The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Enhancement Legendary Edition Vol. 1
   
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File Size
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11.437 MB
Nov 23, 2015 @ 7:48am
Oct 23, 2016 @ 3:25am
11 Change Notes ( view )
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Enhancement Legendary Edition Vol. 1

Description
All DLC's required, must have Skyrim 1.9, Starting a new game required.
This is a standalone plugin you cannot use Enhancement, Enhancementdawn or Enhancementdragon with this mod you can however use Enhancement Better Homes with this.

This mod is geard toward the experienced well rounded player that loves to play Skyrim but wants more Rediscovery, Depth, Variety, Challenge and Unpredictability.

What this mod does.
[Misc] Gold coins now have weight .01, Timescale has been set to 15 [], Can lay up to 3 runes in sequence. Raised Inn charge from 10 to 30 Septims.

Chapter 1
[Potions Done] Many new potions are out there now all with different weights, some take effect immediately some in seconds, most have a double effect sometimes to your benefit sometimes not so much or it may depend on the situation. Some potions are stronger or last longer than before, to mix some potions you will have to make the ingredient using unconventional methods.

[Food Done] All food recipes are more powerful but at a cost of being heavier and more expensive, also Stews and Soups will be cooked in the Kettle but now anything like Roasts, or baked foods will have to be cooked in an oven.
Vegetables and fruits will be alot more valuable to the player now. New foods or meat have been added.

[Ingredients Done] 8 to 12 more ingredients have been added most can be found or bought but others may have to be made, potency of all ingredients have been looked at and some have been changed. All have been reweighted and repriced. Plants are seasonal now Snowberries respawn in winter but only in winter.

Chapter 2
[Done] Merchants still have thier Vanilla lists they will sell out of but now they also have a specialized list added which means Dawnstar may sell more frost resistant, and fortify stamina stuff than Riften but Riften sells more Sneak and Pickpocket stuff.

[Done] Many new leveled lists have been added to different areas of the game, Merchants get leveled lists with Unleveled lists built in, meaning theres a chance you could buy anything that merchant has to offer at anytime regardless of level, Some Treasure will be more richer and specialized, example you'll find more Iron and Hide type Items in a Draugr dungeon than a Dwemer Ruin but not exclusively.

[Quest Items Continued Vol. 2] Before power of the Item depended on what level you were. Now not only will you get the top level automatically but you'll recieve 1 of 5 different enchantment combinations all equally powerful. [This list will grow with each Armor update]

[Armor and Weapons Continued Vol. 2] Both now have pros and cons built into them through stats, Enchantment power, and Enchantment usage, Some Armor can withstand Fire better than others but not Shock, Iron weapons may not use up the enchantment as fast as Daedric, enchantment modifications only apply to field Armor and weapons, physical performance and weight applies to field and made weapons and armor. Tempering is more complex for the enchanted items. [this list will grow with each armor update]

[Perks Done] You can now recycle some armor and weapons but you have to have the right recycling perk for that Armor, Arcane tempering is now graduated into 4 levels:
Apprentice Blacksmith- Lvl25 Anything you make or low powered weapons and armor
Blacksmith- lv50 mid to higher powered weapons and armor
Master Blacksmith- lvl65 higher to very powerful weapons and armor
Stuff of Legends- lvl75 can "Replicate" Quest or one of a kind weapons , Armor, etc.
The One handed, Marksman, Light and Heavy Armor perks have been reduced 30 to 40% for difficulty but can be regained in other parts of the game. Alteration, One Handed, Marksman, Conjuration have been slowed to slow down the leveling system. Diversity perks have been added to the Light and Heavy Armor tree for those of us wearing mismatched Armor. The matching set perks have been increased to 35%.

Chapter 3
[Followers Continued Vol. 2] Will be made more unique through stats, leveled spells, combat AI, Perks and bravery but none will be cowardly. The player will have to be more involved in outfitting the follower correctly to match thier skillset and to make up for any weakness they may have. They will also be more balanced in progression with the player, meaning if you use them as cannon fodder as I myself have done you'll lose, you have to get in there too in order to win [mod will be balanced using 2 to 3 followers I use AFT]. I will also be adding new followers
    [Continued Vol. 2] As each Category of NPC combatant gets enhanced they will be stronger, deadlier, death items will be more varied but reasonably realistic, combat AI will be tweaked for proper behavior. Some battles will be long and epic while others will be short and deadly. Armor and weapon wielding NPCs will start wearing random items matching their skill set. A non avoidable bug may appear in saved games where the NPC won't die or is not equipped properly this will right itself after a few saves.
      Future PlansThis mod is COMPLETED, no future updates will be made, work has started on Vol. 2 and will pretty much pick up where Vol. 1 left off. This has to be done Because despite the file size 10.9mb theres still massive amounts of data in each Vol. and the CK can only handle so much. I'll try to make the merge point as seamless as possible. Vol 2 will be uploaded in the near future [Approx Feb. 2017] or when an appropriate amount of progress has been done.When finished this series will bring Skyrim to a Legendary Level for the Legendary player who likes to use 2 to 3 followers, wants chaotic intense combat and a more diverse unpredictable experience through out the game.Thanks to:Those at Bethesda who made the extra effort. and for the CKSteam for providing the medium to post these mods.Subscribers and visitors view change notes for update detailsLoad order file id EnhancementLE.espThanks for the thumbs up ratings.
Popular Discussions View All (2)
0
Oct 3, 2016 @ 10:12am
Highly Recommended mods that fit perfectly
Exodus
0
Nov 25, 2015 @ 2:52am
Volume 1 Completed No Updates
Exodus
16 Comments
michaelyancey1 Dec 18, 2017 @ 9:22pm 
Love your Enhancement Legendary Edition mod, it gives me the challenging game play that I seek. Keep up the great work.
Crystal Magala Oct 26, 2017 @ 7:33pm 
IT IS LORD SCATSBURY!!!!!
iİİiiiİiİiiiİiİİ Oct 10, 2017 @ 12:06pm 
LORD SCATSBERRRYYY
Lusask Cramer Jul 7, 2017 @ 11:51am 
scatsbury? is that you?
Exodus  [author] Dec 25, 2016 @ 3:59am 
Hello, If things go well I'll be starting on Enhancement Legendary Edition Vol II because this mod Will be changed to Vol. 1. I have a few ideas that would give the game a phase 1 phase 2 type dynamic that would be interesting stay tuned.
Exodus  [author] Nov 3, 2016 @ 6:03am 
OK so I've tried to fix the CK and it's not happening it's just way to buggy to keep spending my time on so that's it folks goodbye
Exodus  [author] Oct 23, 2016 @ 3:41am 
Huge update for October future updates depend on compatability with new CK, I also have a probelm with CK crashing on save, let's see what happens there too. enjoy!
Exodus  [author] Sep 21, 2016 @ 5:03am 
Thanks, I think in time this one will blow that one out of the water, that was my first real attempt at a major mod and I did some learning along the way on what to do and not to do. It's a great mod and if you like hardcore battles thats it, this one is going to be very tough too but I want it to be more playable full blast from lvl1 to 100 and I appreciate the compliment stay tuned in tons more coming.
Defiant Sep 21, 2016 @ 3:26am 
make sure you comment on ur first Ehancement mod cause 50k people are stll using that one, and this one is sooooo much better c:
Exodus  [author] Sep 20, 2016 @ 3:31pm 
September update done, stronger enemies here they come!