Age of Empires II: HD Edition

Age of Empires II: HD Edition

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Berber Tents
 
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New Workshop General: Graphics, Terrain
File Size
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0.094 MB
Nov 16, 2015 @ 10:24am
Nov 19, 2015 @ 9:20am
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Berber Tents

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Description
This mod replaces the appearance of the middle-eastern buildingset's house(feudal & castle age), to that of a Berber tent.

Made a slight edit, now only occasionally spawns in a tent in place of a normal house after castle age.

Multiplayer compatible.

Uses assets from the African Kingdoms DLC.

As requested by Ruyter.
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12 Comments
不抓蛇就要走了啦 Dec 27, 2017 @ 8:39am 
Could it be compatible with IA mode?
a Rabid Whale Dec 24, 2017 @ 11:54am 
Celtic Keeper's Suggestion sounds perfect
Celtic Keeper Sep 24, 2017 @ 2:24am 
This is an amaging mod, its absoulutely sublime.
Would you please be so kind as to skript the tents to be replaced by houses in a progressive fassion?
Dark age tents 100%, fudal age tents 100%, Castle age tents 25% houses 75% and in the Imperial age houses 90% tents 10%.

When you have a vast, sprawling city in the imperial age, thent seem a bit out of place.

I Thank you for a wonderful mod
kungfu18 Dec 22, 2015 @ 10:42pm 
I think the berber tents should be used as dark age buildings the middle eastern factions
ᚹᛁᚾᛞᛁᚱ  [author] Nov 26, 2015 @ 9:57am 
Upon seeing AK screenshots of Indians with a unique buildingset others asked the same question.

https://www.reddit.com/r/aoe2/comments/3qrinc/now_that_it_seems_indian_civ_get_a_own/

Based on Cysion's answer it doesn't seem likely that we will see more civs buildingsets seperated in the data files.
Taxle the Duck Nov 26, 2015 @ 7:57am 
I see, thanks for clearifying that! Do you think they might offer seperate buildingsets in other patches as well?
ᚹᛁᚾᛞᛁᚱ  [author] Nov 25, 2015 @ 4:34pm 
It makes changes to a unique middle-eastern set that only the Indians draw it's visuals from. Indians were given this seperate buildingset in patch 4.4, this is why a Indians specific mod works without breaking multiplayer. The Berbers draws it's visuals from the shared middle-eastern set, which is why the houses for all these civs change.
Taxle the Duck Nov 25, 2015 @ 4:02pm 
But isnt the indian mod also multiplayer compatible without changing the whole middle-eastern building set?
Zevlag Nov 18, 2015 @ 6:25am 
Good mod, I think the tent should only replace the house in feudal age, but not in castle age.
ᚹᛁᚾᛞᛁᚱ  [author] Nov 17, 2015 @ 9:05am 
@Maroc, making any changes to specifically the Berbers would require data modification, and as such wouldn't be multiplayer compatible. As the game is the Berbers draws it's building graphics from the shared middle-eastern set.