Cities: Skylines

Cities: Skylines

1,345 ratings
81 Tiles (Fixed for 1.2+)
File Size
0.458 MB
Dec 15, 2015 @ 2:32pm
Oct 19 @ 1:07pm
26 Change Notes ( view )

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81 Tiles (Fixed for 1.2+)

Compatible with Cities: Skylines 1.9.0 (a.k.a. the Green Cities update)

This is a fixed & improved version of @emf's 81 Tiles mod.

To use this mod you must unsubscribe the original version of 81 Tiles! If you get exceptions on mod's start up it most likely means that you have original mod's .dll file somewhere and it loads instead of this mod's one. Please delete all workshop files and re-verify local game cache. Also I will remove any complains about this mod if you haven't attached your output_log.txt /screenshot/save game link to the comment. Just 'NullReferenceException' isn't informative at all. It's a generic name of an error that can be caused by anything.

Short overview:
- This mod icreases area available for unlocking and construction from vanilla 25 tiles to 81 tiles (whole map)
- You can unlock all 81 Tiles one by one or:
- Like original version, this mod provides a cheat to unlock all 81 tiles at any time (accessible through mod's options)
- Fixed compatibility with C:S 1.2+
- Old saves should be compatible
- This mod shouldn't break save games when disabled but beware!

Known incompatibilities:
- All Tiles Start. Unsubscribe that mod and use 'Unlock all tiles for free' button in this mod's options instead.

Issues I'm aware of and confirmed:
- At level loading terrain's looking distorted for few seconds.
- Loading freeze after exiting to main menu and loading again / after loading into different environment from pause menu
- Dams cause tsunamis if placed outside of 25 tiles area
- Pillars that were changed with No Pillars or Network Skins get reset outside of 25 tiles area
- Disasters and evacuaction don't work outside of 25 tiles area (too much work, won't be fixed)

Latest update:

UPDATE 24 (10/19/2017)
Fixed: Updated for game version 1.9.0 (a.k.a. the Green Cities update)

GitHub repository[]

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (6)
Nov 10 @ 11:38am
Array index error
Sep 13 @ 3:58pm
Array index is out of range!
Sep 2 @ 12:16pm
Zoning Grid Disappearing
< >
kman10001bd Nov 18 @ 9:00pm 
Doesn't seem to be working anymore... I'll unsub then resub. FYI it was working before Nov 4th (Last time I played without issues)
coolnickman Nov 17 @ 2:09pm 
Array index is out of range. [System.IndexOutOfRangeException]

No details

sheyla465 Nov 17 @ 1:22pm 
I got the same error :(

Array index is out of range. [System.IndexOutOfRangeException
justinmyersm Nov 15 @ 4:24pm 
Getting the same error as others:

Array index is out of range. [System.IndexOutOfRangeException]

No details
trumbla11 Nov 15 @ 1:26pm 
I can't seem to get this mod to show up in my mods.
herbertwillmann Nov 14 @ 9:45am 
Which Camera-Mod do I have to choose, for the normal camera doesn´t get into the edges and the borders?
Alfluorine Nov 14 @ 2:54am 
Have been testing for hours to figure out why no offices would build in my cities. Finally narrowed the issue down to this mod. Tested it with nothing else enabled.
China:icewind Nov 13 @ 8:33am 
this mode is not working please help
Array index is out of range. [System.IndexOutOfRangeException]

No details
DJwessie Nov 12 @ 10:50pm 
This mod is showing major incompatabilities with other mods. Can you check what goes wrong?