Star Ruler 2

Star Ruler 2

41 ratings
Alternative Interface
 
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Content: Graphics
Type: Mod
File Size
Posted
Updated
2.215 MB
Nov 30, 2015 @ 6:22pm
Oct 29, 2016 @ 10:46am
57 Change Notes ( view )

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Alternative Interface

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Description
Replaces the UI graphics and icons with a new, cleaner set. You may need to both restart the game and load a new game before the new graphics.

2.5.4
minor fixes

2.5.3
Updates for compatibility with SR2 2.0.2 r5094

2.5.2
Slight update to notification styles
More tweaks to notifications to make event flashes more visible
Minor tweaks to research grid to fade icons of things that have finished researching.

2.5.1
Minor tweaks to notifications for better contrast
Color tweaks to diplomacy cards for better visibility at small sizes
Intensified green headers on cards for better color separation

2.5
Updated diplomacy card colors to incorporate Senate Leader cards.
Red: Offensive actions (used against empires)
Blue: Senate Leader actions
Green: Defensive actions and actions applied to your empire
Gray: Actions that provide support in votes
Purple: Zeitgeits and Events.

2.4.7
Minor tweaks
Reverted several trait files that were no longer necessary

2.4.6c
Fix for missing icons on linux
updated for patch r5086

2.4.6b
tweaked hex grid in design editor so the hexes showed up better

2.4.6a
Fixed missing FTL icons

2.4.6
Tweaked research symbols to better reflect what they did.
Added support for new fleet behaviors

2.4.4a
Updated for 2.01 patch

2.4.4
Adjusted research tab colors for easier use. Red are locked research items, blue are already researched, and birighter blue are available for research or queued.

2.4.3
Color tweaks for the global bar.
reduced background brightness by 5%
tweaked negative budget colors to have better contrast
change defense reserve button color to the global defense color

Future: Tweak research symbols to show correct icon, change new diplomacy cards to correct colors. Update any new icons that I may have missed.
Note: I'll give things a few weeks before implementing any changes that require me to adjust new files to see where we end up with patches.

2.4.2a
Updated for compatibility with hotfix and r5054.
Tweaked research screen for better readability (hopefully)
Tweaked diplomacy card colors and unified Senate Leader/Diplomatic victory cards


2.4.2
Typography fixes.
Updated traits for expansion
Updated diplomacy cards for expansion
Other minor fixes.

2.4.1
Replaced missing system replace icon on design screen
fixed research grid backgrounds
Reverted Diplomacy cards until I can colorize them again.

2.4
Updated for compatibility with Wake of Hearlds Expansion.
Known Bugs:
Misaligned diplomacy card icons
minor color adjustments
minor text allignment issues
Replace icon missing in design screen

2.3.1
Minor tweaks to window title bar background.
Increased color intensity on global bar

2.3, major update
Fixed missing Cavalry Behavior icon
Updated items to better match across the interface:
Window title bars
sidebar tabs
planet overlay
construction overlay
context menus
list boxes
Context menus now have more space around items.

2.2.2a:
fix for missing trash icon on design screen.

2.2.2:
Minor color adjustments.
Prep for ABEM edition.

2.2.1:
Fixed incorrect resource colors on planets tab.
Fixed overlaping information for planet production on planets tab.

2.2:
Minor tweaks to Research icons
Replaced subsystem backdrop for design screen to match interface.

2.1:
Replaced icons for research screen to match the rest of the interface
Gave diplomacy card icons a transparent background to remove the odd edges around them

2.0:
Massive update, hence the version jump. This version marks a departure from earlier releases by adding back effects and color to the interface rather than leaving everything as flat color fields. I've tried to do this in a more restrained way in order to create a "tech" or energy display feel as best I can without replacing every instance of the UI so I touch the fewest files. 2.0 likely marks the end of major development for AI. At this point I'm fairly satisfied with the interface feel within the paramaeters of what I can do with the least changes to the game data files. I'll continue to clean up icons and tweak where I can.

Changes:
Added color back into the base UI elements.
Added glow effect, outlines, corner bits to boxes, buttons windows, and popups
Minor typography tweaks to fix a few errors
Many alignment tweaks to get window borders to line up
Research screen overhaul:
Replaced all tech background frames and effects to match interface look
Replaced linking lines to aid clarity in determining research progression




What's next:
Tweak icons for clarity.
See if any other icons pop up that need fixed. Let me know if you see anything.
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100 Comments
vaaish  [author] Jul 1 @ 8:17am 
You're quite welcome; glad you like it!
citizenfoe Jul 1 @ 2:23am 
Clean interface; amazing how subtle additions like this can supplement the immersion so well. Thanks
vaaish  [author] Feb 12 @ 9:41pm 
At the moment there isn't a way to do that. I've got an internal version of AI that I've set up to be compatible, but I'm not ready to release it quite yet.
DividedSpleen23 Feb 12 @ 8:25am 
So I tiried installing this and dolynick's Faction Add On but apparently they conflict with one another. Is there a way to make these two mods work together?
vaaish  [author] Sep 1, 2016 @ 10:20am 
I've placed both versions, AI and AIRS, up on Moddb for those non-Steam users:
http://www.moddb.com/downloads/alternative-interface
http://www.moddb.com/downloads/alternative-interface-for-rising-stars
vaaish  [author] Aug 23, 2016 @ 7:52pm 
You're welcome!
Apsalar Aug 23, 2016 @ 7:16pm 
very clean, thank you!
vaaish  [author] Jul 23, 2016 @ 9:41pm 
I've released a new version of AI that's compatible with ABEM/Rising Stars.
You can find it here
vaaish  [author] May 18, 2016 @ 11:15am 
Thanks! Before the expansion I had a flag on AI that made it dependent on ABEM so they'd both run together but that was more of a hack. Eventually it should be playable with ABEM once Dalo has out a stable build. I'll have to see what all conflicts and how to resolve the conflicts before I can put up a version.
Tchey May 18, 2016 @ 11:10am 
Thanks, it works. Only rant is my current game is using the vanilla UI, but new games do load you UI. Nice job. Would it be playable with ABEM too ("reborn version" should be released end of this week) ?