Gnomoria

Gnomoria

33 ratings
Fire, Bug and Wood Kingdoms
 
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0.471 MB
Dec 9, 2015 @ 2:36pm
Feb 18, 2016 @ 12:31pm
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Fire, Bug and Wood Kingdoms

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Description
This mod adds new enemy kingdoms, weapons, and armor based around their respective themes.

Each civ focuses its attack and defense on one damage type with a weakness in a different type.
Armors made from the materials of each civ is effective at defending against them,
while the weapons are strong against attackers of a different civ.
I won't go into more detail, so you can discover it for yourself (or take a look at the .xml files).

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DISCLAIMER:
In the current version of Gnomoria, no new enemy kingdoms appear in the diplomacy list
after the first one. I don't know whether this is a bug or intended by the dev.
Either way, currently you will never see more then the first randomly selected enemy kingdom,
which entirely defeats the purpose of this mod.
Therefore, use this mod at your own discretion.


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I am grateful for any feedback about balancing and bugs.
Preferably, in this thread in the official forum: http://forums.gnomoria.com/index.php?topic=8362.0

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The mod itself is blank with all files in included mods.
They should merge with other mods.
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64 Comments
justinsane11 Oct 29, 2016 @ 6:00am 
xxxshadow72 got a dose of reality
DK DragonKiller May 7, 2016 @ 5:01am 
Will The monsters in your type Kill you?
xxxshadow72 Mar 25, 2016 @ 10:06am 
oh

Tacyn  [author] Mar 25, 2016 @ 12:41am 
No, for now I stopped working on this mod.
xxxshadow72 Mar 24, 2016 @ 6:47pm 
will u add more kingdoms eg frost legion or the undead etc.and maybe some cool ores that u can get for a certain kingdom
Nandhii Feb 29, 2016 @ 11:36pm 
thanks for ur help
Tacyn  [author] Feb 29, 2016 @ 11:39am 
The damage type is important: for example,
FireCiv deals fire dmg. So use armor with anti-fire materials: e.g. their own scales.
Their armor is weak against a certain type of dmg -> use weopons that deal this type of dmg.
Nandhii Feb 29, 2016 @ 11:19am 
the material we use to build weapon and armor is the thing that make the stregth and weakness for each civ? for an exemple Fire Civ we need to fight with Copper weapon because they are weak but they are streght if the gnome has equip Tin armor ?
Hope you understand what i mean, my english isn't so good^^
Tacyn  [author] Feb 29, 2016 @ 10:17am 
It should keep difficulty about the same at the start.
Each Civ is supposed to be the same strength as Goblins.
However, once more enemy kingdoms appear in your diplomacy list, handling their different stregths and weaknesses should add an extra challenge compared to dealing with just Goblins.
Nandhii Feb 29, 2016 @ 9:47am 
Tacyn does the mod incrase the difficult or it just add variety ??