Arma 3
106 ratings
Spyder Addons
Data Type: Mod
File Size
5.232 MB
Dec 19, 2015 @ 2:01pm
May 23, 2017 @ 9:34am
13 Change Notes ( view )

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Spyder Addons

A collection of modules and scripts designed to aid mission makers in adding depth to their missions.

I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

For an in-depth description of features, please view the readme here



ALiVE is only required for certain modules (currently Civilian Interaction and Insurgency) due to them being directly integrated into ALiVE. SpyderAddons can be ran without ALiVE but these modules will exit if ALiVE is not running. All other modules are only dependent on CBA.


Please report any issues to SpyderBlack723 at the one of the following links

Author - SpyderBlack723
Logo - Jezter804
Code adjustments - Dixon13
Testing and Feedback - AUTigerGrad, HeroesandVillansOS

Thanks to everyone who gives feedback and/or reports any bugs!
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SpyderBlack723  [author] Mar 10 @ 12:25pm 
Try opening your mission file and manually clearing any dependencies.
Jbob88 Mar 7 @ 10:59am 
I'm trying to launch Arma 3 and it says it's missing this when i try to launch for my exile server but my exile server doesn't run this could someone help me?
cbfirefighter Mar 6 @ 9:21pm 
I just placed markers at mosque sites,named them CTP1 and so one. Diyala has Call to Prayer. Really adds to the ambience. Thanks for this great mod. Using it fully now with my MP COOP missions.
SpyderBlack723  [author] Mar 6 @ 9:15pm 
The marker will find towns and cities within it's area, those towns and cities will then spawn a call to prayer automatically. I believe I added a way to spawn it directly around a building, but I can't remember without looking at the module myself.
cbfirefighter Mar 5 @ 7:41pm 
When placing markers for the Call to Prayer module, do I need to make the marker so that it covers the whole area, such as a city? Or can I place the standard round 50x50 marker over the building where I want CTP to originate from? Or does the marker need to cover the whole area where I want the CTP to be heard?
SpyderBlack723  [author] Feb 12 @ 5:44pm 
Does your mission on Altis use any additional scripts, perhaps an external script is interfereing with it.
jamiegrover1973 Feb 12 @ 12:27pm 

Hi mate. The menu to pick a vehicle simply stays blank/black. I've noticed it's ok on Statis but i suffer from this blank respawn menu when using it with Alive on Altis. Weird!
SpyderBlack723  [author] Feb 9 @ 3:24pm 
I believe there is a script condition field that needs to be true in order for the unit to be spawned. You would have to create a resource backend and then you can test it against the condition. It's limited, but it works.
Baschar al assad Feb 5 @ 6:40am 
is it possible with this to make a recruitment gui that considers ressources or what would i need for that
SpyderBlack723  [author] Feb 1 @ 3:32pm 
It should be infinite by default as far as I can remeber. How exactly does it stop letting you spawn vehicles, is the list empty or does the spawn button gray out?