This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Genre: Horror
Platforms: PC, Mac, Linux
Players: Single-player
Dec 17, 2015 @ 5:17pm
Feb 22, 2016 @ 10:10am
Recent Announcements View All (5)
New Teaser Trailer
We are in TOP 10!
Release date: 2017

DARQ is a unique psychological horror game set in a zero-gravity lucid dream.

The game tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

In DARQ, sound plays a very important role. There are sections of the game that take place in absolute darkness and in order to navigate the environment, Lloyd has to rely on the location of sounds.

  • Psychological horror game about lucid dreaming.
  • Unique artstyle combining 2d and 3d graphics.
  • Shining-like pacing, relying on a slow build and creepy atmosphere rather than gore and violence.
  • Music written by Hollywood composer Wlad Marhulets[].
  • Puzzles that involve bending the laws of physics (walking on walls and ceilings, levitating), manipulating the dream world (creating items, spawning doors and entire locations), collecting and using found objects, and avoiding enemies.
  • Emphasis on sound- some parts of the game involve navigating the environment in complete darkness, which makes the player rely heavily on the location of sounds.
  • Randomly generated elements of the gameplay (enemy spawn locations, objects, some locations). No walkthrough is the same.
  • Lots of interactive objects and characters that will unfold the story and help Lloyd find answers about the meaning of his journey.
  • Dynamic dream world - in DARQ, visiting a room for the second time might yield a surprising result. You might find that some details have changed, or maybe even the entire room got replaced with a new one.
  • Multiple endings, depending on the choices you make throughout your journey.

The game is designed to be a moving artistic experience. The art style of DARQ is a juxtaposition of opposites: it combines 3d locations with 2d hand-drawn characters, beauty with horror, elegance with roughness...The beauty element becomes the means of seduction, inviting the player to enter the world of Lloyd's nightmare.

We're very particular about the use of light in our game - both as a part of the overall aesthetics, as well as the main component of the gameplay. Light and shadow are almost the main character in DARQ. The game builds tension based on the uncertainty of not knowing what to expect when switching the flashlight on and off.

Lloyd is up against much stronger enemies; he has no chance of winning in an open confrontation. Instead, he has to rely on stealth and careful planning to avoid getting detected.

In addition to hearing, most enemies posses good sight. That's why sneaking by would often require switching the flashlight off. When the light is off, it becomes crucial to listen closely to the sounds made by enemies. Faster and more irregular breathing indicates higher level of alertness, and therefore higher possibility of being detected.

We would love to hear from you!
Popular Discussions View All (4)
Jan 10, 2016 @ 2:11pm
Dec 26, 2015 @ 6:00am
Feb 20, 2016 @ 11:32am
Quanto é bom
< >
Novinka Nov 1, 2016 @ 8:49am 
Creepy and cool, I'm waiting for it :D
Lucifer Apr 30, 2016 @ 1:38pm 
Nick9x9™ Feb 29, 2016 @ 7:09am 
Hi,pretty cool game,i really need to try this out,i love horror games :)
RussoMonstro Feb 20, 2016 @ 11:35am 
i need play this game :'(
✪ ReoN ZeD Feb 17, 2016 @ 3:16am 
/7упоI< Feb 2, 2016 @ 3:33am 
javierucu Feb 1, 2016 @ 7:32am 
hi, i think Darq is fantastic. Now i´m finishing the working in other game and it would be great to cooperate with such a promising team. I think my work could fit perfectly in your project. Could we talk about it? my email is: Thank you
Amokoma Jan 26, 2016 @ 4:28am 
Wow, nice.
GuZZy Jan 15, 2016 @ 7:28am 
Relax , Just enjoy your "Shit" Jan 13, 2016 @ 12:38am