines, boat routes.
Artemis *Seven* Feb 17 @ 1:48pm 
Select a node and hit DEL or BACKSPACE keys. SHIFT+S for "stay on lane" feature. It's all in the manual. Check it out - it's worth it :)

@Varenik [KZ09]
Car and citizen limits are hard set by the game engine. There's no way around that.
Varenik |KZ09| Feb 17 @ 12:35pm 
how can i increase the limit of parked cars (32.000), maybe mods? it seems that drivers can't parked their cars and make traffic jams, or just dissapear
Mornach Feb 17 @ 9:23am 
When using the "Lane connector" tool: is there some way I can reset an entire connection point at once?
Artemis *Seven* Feb 17 @ 2:03am 
AFAIK it's been requested a number of times already and is being considered (if it's possible).